export class BoLUtility { /* -------------------------------------------- */ static async init() { } /* -------------------------------------------- */ static async ready() { } /* -------------------------------------------- */ static templateData(it) { return BoLUtility.data(it)?.data ?? {} } /* -------------------------------------------- */ static data(it) { if (it instanceof Actor || it instanceof Item || it instanceof Combatant) { return it.data; } return it; } /* -------------------------------------------- */ static createDirectOptionList( min, max) { let options = {}; for(let i=min; i<=max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = []; for (let i = min; i <= max; i++) { options.push(``); } return options.join(""); } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.data._id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-fragged-kingdom", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions); } /* -------------------------------------------- */ static isRangedWeapon( weapon) { return weapon.data.type == 'ranged' || weapon.data.thrown; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static async rollBoL( rollData ) { // Dice bonus/malus selection let nbDice = 2; let d6BM = 0; let mode = ""; if ( rollData.d6Malus > rollData.d6Bonus){ d6BM = rollData.d6Malus - rollData.d6Bonus; mode = "kl2"; } if ( rollData.d6Bonus > rollData.d6Malus){ d6BM = rollData.d6Bonus - rollData.d6Malus; mode = "kh2"; } nbDice += d6BM; // Final modifier let modifier = Number(rollData.bonusMalus); if ( rollData.mode == 'career') { modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank); } else if ( rollData.mode == 'attribute' ) { modifier += rollData.attribute.value; } else if ( rollData.mode == 'weapon') { modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.aptitude.value) + Number(rollData.rangeModifier); modifier -= rollData.defender.data.aptitudes.def.value; } let formula = nbDice+"d6"+mode+"+"+modifier; console.log("Going to roll ", formula, rollData.attributes, rollData.rollAttribute); let myRoll = new Roll(formula).roll( { async: false}); await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") ); rollData.roll = myRoll; rollData.formula = formula; rollData.modifier = modifier; rollData.nbDice = nbDice; rollData.finalScore = myRoll.total; let actor = game.actors.get(rollData.actorId); actor.saveRollData( rollData ); this.createChatWithRollMode( rollData.alias, { content: await renderTemplate(`systems/bol/templates/chat/chat-generic-result.hbs`, rollData) }); } /* -------------------------------------------- */ static getDamageFormula( damageString) { if (damageString[0] == 'd') {damageString = "1" + damageString} // Help parsing var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g'); let res = myReg.exec(damageString); let nbDice = parseInt(res[1]); let postForm = 'kh'+nbDice; let modIndex = 3; if ( res[3]) { if ( res[3] == 'M') { postForm = 'kl'+nbDice; nbDice++; modIndex = 4; } if ( res[3] == 'B') { postForm = 'kh'+nbDice; nbDice++; modIndex = 4; } } let formula = nbDice+"d"+res[2] + postForm + ((res[modIndex]) ? res[modIndex] : ""); return formula; } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] ); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }