565 lines
20 KiB
JavaScript
565 lines
20 KiB
JavaScript
import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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// Spell circle to min PP cost
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const __circle2minpp = { 0: 0, 1: 2, 2: 6, 3: 11 }
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export class BoLUtility {
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/* -------------------------------------------- */
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static init() {
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this.attackStore = {}
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game.settings.register("bol", "rollArmor", {
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name: "Effectuer des jets pour les armures",
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hint: "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
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scope: "world",
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config: true,
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default: true,
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type: Boolean,
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onChange: lang => window.location.reload()
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})
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game.settings.register("bol", "useBougette", {
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name: "Utiliser la Bougette (règle fan-made)",
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hint: "Utilise un indicateur de Bougette, comme décrit dans l'aide de jeu Gold&Glory du RatierBretonnien (https://www.lahiette.com/leratierbretonnien/)",
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scope: "world",
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config: true,
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default: false,
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type: Boolean,
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onChange: lang => window.location.reload()
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})
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game.settings.register("bol", "logoActorSheet", {
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name: "Chemin du logo des fiches de perso",
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hint: "Vous pouvez changer le logo BoL des fiches de perso, pour jouer dans un autre univers (idéalement 346 x 200, défaut : /systems/bol/ui/logo.webp)",
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scope: "world",
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config: true,
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default: "/systems/bol/ui/logo.webp",
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type: String,
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onChange: lang => window.location.reload()
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})
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game.settings.register("bol", "logoTopLeft", {
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name: "Chemin du logo haut gauche",
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hint: "Vous pouvez changer le logo BoL en haut à gauche de chaque écran (idéalement 718 x 416, défaut : /systems/bol/ui/logo2.webp)",
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scope: "world",
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config: true,
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default: "/systems/bol/ui/logo2.webp",
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type: String,
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onChange: lang => window.location.reload()
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})
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this.rollArmor = game.settings.get("bol", "rollArmor") // Roll armor or not
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this.useBougette = game.settings.get("bol", "useBougette") // Use optionnal bougette rules
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this.actorSheetLogo = game.settings.get("bol", "logoActorSheet") || "/systems/bol/ui/logo.webp"
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this.logoTopLeft = game.settings.get("bol", "logoTopLeft") || "/systems/bol/ui/logo2.webp"
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}
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/* -------------------------------------------- */
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static getRollArmor() {
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return this.rollArmor
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}
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/* -------------------------------------------- */
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static getUseBougette() {
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return this.useBougette
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}
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/* -------------------------------------------- */
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static getLogoActorSheet() {
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return this.actorSheetLogo
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}
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/* -------------------------------------------- */
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static getLogoTopLeft() {
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return this.logoTopLeft
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}
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/* -------------------------------------------- */
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static async ready() {
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//$("#logo").attr("src", this.getLogoTopLeft() )
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$("#logo").css("content",`url(${this.getLogoTopLeft()})`)
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}
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/* -------------------------------------------- */
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static templateData(it) {
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return BoLUtility.data(it)?.data ?? {}
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}
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/* -------------------------------------------- */
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static data(it) {
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if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
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return it.data;
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}
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return it;
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}
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/* -------------------------------------------- */
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static storeRoll(roll) {
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this.rollTab[roll.id] = roll
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}
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/* -------------------------------------------- */
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static getRoll(rollId) {
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return this.rollTab[roll.id]
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = [];
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for (let i = min; i <= max; i++) {
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options.push(`<option value="${i}">${i}</option>`);
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}
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return options.join("");
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id);
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user.id];
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getOtherWhisperRecipients(name) {
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let users = []
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for (let user of game.users) {
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if (!user.isGM && user.name != name) {
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users.push(user.data._id)
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}
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}
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return users
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
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}
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blind message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.bol", { name: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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static sendAttackSuccess(attackDef) {
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if (attackDef.targetId) {
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// Broadcast to GM or process it directly in case of GM defense
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if (!game.user.isGM) {
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game.socket.emit("system.bol", { name: "msg_attack_success", data: duplicate(attackDef) })
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} else {
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BoLUtility.processAttackSuccess(attackDef)
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}
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}
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}
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/* -------------------------------------------- */
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static async chatMessageHandler(message, html, data) {
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const chatCard = html.find('.flavor-text')
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if (chatCard.length > 0) {
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// If the user is the message author or the actor owner, proceed
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const actor = game.actors.get(data.message.speaker.actor)
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//console.log("FOUND 1!!! ", actor)
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if (actor && actor.isOwner) return
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else if (game.user.isGM || data.author.id === game.user.id) return
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const divButtons = chatCard.find('.actions-section')
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divButtons.hide()
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}
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}
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/* -------------------------------------------- */
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static getRollDataFromMessage(event) {
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let messageId = BoLUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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return message.getFlag("world", "bol-roll-data")
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}
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/* -------------------------------------------- */
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static cleanupButtons(id) {
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$(`#${id}`).hide() // Hide the options roll buttons
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game.socket.emit("system.bol", { name: "msg_cleanup_buttons", data: { id: id } })
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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// Damage handling
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html.on("click", '.chat-damage-apply', event => {
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let rollData = BoLUtility.getRollDataFromMessage(event)
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BoLUtility.cleanupButtons(rollData.applyId)
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BoLUtility.sendAttackSuccess(rollData)
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});
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html.on("click", '.chat-damage-roll', event => {
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event.preventDefault()
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let rollData = BoLUtility.getRollDataFromMessage(event)
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rollData.damageMode = event.currentTarget.attributes['data-damage-mode'].value
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let bolRoll = new BoLDefaultRoll(rollData)
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bolRoll.rollDamage()
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});
