{ "label": "Gods&Traits", "folders": { "Dieux": "Gods", "Pouvoirs Démoniaques": "Demonic Powers" }, "mapping": { "description": "system.description" }, "entries": { "Afyra, Deesse de la Vie": { "name": "Afyra, Goddess of Life", "description": "The Lady of Healing is worshipped by many physicians, and women everywhere who want children. She is the daughter of Hurm and Piandra. She is usually depicted as a young woman dressed in a sort shift and sandals with a garland of flowers about her neck." }, "Charkond, Dieu de la Guerre et des Batailles": { "name": "Charkond, God of War, Lord of Battle", "description": "The son of Hurm and Lilandra is depicted as a black-skinned warrior, with four arms and four andrak legs. He is clad in a golden breastplate, wears helm and shield and is armed with a spear – although he is skilled with any weapon. He generally represents the chaos of battle, rather than the skill of military strategy. As such he is worshipped mainly by mercenaries, berserkers, mariners, and raiders." }, "Chiomalla, Deesse des Grains et des Moissons": { "name": "Chiomalla, Goddess of Crops, Lady of the Harvest", "description": "She is depicted as a mature but nonetheless attractive woman, usually dressed in a brown and green robe, carrying a sheaf of wheat and a staff. She is worshipped by farmers and anyone reliant upon grain or other crops for their livelihoods, such as innkeepers, bakers, and so on." }, "Dyr, Dieu des Tempêtes et du Tonnerre": { "name": "Dyr, God of Storms, the Thunder Lord", "description": "A powerful god, Dyr is known to fly into rages for the most trivial of reasons. Dyr is depicted as a tall, muscular man wearing a mail shirt and a purple mantle. In battle he uses his halberd Jarnost (which was made by Yrzlak). Dyr is worshipped by just about everyone who is affected by stormy weather." }, "Fillana, déesse des étoiles": { "name": "Fillana, Goddess of the Stars", "description": "The Lady of the Night Skies is worshipped by many who conduct their business at night and also by anyone reliant on the stars for navigation, such as whores, assassins, burglars, sailors, and sky-pilots." }, "Fyrzon la Sentinelle, l’Inébranlable": { "name": "Fyrzon the Sentinel, the Steadfast", "description": "Also known as the Gate Keeper, Watcher of the Stairs. Fyrzon is often depicted as a man with the head of a bouphon, wielding a great iron mace named Mulkandrar. He is stalwart and true – being able to stand for years without moving if needed. Once his feet are grounded, nothing can make him move. If you aren’t desired in Mezzechesh, you will not get past Fyrzon." }, "Grondil, le dieu bâtisseur": { "name": "Grondil the Builder God", "description": "The god of Bricks and Buildings, the Stoneworker, Grondil is depicted as a muscular, bearded man, either carrying a hod of bricks or chiselling a lump of stone. He built the villa of Mezzechesh and is worshipped by architects, builders, masons, and by anyone who owns or rents their own building (almost all)." }, "Hadron le Noir , seigneur du Néant": { "name": "Hadron, Lord of the Void, the Dark One", "description": "Worshipped by the Black Druids and the Sorcerer-Kings, he is usually depicted as an androgynous human-shaped patch of night sky with stars scattered throughout his form. However, he can assume any form he likes. Hadron has the power of destruction at his fingertips. He is the ruler of the Void, where the Dark Gods and demons are said to dwell." }, "Hurm, le père des dieux, seigneur du ciel": { "name": "Hurm, Father-God, God of the Sky", "description": "The King of the Gods is depicted as a regal, mature man with a sturdy frame and dark beard, usually just wearing a belted leather kilt. He carries his royal sceptre in one hand and a bronze bell in the other. The bell is used to call all the other gods and goddesses to order, and has powers over men and beasts too. Hurm is worshipped by all." }, "Iondal le débauché": { "name": "Iondal the Carouser", "description": "The Lord of Song and Debauchery is depicted as a pot-bellied man with a goblet in one hand and a haunch of meat in the other. There are usually naked women at his feet. His followers tend to be minstrels and bards, tavern-keepers, and decadent nobles." }, "Karyzon, le seigneur des vents": { "name": "Karyzon the Wind Lord", "description": "The Messenger of the Gods is depicted as a handsome and athletic-looking youth, sometimes with feathered wings sprouting from his back, sometimes without, and often naked. Karyzon is worshipped by the Winged Folk, as well as by sailors and sky-pilots. Karyzon is the son of Nemmereth and Lilandra." }, "Knothakon, dieu de la sagesse, seigneur des âges": { "name": "Knothakon, God of Wisdom, Lord of Aeons", "description": "Knothakon is depicted as a man in a white robe with a massive head that is far too big for his shrivelled body. His head grows as he stores more knowledge, but shrinks a little when he imparts some of this knowledge to others. He is worshipped by scribes and scholars everywhere." }, "Lilandra la séductrice": { "name": "Lilandra the Seductress", "description": "The goddess of Love and Beauty is worshipped by many – especially by courtesans and dancers. Lilandra’s temples tend to resemble very high- class brothels. She is depicted as a beautiful woman, and of all the goddesses most likely to appear nude or semi-nude. Poets praise the radiance of her smile and her laughter. Others appreciate her physical features rather more." }, "Morgazzon, roi-démon de la folie": { "name": "Morgazzon, The Demonlord of Madness", "description": "Also, the Insane God. Worshipped by the Yellow Druids, Morgazzon is said to have one of his homes in the Festrel Swamp. Morgazzon often appears as a wild-eyed, long-bearded hermit in brown robes, although he sometimes appears as a shapeless mass of writhing tentacles with a yellow orb-like eye in the centre. Morgazzon’s followers are becoming highly ambitious of late, and are starting to appear in some of the cities of Lemuria." }, "Nemmereth du long sommeil, dieu de la mort": { "name": "Nemmereth of the Long Sleep, The Death God", "description": "Worshipped by Lemurian priests in his guise as one of the Twenty Gods, Nemmereth is considered by Grey Druids to be a Dark God. He is brother to Hurm, with whom he had a falling out over Piandra, and was defeated in combat. He generally appears as a tall and kindly clean- shaven man wearing grey robes, although his other aspect (as a Dark Lord) has a skeletal form with maggots coming out of his eyes and mouth." }, "Piandra, déesse de la chance, Dame Fortune": { "name": "Piandra, The Goddess of Luck, Lady of Fortune", "description": "She wears colourful patchwork garb and has dice in one hand and cards in the other. Piandra is worshipped by gamblers and anyone who needs a slice of luck when all other gods have failed them." }, "Quathoomar, dieu du voyage": { "name": "Quathoomar, Lord of Travel, The Pathfinder", "description": "Originally a god of the Blue Giants, but now worshipped by many other travellers of all kinds. He appears as a huge Blue Giant that can stride over hills and mountains as if they are anthills. He carries a great wooden maul and wears a behemathon-hide tunic." }, "Sa’Tel, dieu des étoiles": { "name": "Sa’Tel, The God of Stars", "description": "Sa’Tel created the Star-Orb and sent it to earth for Yrzlak to forge the blade that he gave to Hrangarth to defeat the Sorcerer-Kings. He is usually depicted as a bright light or star, although he is sometimes pictured as a slim naked man of indeterminate age with deep black eyes." }, "Shazzadion, dieu des mers": { "name": "Shazzadion the Sea Lord", "description": "God of the Oceans, Ruler of the Waves. He is depicted as an older ebony-skinned man with a grey beard and bald head. He wears a shimmering green tunic and carries a great spear. Shazzadion has a great sea-serpent called Fulca that he rides at great speed over the oceans, or that sometimes pulls his war galley. Shazzadion’s followers are sailors and pirates everywhere, and anyone who has to travel across the sea." }, "Tharungozoth le massacreur, seigneur des souffrances": { "name": "Tharungozoth the Slaughterer, the Pain Lord", "description": "Tharungozoth is worshipped by the Black Druids and some torturers, gladiators, and slavers. He appears as a solid, broad-shouldered man with a black hood over his head and a black studded leather jerkin, wielding either a whip or an executioner’s axe – sometimes both. He often has long iron nails sticking through his neck, shoulders, knees, elbows, and ankles." }, "Yrzlak le dieu forgeron": { "name": "Yrzlak the Godsmith", "description": "The god that forged the Orb-Blade. His forge is within the volcano of Mount Kolvis. He is usually depicted as a great bearded man wearing a leather apron and with hammer, tongs and anvil – the tools of a smith. He is sometimes shown riding an enormous black bouphon. Yrzlak is worshipped by blacksmiths, armourers, soldiers, and even some alchemists (who, as men of science, generally do not worship the