/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import {BoLRoll} from "../controllers/bol-rolls.js"; export class BoLActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["bol", "sheet", "actor"], template: "systems/bol/templates/actor/actor-sheet.hbs", width: 600, height: 600, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }] }); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Add Inventory Item html.find('.item-create').click(this._onItemCreate.bind(this)); // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item"); const item = this.actor.items.get(li.data("itemId")); item.sheet.render(true); }); // Equip/Unequip item html.find('.item-equip').click(this._onToggleEquip.bind(this)); // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")]) li.slideUp(200, () => this.render(false)); }); // Rollable abilities. html.find('.rollable').click(this._onRoll.bind(this)); // html.find('.roll-attribute').click(ev => { // this.actor.rollAttributeAptitude( $(ev.currentTarget).data("attr-key") ); // }); // html.find('.roll-career').click(ev => { // const li = $(ev.currentTarget).parents(".item"); // this.actor.rollCareer( li.data("itemId") ); // }); // html.find('.roll-weapon').click(ev => { // const li = $(ev.currentTarget).parents(".item"); // this.actor.rollWeapon( li.data("itemId") ); // }); } /* -------------------------------------------- */ /** @override */ getData(options) { const actorData = super.getData(options); actorData.data = { details : this.actor.details, attributes : this.actor.attributes, aptitudes : this.actor.aptitudes, resources : this.actor.resources, equipment : this.actor.equipment, combat : this.actor.buildCombat(), features : this.actor.buildFeatures() }; return actorData; } /* -------------------------------------------- */ /** * Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset * @param {Event} event The originating click event * @private */ _onItemCreate(event) { event.preventDefault(); const header = event.currentTarget; // Get the type of item to create. const type = header.dataset.type; // Grab any data associated with this control. const data = duplicate(header.dataset); // Initialize a default name. const name = `New ${type.capitalize()}`; // Prepare the item object. const itemData = { name: name, type: type, data: data }; // Remove the type from the dataset since it's in the itemData.type prop. delete itemData.data["type"]; // Finally, create the item! return this.actor.createEmbeddedDocuments("Item", [itemData]); } _onToggleEquip(event) { event.preventDefault(); const li = $(event.currentTarget).closest(".item"); const item = this.actor.items.get(li.data("itemId")); return this.actor.toggleEquipItem(item); } /** * Handle clickable rolls. * @param {Event} event The originating click event * @private */ _onRoll(event) { event.preventDefault(); const element = event.currentTarget; const dataset = element.dataset; const actorData = this.getData(); const rollType = dataset.rollType; switch(rollType) { case "attribute" : BoLRoll.attributeCheck(this.actor, actorData, dataset, event); break; case "aptitude" : BoLRoll.aptitudeCheck(this.actor, actorData, dataset, event); break; default : break; } } /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } }