import { BoLUtility } from "../system/bol-utility.js"; export class BoLRollDialog extends Dialog { /* -------------------------------------------- */ static async create(actor, rollData ) { let options = { classes: ["BoL"], width: 600, height: 320, 'z-index': 99999 }; let html = await renderTemplate(`systems/bol/templates/roll/roll-dialog-${rollData.mode}.hbs`, rollData); return new BoLRollDialog(actor, rollData, html, options ); } /* -------------------------------------------- */ constructor(actor, rollData, html, options, close = undefined) { let conf = { title: rollData.title, content: html, buttons: { roll: { icon: '', label: "Roll !", callback: () => { this.roll() } }, cancel: { icon: '', label: "Cancel", callback: () => { this.close() } } }, default: "roll", close: close } super(conf, options); console.log("ROLLDATA ", rollData); this.actor = actor; this.rollData = rollData; } /* -------------------------------------------- */ roll () { BoLUtility.rollBoL( this.rollData ) } /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html); var dialog = this; function onLoad() { } $(function () { onLoad(); }); html.find('#bonusMalus').change((event) => { this.rollData.bonusMalus = Number(event.currentTarget.value); }); html.find('#d6Bonus').change((event) => { this.rollData.d6Bonus = Number(event.currentTarget.value); }); html.find('#d6Malus').change((event) => { this.rollData.d6Malus = Number(event.currentTarget.value); }); } }