144 lines
4.3 KiB
JavaScript
144 lines
4.3 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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export class BoLActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["bol", "sheet", "actor"],
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template: "systems/bol/templates/actor/actor-sheet.hbs",
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width: 600,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }]
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});
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Add Inventory Item
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html.find('.item-create').click(this._onItemCreate.bind(this));
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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item.sheet.render(true);
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});
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html.find('.roll-attribute').click(ev => {
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this.actor.rollAttributeAptitude( $(ev.currentTarget).data("attr-key") );
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});
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html.find('.roll-career').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.rollCareer( li.data("itemId") );
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});
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html.find('.roll-weapon').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.rollWeapon( li.data("itemId") );
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});
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// Equip/Unequip item
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html.find('.item-equip').click(this._onToggleEquip.bind(this));
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
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li.slideUp(200, () => this.render(false));
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});
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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}
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/* -------------------------------------------- */
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/** @override */
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getData(options) {
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const actorData = super.getData(options);
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actorData.data = {
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details : this.actor.details,
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attributes : this.actor.attributes,
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aptitudes : this.actor.aptitudes,
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resources : this.actor.resources,
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equipment : this.actor.equipment,
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combat : this.actor.buildCombat(),
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features : this.actor.buildFeatures()
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};
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return actorData;
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}
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/* -------------------------------------------- */
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/**
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* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
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* @param {Event} event The originating click event
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* @private
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*/
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_onItemCreate(event) {
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event.preventDefault();
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const header = event.currentTarget;
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// Get the type of item to create.
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const type = header.dataset.type;
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// Grab any data associated with this control.
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const data = duplicate(header.dataset);
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// Initialize a default name.
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const name = `New ${type.capitalize()}`;
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// Prepare the item object.
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const itemData = {
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name: name,
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type: type,
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data: data
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};
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// Remove the type from the dataset since it's in the itemData.type prop.
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delete itemData.data["type"];
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// Finally, create the item!
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return this.actor.createEmbeddedDocuments("Item", [itemData]);
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}
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_onToggleEquip(event) {
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event.preventDefault();
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const li = $(event.currentTarget).closest(".item");
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const item = this.actor.items.get(li.data("itemId"));
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return this.actor.toggleEquipItem(item);
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}
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/**
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* Handle clickable rolls.
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* @param {Event} event The originating click event
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* @private
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*/
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_onRoll(event) {
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event.preventDefault();
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const element = event.currentTarget;
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const dataset = element.dataset;
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if (dataset.roll) {
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let roll = new Roll(dataset.roll, this.actor.data.data);
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let label = dataset.label ? `Rolling ${dataset.label}` : '';
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roll.roll().toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor: label
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});
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}
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}
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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}
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