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html.on("click", '.transform-legendary-roll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getRollDataFromMessage(event)
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let actor = game.actors.get(rollData.actorId)
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actor.subHeroPoints(1)
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let r = new BoLDefaultRoll(rollData)
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r.upgradeToLegendary()
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})
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html.on("click", '.transform-heroic-roll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getRollDataFromMessage(event)
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let actor = game.actors.get(rollData.actorId)
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actor.subHeroPoints(1)
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let r = new BoLDefaultRoll(rollData)
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r.upgradeToHeroic()
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})
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html.on("click", '.hero-reroll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getRollDataFromMessage(event)
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let actor = game.actors.get(rollData.actorId)
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actor.subHeroPoints(1)
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rollData.reroll = false // Disable reroll option for second roll
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let r = new BoLDefaultRoll(rollData)
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r.roll();
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});
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html.on("click", '.damage-handling', event => {
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event.preventDefault()
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let attackId = event.currentTarget.attributes['data-attack-id'].value
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
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let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
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// Remove message for all
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let msgId = BoLUtility.findChatMessageId(event.currentTarget)
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if (game.user.isGM) {
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BoLUtility.processDamageHandling(attackId, defenseMode, weaponId, msgId)
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} else {
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game.socket.emit("system.bol", { name: "msg_damage_handling", data: { msgId: msgId, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId } })
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}
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})
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}
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/* -------------------------------------------- */
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static async processDamageHandling(attackId, defenseMode, weaponId = -1, msgId) {
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if (!game.user.isGM) {
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return
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}
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BoLUtility.removeChatMessageId( msgId )
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console.log("Damage Handling", attackId, defenseMode, weaponId)
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// Only GM process this
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let attackDef = this.attackStore[attackId]
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if (attackDef && attackDef.defenderId) {
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if (attackDef.defenseDone) {
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return
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} // ?? Why ???
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attackDef.defenseDone = true
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attackDef.defenseMode = defenseMode
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let token = game.scenes.current.tokens.get(attackDef.targetId)
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let defender = token.actor
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if (defenseMode == 'damage-with-armor') {
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let armorFormula = defender.getArmorFormula()
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attackDef.rollArmor = new Roll(armorFormula)
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attackDef.rollArmor.roll({ async: false })
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attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total
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attackDef.finalDamage = attackDef.damageTotal - attackDef.armorProtect
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attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage
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defender.sufferDamage(attackDef.finalDamage)
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console.log("Armor roll -> result ", attackDef)
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}
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if (defenseMode == 'damage-without-armor') {
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attackDef.finalDamage = attackDef.damageTotal
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defender.sufferDamage(attackDef.finalDamage)
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}
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if (defenseMode == 'hero-reduce-damage') {
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let armorFormula = defender.getArmorFormula()
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attackDef.rollArmor = new Roll(armorFormula)
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attackDef.rollArmor.roll({ async: false })
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attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total
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attackDef.rollHero = new Roll("1d6")
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attackDef.rollHero.roll({ async: false })
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attackDef.finalDamage = attackDef.damageTotal - attackDef.rollHero.total - attackDef.armorProtect
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attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage
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defender.sufferDamage(attackDef.finalDamage)
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defender.subHeroPoints(1)
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}
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if (defenseMode == 'hero-in-extremis') {
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attackDef.finalDamage = 0;
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attackDef.weaponHero = defender.weapons.find(item => item._id == weaponId);
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defender.deleteEmbeddedDocuments("Item", [weaponId]);
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}
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let defenderUser
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for (let user of game.users) {
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if ( user.character && user.character.id == defender.id ) {
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defenderUser = user
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}
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}
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let damageResults = {
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attackId: attackDef.id,
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attacker: attackDef.attacker,
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rollArmor: attackDef.rollArmor,
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rollHero: attackDef.rollHero,
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weaponHero: attackDef.weaponHero,
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armorProtect: attackDef.armorProtect,
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name: defender.name,
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defender: defender,
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defenseMode: attackDef.defenseMode,
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finalDamage: attackDef.finalDamage
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}
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ChatMessage.create({
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alias: defender.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
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content: await renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', damageResults)
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})
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console.log("Defender data : ", defenderUser)
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ChatMessage.create({
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alias: defender.name,
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whisper: BoLUtility.getOtherWhisperRecipients(defenderUser?.name),
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content: await renderTemplate('systems/bol/templates/chat/rolls/defense-summary-card.hbs', damageResults)
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})
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}
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}
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/* -------------------------------------------- */
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static createChatMessage(name, rollMode, chatOptions) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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this.blindMessageToGM(chatOptions);
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chatOptions.whisper = [game.user.id];
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chatOptions.content = "Message only to the GM";
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}
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else {
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chatOptions.whisper = this.getUsers(user => user.isGM);
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}
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break;
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default:
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chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
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break;
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}
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chatOptions.alias = chatOptions.alias || name;
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ChatMessage.create(chatOptions);
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}
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/* -------------------------------------------- */
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static createChatWithRollMode(name, chatOptions) {
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this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
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}
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/* -------------------------------------------- */
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static isRangedWeapon(weapon) {
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return weapon.data.type == 'ranged' || weapon.data.thrown;
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return BoLUtility.getChatMessageId(BoLUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return BoLUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return BoLUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static async processAttackSuccess(attackDef) {
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console.log("Attack success processing", attackDef)
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if (!game.user.isGM || !attackDef.defenderId) { // Only GM process this
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return
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}
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// Build and send the defense message to the relevant people (ie GM + defender)
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let defender = game.actors.get(attackDef.defenderId)
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let defenderWeapons = defender.weapons
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console.log("DEF WEP", attackDef)
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this.attackStore[attackDef.id] = attackDef // Store !
