bol/compendiums/en/bol.objets-alchimie.json

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{
"label": "Alchemy - Objects",
"mapping": {
"description": "system.description"
},
"entries": {
"Allume-feu": {
"name": "Fire self-starter",
"description": "<p>lights campfires easily</p>"
},
"Antirouille": {
"name": "Rust reversal",
"description": "<p>enough to clean the rust off a suit of armour</p>"
},
"Arbalète à Grappin": {
"name": "Grappler crossbow",
"description": "<p>fires a silk rope and grappling hook with 25 range increment</p>"
},
"Arme": {
"name": "Arme",
"description": "<p>Les armes et armures de cette qualit&eacute;&nbsp;permettent, une fois par round, de relancer un 1&nbsp;obtenu sur un jet de d&eacute;g&acirc;ts/de protection.</p>"
},
"Arme dissimulée dans un Objet Courant": {
"name": "Weapons secreted in common items",
"description": "<p></p>"
},
"Arme Légendaire": {
"name": "Legendary weapon",
"description": "<p>roll a bonus die when rolling for damage in addition, they are unbreakable and ignore armour, except that created by an alchemist. The weapon must be given a name</p>"
},
"Arme Mythique": {
"name": "Mythic weapon",
"description": "<p>as Legendary weapon, plus they are treated as a Trademark Weapon [see Boons]. The weapon must be given a name</p>"
},
"Arme Supérieure": {
"name": "Harder weapons",
"description": "<p>roll a bonus die when rolling for damage.</p>"
},
"Armure": {
"name": "Masterwork armour",
"description": "<p>Masterwork weapons and armour reroll any result of 1 when rolling damage or protection (only one reroll allowed).</p>"
},
"Armure Légendaire": {
"name": "Legendary armour",
"description": "<p>provides one grade better protection [or d6 for heavy armour] in addition, you roll a bonus die so roll two dice and drop the lowest one. For example, light armour becomes medium armour with a bonus: d6H-2, so you roll 2d6 and take the highest result, and then subtract 2. This armour also halves the additional damage caused by Mighty and Legendary successes, where Bloody Slash/Crushing Blow is selected.</p>"
},
"Armure Mythique": {
"name": "Mythic armour",
"description": "<p>As Legendary armour, with no agility penalties at all for wearing it so you can even swim while wearing the armour</p>"
},
"Armure Supérieure": {
"name": "Lighter armour",
"description": "<p>provides one grade better protection than the actual armour [or d6 for heavy armour] so light armour would provide the same protection as medium armour and also halves the additional damage caused by Mighty and Legendary successes, where Bloody Slash/Crushing Blow is selected</p>"
},
"Automate ou golem ayant la forme dune armure animée": {
"name": "Automatons and guardians from living suits of armour",
"description": ""
},
"Casque permettant à son porteur de respirer sous leau": {
"name": "Water-breathing helmets",
"description": "allow the wearer to breathe under water"
},
"Ceinture dallanium": {
"name": "Lighter-than-air belts",
"description": "<p>made of allanium, allows the wearer to float up and down</p>"
},
"Ceinture dinvisibilité": {
"name": "Invisibility belts",
"description": "<p>provides the effect of Invisibility Powder, in a belt</p>"
},
"Création de formes de vie en laboratoire": {
"name": "Creating life from chemical vats",
"description": ""
},
"Création de formes de vie hybrides dhomme et danimal": {
"name": "Create man-beast hybrid life forms",
"description": ""
},
"Création par croisement et hybridation de plantes ou danimaux mortellement dangereux": {
"name": "Breeding plants and animals into deadly life forms",
"description": ""
},
"Cuve de clonage des individus": {
"name": "Vats for cloning individuals",
"description": ""
},
"Dague à lame creuse en verre": {
"name": "Hollow glass knife",
"description": "<p>filled with acid or poison</p>"
},
"Fabrication dallanium et de janium": {
"name": "Distilled allanium and janium",
"description": ""
},
"Habitation intelligente": {
"name": "Intelligent dwellings",
"description": ""
},
"Horloge": {
"name": "Timepiece",
"description": ""
},
"Huile Brulante": {
"name": "Burning oil",
"description": "<p>lights on contact and burns for d6 damage</p>"
},
"Instrument de musique au son parfait": {
"name": "Perfectly pitched musical instruments",
"description": "<p>Tools of the Trade</p>"
},
"Lance-éclair": {
"name": "Lightning-gun",
"description": "<p>vaguely arbalest-like devices causing d6 ×2 damage, ignoring armour, with a base range of 250</p>"
},
"Machine de guerre blindée": {
"name": "Armoured war machines",
"description": ""
},
"Machine dotée d'une semi-conscience": {
"name": "Semi-sentient machines",
"description": ""
},
"Machine Volante": {
"name": "Flying machines",
"description": "<p>see sky-boats</p>"
},
"Membre Artificiel": {
"name": "Artificial limbs",
"description": "<p>with few or no moving parts, but nicer than a hook or peg</p>"
},
"Microscope": {
"name": "Microscope",
"description": ""
},
"Navire submersible": {
"name": "Submersible boat",
"description": "<p>a submarine that can carry a crew of four, but no more than 20 beneath the waters surface. It is fitted with a floating hose that carries down air from the surface, but this can be noticed. Otherwise, it holds enough air to last four people one hour while submerged. It can move about 5 miles an hour by the people inside pedalling to turn the propeller.</p>"
},
"Outil": {
"name": "Masterwork tools",
"description": "<p>Masterwork weapons and armour reroll any result of 1 when rolling damage or protection (only one reroll allowed).</p>"
},
"Périscope": {
"name": "Periscope",
"description": ""
},
"Piège": {
"name": "Traps",
"description": "<p>ordinary trap of -2 difficulty to find and disarm, and cause d3+1 damage when triggered.</p>"
},
"Serrure": {
"name": "Locks",
"description": "<p>malus de -2 pour la forcer</p>"
},
"Serrure ou piège à la complexité unique": {
"name": "Unique lock or trap",
"description": "<p>-8 Difficulty to get by these traps cause d6 ×3 damage if triggered</p>"
},
"Serrure ou piège élaboré": {
"name": "Elaborate locks and traps",
"description": "<p>difficulty is -4 to get past them traps cause d6+1 damage when triggered)</p>"
},
"Serrure ou piège particulièrement ingénieux": {
"name": "Ingenious locks or traps",
"description": "<p>-6 difficulty to get by them traps cause d6 ×2 damage if triggered</p>"
},
"Substance chimique luminescente": {
"name": "Light-producing chemicals",
"description": "<p>produces light for up to half a day</p>"
},
"Télescope": {
"name": "Telescope",
"description": ""
}
}
}