gods)." }, "Zaggath, seigneur du Feu": { "name": "Zaggath, Lord of Fire", "description": "He is worshipped by the Red Druids, and is said to reside on the Fire Coast where his devoted agent is Methyn Sarr, the Witch Queen. He appears as a man-form, immolated in bright red and orange fire." }, "Zalkyr le Lumineux, dieu du soleil": { "name": "Zalkyr the Bright, Lord of Light, Sun God", "description": "Worshipped by all as he represents light, warmth and growth. He travels across the sky on either a chariot or a sky-boat (the latter being more common in Satarlan temples). In the Crimson Edda, Zalkyr is described as an aging king with golden flesh, silver bones, and hair of sunlight." }, "Zylidith, seigneur du sang, dieu du sacrifice": { "name": "Zylidith, Lord of Blood, God of the Sacrifice", "description": "Worshipped by the Crimson Druids, Zylidith always requires his Druids to perform a human sacrifice to receive their spell benefits. He can appear as a gaunt naked man weeping blood, and sometimes as a monstrous and shapeless scarlet mass." }, "Armes Améliorées": { "name": "Enhanced Weaponry", "description": "
The demon possesses some form of natural weaponry, such as claws, fangs, blades, beaks, clubbed tails, etc., or is more skilled at using normal weapons. The demon receives a bonus die to all Attack Rolls.
" }, "Armure": { "name": "Armour", "description": "The demon has bony plates, spines, thick hide, or other defences that provide protection against physical attacks. Protection is d6-2 (2).
" }, "Attaques dévastatrices": { "name": "Destructive Attacks", "description": "The demon’s attacks are particularly damaging. It causes the next higher damage level on the Beasts table (so a Greater Demon with this power causes d6 ×2 damage).
" }, "Chair Malléable": { "name": "Malleable Flesh", "description": "The demon is clay-like or squishy in a most disgusting way, and can form itself into weird shapes – from completely flat, to amoeboid, to spherical, and can get into or out of any shackles or prison (except sorcerous ones).
" }, "Cuirasssé": { "name": "Heavily Armoured", "description": "This power provides d6 (4) protection, but at the cost of two Powers.
" }, "Faculté de parole": { "name": "Speech", "description": "The demon is capable of human speech
" }, "Forme humaine": { "name": "Human Form", "description": "The demon can take the shape of a human, but if injured or caused to fight, will normally morph back into its demonic form
" }, "Intangible": { "name": "Non-Corporeal", "description": "The demon lacks a physical body (in this dimension at least) and can only be harmed by sorcery or some alchemy
" }, "Poison": { "name": "Poison", "description": "The demon can exude a poisonous substance, which will immediately paralyse anything of man-size (medium) or smaller. Heroes get to make a Tough strength Task Roll to avoid paralysis. Once paralysed, the victim will die within an hour. Those affected get to make another Tough strength Task Roll to avoid death
" }, "Progéniture": { "name": "Offspring", "description": "The demon produces d6 offspring every week. They start as rabble for a week after spawning, advancing to Minor Demons, and then to Lesser Demons in another week, stopping at one level of demon lower than their sire – so Minor Demons can only ever produce rabble.
" }, "Régénération": { "name": "Regeneration", "description": "The demon can regenerate a point of damage every round, and can remove the effects caused by a Precision Strike in two rounds.
" }, "Savoir spécial": { "name": "Special Knowledge", "description": "The demon has one career at rank 6.
" }, "Séducteur": { "name": "Seductive", "description": "The demon has unnatural appeal and can immediately make d6+6 rabble obey its orders to the letter. It can also seduce Heroes (who must make a mind-based Task Roll or become pliant to the demon’s requests).
" }, "Sorcellerie": { "name": "Sorcery", "description": "The demon can cast spells. Minor Demons have 2 Arcane Power, Lesser Demons have 5 Arcane Power, and Greater Demons have 10.
" }, "Télépathie": { "name": "Telepathy", "description": "The demon can implant messages and suggestions, as well as read minds
" }, "Vulnérabilité": { "name": "Vulnerability", "description": "In return for an extra Demonic Power, you can give a demon a weakness. The demon takes double damage from a particular source (magic, fire, electricity, iron, acid, etc.) or normal damage from a source that is not normally harmful to humans (sunlight, water, music, certain symbols, etc.)
" } } }