{{#each combat as |combatType id|}}
    {{#if (isEmpty combatType.items)}} {{else}}
  1. {{localize combatType.label}}
    {{#if protection}}
    {{localize "BOL.ui.protection"}}
    {{/if}} {{#if blocking}}
    {{localize "BOL.ui.blocking"}}
    {{/if}} {{#if weapon}}
    {{localize "BOL.ui.attackModifier"}}
    {{/if}} {{#if weapon}}
    {{localize "BOL.ui.damages"}}
    {{/if}} {{#if ranged}}
    {{localize "BOL.ui.range"}}
    {{else}}
    {{/if}} {{#if options}}
    {{localize "BOL.ui.status"}}
    {{else}}
    {{/if}}
  2. {{/if}} {{#each combatType.items as |item id|}}
  3. {{#if ../weapon}}{{/if}}{{item.name}}{{#if ../weapon}}{{/if}}

    {{#if ../protection}}
    {{item.system.properties.soak.formula}} / {{item.system.properties.soak.value}}
    {{/if}} {{#if ../blocking}}
    {{item.system.properties.blocking.malus}}
    {{/if}} {{#if ../weapon}}
    {{item.system.properties.attackModifiers}}
    {{/if}} {{#if ../weapon}}{{/if}} {{#if ../ranged}}
    {{item.system.properties.range}}
    {{else}}
    {{/if}} {{#if ../options}}
    {{#if item.system.properties.activated}} {{localize "BOL.ui.toactivated"}} {{else}} {{localize "BOL.ui.todeactivated"}} {{/if}}
    {{else}}
    {{/if}}
  4. {{/each}}
{{/each}} {{#each features as | features key|}} {{#if (gt (count features.items) 0)}}
  1. {{localize features.label}}
    {{#if ranked}}
    {{localize "BOL.ui.rank"}}
    {{/if}}
  2. {{#each features.items as |item id|}}
  3. {{item.name}}

  4. {{/each}}
{{/if}} {{/each}}