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ChatMessage.create({
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alias: defender.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
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content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
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attackId: attackDef.id,
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attacker: attackDef.attacker,
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defender: defender,
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defenderWeapons: defenderWeapons,
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damageTotal: attackDef.damageRoll.total,
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damagesIgnoresArmor: attackDef.damagesIgnoresArmor,
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})
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})
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}
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/* -------------------------------------------- */
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static onSocketMessage(sockmsg) {
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if (sockmsg.name == "msg_attack_success") {
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BoLUtility.processAttackSuccess(sockmsg.data)
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}
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if (sockmsg.name == "msg_cleanup_buttons") {
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$(`#${sockmsg.data.id}`).hide() // Hide the options roll buttons
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}
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if (sockmsg.name == "msg_damage_handling") {
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BoLUtility.processDamageHandling(sockmsg.data.attackId, sockmsg.data.defenseMode, sockmsg.data.weaponId, sockmsg.data.msgId)
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}
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}
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/* -------------------------------------------- */
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static computeSpellCost(spell, nbOptCond = 0) {
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let pp = spell.data.properties.ppcost
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let minpp = __circle2minpp[spell.data.properties.circle]
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pp = (pp - nbOptCond < minpp) ? minpp : pp - nbOptCond
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return pp
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}
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/* -------------------------------------------- */
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static getDamageFormula(weaponData, fightOption) {
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let upgradeDamage = (fightOption && fightOption.data.properties.fightoptiontype == "twoweaponsatt")
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let damageString = weaponData.properties.damage
|
|
let modifier = weaponData.properties.damageModifiers ?? 0
|
|
let multiplier = weaponData.properties.damageMultiplier ?? 1
|
|
|
|
if (damageString[0] == 'd') { damageString = "1" + damageString } // Help parsing
|
|
if (modifier == null) modifier = 0;
|
|
|
|
let reroll = (weaponData.properties.damageReroll1) ? "r1" : "" // Reroll 1 option
|
|
|
|
let formula = damageString
|
|
if (damageString.includes("d") || damageString.includes("D")) {
|
|
var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g')
|
|
let res = myReg.exec(damageString)
|
|
let nbDice = parseInt(res[1])
|
|
let postForm = 'kh' + nbDice
|
|
let modIndex = 3
|
|
// Upgrade damage if needed
|
|
if (upgradeDamage && (!res[3] || res[3] == "")) {
|
|
res[3] = "B" // Upgrade to bonus
|
|
}
|
|
if (res[3]) {
|
|
if (upgradeDamage && res[3] == 'M') {
|
|
res[3] = "" // Disable lamlus for upgradeDamage
|
|
}
|
|
if (res[3] == 'M') {
|
|
postForm = 'kl' + nbDice
|
|
nbDice++
|
|
modIndex = 4
|
|
}
|
|
if (res[3] == 'MM') {
|
|
postForm = 'kl' + nbDice
|
|
nbDice += 2
|
|
modIndex = 4
|
|
}
|
|
if (res[3] == 'B') {
|
|
postForm = 'kh' + nbDice
|
|
nbDice++
|
|
modIndex = 4
|
|
}
|
|
if (res[3] == 'BB') {
|
|
postForm = 'kh' + nbDice
|
|
nbDice += 2
|
|
modIndex = 4
|
|
}
|
|
}
|
|
formula = "(" + nbDice + "d" + res[2] + reroll + postForm + "+" + modifier + ") *" + multiplier
|
|
}
|
|
return formula
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Are you sure to remove this Item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Yes, remove it",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Cancel"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirm removal",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
}
|