export class RdDCombatManager extends Combat { /************************************************************************************/ async rollInitiative(ids, formula = undefined, messageOptions = {}) { console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions); // Structure input data ids = typeof ids === "string" ? [ids] : ids; const currentId = this.combatant._id; // calculate initiative if ( game.combat.current.round == 1) { for (let cId = 0; cId < ids.length; cId++) { const combatant = this.combatants.get(ids[cId]); // TODO console.log("TODO : Compute init for actor"); } } } }