// Import Modules import { BoLActor } from "./actor/actor.js"; import { BoLActorSheet } from "./actor/actor-sheet.js"; import { BoLItem } from "./item/item.js"; import { BoLItemSheet } from "./item/item-sheet.js"; import { System, BOL } from "./system/config.js"; import { preloadHandlebarsTemplates } from "./system/templates.js"; import { registerHandlebarsHelpers } from "./system/helpers.js"; import { registerSystemSettings } from "./system/settings.js"; import registerHooks from "./system/hooks.js"; // import {DataLoader} from "./system/data.js"; import { Macros } from "./system/macros.js"; import { BoLUtility } from "./system/bol-utility.js"; Hooks.once('init', async function () { game.bol = { BoLActor, BoLItem, macros: Macros, config: BOL }; // Game socket game.socket.on("system.bol", sockmsg => { BoLUtility.onSocketMessage(sockmsg); }); /** * Set an initiative formula for the system * @type {String} */ CONFIG.Combat.initiative = { formula: "2d6+@attributes.mind.value+@aptitudes.init.value", decimals: 0 }; 0 // Define custom Entity classes CONFIG.Actor.documentClass = BoLActor; CONFIG.Item.documentClass = BoLItem; // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("bol", BoLActorSheet, { makeDefault: true }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("bol", BoLItemSheet, { makeDefault: true }); // Inot useful stuff BoLUtility.init(); // Register System Settings registerSystemSettings(); // Preload Handlebars Templates await preloadHandlebarsTemplates(); // Register Handlebars helpers registerHandlebarsHelpers(); // Register hooks registerHooks(); // // If you need to add Handlebars helpers, here are a few useful examples: // Handlebars.registerHelper('concat', function() { // var outStr = ''; // for (var arg in arguments) { // if (typeof arguments[arg] != 'object') { // outStr += arguments[arg]; // } // } // return outStr; // }); // // Handlebars.registerHelper('toLowerCase', function(str) { // return str.toLowerCase(); // }); });