import { BoLUtility } from "../system/bol-utility.js"; /** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class BoLItemSheet extends ItemSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["bol", "sheet", "item"], template: "systems/bol/templates/item/item-sheet.hbs", width: 650, height: 780, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }] }); } /* -------------------------------------------- */ /** @override */ async getData(options) { const data = super.getData(options) let itemData = duplicate(data.document) data.config = game.bol.config data.item = itemData data.category = itemData.system.category data.isGM = game.user.isGM; data.itemProperties = this.item.itemProperties; data.description = await TextEditor.enrichHTML(this.object.system.description, {async: true}) // Dynamic default data fix/adapt if (itemData.type == "item") { if (!itemData.system.category) { itemData.system.category = "equipment" } if ( itemData.system.category == "equipment" && itemData.system.properties.equipable) { if (!itemData.system.properties.slot) { itemData.system.properties.slot = "-" } } if (itemData.system.category == 'spell') { if(!itemData.system.properties.mandatoryconditions) { itemData.system.properties.mandatoryconditions = [] } if(!itemData.system.properties.optionnalconditions) { itemData.system.properties.optionnalconditions = [] } for (let i = 0; i < 4; i++) { itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? "" } for (let i = 0; i < 8; i++) { itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? "" } } } else { if (!itemData.system.subtype) { itemData.system.category = "origin" } } console.log("ITEMDATA", data); return data; } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Roll handlers, click handlers, etc. would go here. html.find('.armorQuality').change(ev => { const li = $(ev.currentTarget); console.log(game.bol.config.soakFormulas[li.val()]); $('.soakFormula').val(game.bol.config.soakFormulas[li.val()]); }); } }