export const registerHandlebarsHelpers = function () { Handlebars.registerHelper('isNull', function (val) { return val == null; }); Handlebars.registerHelper('exists', function (val) { return val != null && val != undefined; }); Handlebars.registerHelper('isEmpty', function (list) { if (list) return list.length == 0; else return 0; }); Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }); Handlebars.registerHelper('isNegativeOrNull', function (val) { return val <= 0; }); Handlebars.registerHelper('isNegative', function (val) { return val < 0; }); Handlebars.registerHelper('isPositive', function (val) { return val > 0; }); Handlebars.registerHelper('equals', function (val1, val2) { return val1 == val2; }); Handlebars.registerHelper('neq', function (val1, val2) { return val1 !== val2; }); Handlebars.registerHelper('gt', function (val1, val2) { return val1 > val2; }) Handlebars.registerHelper('lt', function (val1, val2) { return val1 < val2; }) Handlebars.registerHelper('gte', function (val1, val2) { return val1 >= val2; }) Handlebars.registerHelper('lte', function (val1, val2) { return val1 <= val2; }) Handlebars.registerHelper('and', function (val1, val2) { return val1 && val2; }) Handlebars.registerHelper('or', function (val1, val2) { return val1 || val2; }) Handlebars.registerHelper('or3', function (val1, val2, val3) { return val1 || val2 || val3; }) Handlebars.registerHelper('for', function (from, to, incr, block) { var accum = ''; for (var i = from; i < to; i += incr) accum += block.fn(i); return accum; }) Handlebars.registerHelper('not', function (cond) { return !cond; }) Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('countKeys', function (obj) { return Object.keys(obj).length; }) Handlebars.registerHelper('isEnabled', function (configKey) { return game.settings.get("bol", configKey); }) Handlebars.registerHelper('split', function (str, separator, keep) { return str.split(separator)[keep]; }) // If you need to add Handlebars helpers, here are a few useful examples: Handlebars.registerHelper('concat', function () { var outStr = ''; for (var arg in arguments) { if (typeof arguments[arg] != 'object') { outStr += arguments[arg]; } } return outStr; }) Handlebars.registerHelper('add', function (a, b) { return parseInt(a) + parseInt(b); }); Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) Handlebars.registerHelper('sub', function (a, b) { return parseInt(a) - parseInt(b); }) Handlebars.registerHelper('abbrev2', function (a) { return a.substring(0,2); }) Handlebars.registerHelper('abbrev3', function (a) { return a.substring(0,3); }) Handlebars.registerHelper('valueAtIndex', function (arr, idx) { return arr[idx]; }) Handlebars.registerHelper('includesKey', function (items, type, key) { // console.log(items); return items.filter(i => i.type === type).map(i => i.system.key).includes(key); }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('eval', function (expr) { return eval(expr); }) Handlebars.registerHelper('isOwnerOrGM', function (actor) { console.log("Testing actor", actor.isOwner, game.userId) if (actor.isOwner || game.isGM) { return true } return false }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('upperFirstOnly', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() }) }