254 lines
7.7 KiB
JavaScript
254 lines
7.7 KiB
JavaScript
export const System = {};
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System.label = "Barbarians of Lemuria";
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System.name = "bol";
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System.rootPath = "/systems/" + System.name;
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System.dataPath = System.rootPath + "/data";
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System.templatesPath = System.rootPath + "/templates";
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System.debugMode = true;
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export const BOL = {};
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BOL.damageValues = {
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"d3" : "d3",
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"d6M" : "d6M (Malus)",
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"d6" : "d6",
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"d6B" : "d6B (Bonus)",
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"d6BB" : "d6B + dé bonus",
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}
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BOL.damageMultiplier = {
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"1": "x1",
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"2": "x2",
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"3": "x3",
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"4": "x4",
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}
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BOL.equipmentSlots = {
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"none" : "BOL.equipmentSlots.none",
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"head" : "BOL.equipmentSlots.head",
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"neck" : "BOL.equipmentSlots.neck",
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"shoulders" : "BOL.equipmentSlots.shoulders",
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"body" : "BOL.equipmentSlots.body",
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"rhand" : "BOL.equipmentSlots.rhand",
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"lhand" : "BOL.equipmentSlots.lhand",
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"2hands" : "BOL.equipmentSlots.2hands",
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"rarm" : "BOL.equipmentSlots.rarm",
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"larm" : "BOL.equipmentSlots.larm",
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"chest" : "BOL.equipmentSlots.chest",
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"belt" : "BOL.equipmentSlots.belt",
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"legs" : "BOL.equipmentSlots.legs",
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"feet" : "BOL.equipmentSlots.feet",
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"finder" : "BOL.equipmentSlots.finder",
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"ear" : "BOL.equipmentSlots.ear"
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}
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BOL.armorQualities = {
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"none" : "BOL.armorQuality.none",
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"light" : "BOL.armorQuality.light",
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"lightQ" : "BOL.armorQuality.lightQ",
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"lightSup" : "BOL.armorQuality.lightSup",
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"lightLeg" : "BOL.armorQuality.lightLeg",
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"medium" : "BOL.armorQuality.medium",
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"mediumQ" : "BOL.armorQuality.mediumQ",
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"mediumSup" : "BOL.armorQuality.mediumSup",
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"mediumLeg" : "BOL.armorQuality.mediumLeg",
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"heavy" : "BOL.armorQuality.heavy",
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"heavyQ" : "BOL.armorQuality.heavyQ",
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"heavySup" : "BOL.armorQuality.heavySup",
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"heavyLeg" : "BOL.armorQuality.heavyLeg"
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}
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BOL.soakFormulas = {
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"none" : "0",
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"light" : "1d6-3",
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"lightQ" : "1d6r1-3",
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"lightSup" : "1d6-2",
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"lightLeg" : "2d6kh1-2",
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"medium" : "1d6-2",
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"mediumQ" : "1d6r1-2",
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"mediumSup" : "1d6-1",
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"mediumLeg" : "2d6kh1-1",
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"heavy" : "1d6-1",
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"heavyQ" : "1d6r1-1",
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"heavySup" : "1d6",
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"heavyLeg" : "2d6kh1"
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}
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BOL.attackAttributes = {
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"vigor" : "BOL.attributes.vigor",
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"agility" : "BOL.attributes.agility",
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"mind" : "BOL.attributes.mind",
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"appeal" : "BOL.attributes.appeal"
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}
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BOL.attackAptitudes = {
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"melee" : "BOL.aptitudes.melee",
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"ranged" : "BOL.aptitudes.ranged"
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}
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BOL.aptitudes = {
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"melee" : "BOL.aptitudes.melee",
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"ranged" : "BOL.aptitudes.ranged",
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"init" : "BOL.aptitudes.init",
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"def" : "BOL.aptitudes.def"
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}
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BOL.weaponSizes = {
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"unarmed" : "BOL.weaponSize.unarmed",
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"improvised" : "BOL.weaponSize.improvised",
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"light" : "BOL.weaponSize.light",
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"medium" : "BOL.weaponSize.medium",
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"heavy" : "BOL.weaponSize.heavy"
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}
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BOL.damageAttributes = {
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"zero" : "0",
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"vigor" : "BOL.attributes.vigor",
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"half-vigor" : "BOL.attributes.halfvigor"
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}
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BOL.itemCategories = {
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"equipment" : "BOL.itemCategory.equipment",
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"capacity" : "BOL.itemCategory.capacity",
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"spell" : "BOL.itemCategory.spell",
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"vehicle" : "BOL.itemCategory.vehicle",
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"other" : "BOL.itemCategory.other"
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}
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BOL.itemSubtypes = {
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"armor" : "BOL.equipmentCategory.armor",
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"weapon" : "BOL.equipmentCategory.weapon",
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"shield" : "BOL.equipmentCategory.shield",
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"helm" : "BOL.equipmentCategory.helm",
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"jewel" : "BOL.equipmentCategory.jewel",
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"scroll" : "BOL.equipmentCategory.scroll",
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"container" : "BOL.equipmentCategory.container",
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"ammunition" : "BOL.equipmentCategory.ammunition",
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"currency" : "BOL.equipmentCategory.currency",
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"other" : "BOL.equipmentCategory.other"
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}
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BOL.vehicleSubtypes = {
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"mount" : "BOL.vehicleCategory.mount",
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"flying" : "BOL.vehicleCategory.flying",
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"boat" : "BOL.vehicleCategory.boat",
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"other" : "BOL.vehicleCategory.other"
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}
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// BOL.equipmentCategories = {
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// "armor" : "BOL.equipmentCategory.armor",
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// "weapon" : "BOL.equipmentCategory.weapon",
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// "shield" : "BOL.equipmentCategory.shield",
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// "helm" : "BOL.equipmentCategory.helm",
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// "jewel" : "BOL.equipmentCategory.jewel",
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// "scroll" : "BOL.equipmentCategory.scroll",
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// "container" : "BOL.equipmentCategory.container",
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// "ammunition" : "BOL.equipmentCategory.ammunition",
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// "currency" : "BOL.equipmentCategory.currency",
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// "other" : "BOL.equipmentCategory.other"
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// }
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BOL.protectionCategories = {
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"armor" : "BOL.protectionCategory.armor",
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"shield" : "BOL.protectionCategory.shield",
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"helm" : "BOL.protectionCategory.helm",
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"other" : "BOL.protectionCategory.other"
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}
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BOL.weaponCategories = {
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"melee" : "BOL.weaponCategory.melee",
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"ranged" : "BOL.weaponCategory.ranged",
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"other" : "BOL.weaponCategory.other"
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}
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BOL.itemProperties1 = {
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"equipable" : "BOL.itemProperty.equipable",
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"protection" : "BOL.itemProperty.protection",
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"magical" : "BOL.itemProperty.magical",
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"worn" : "BOL.itemProperty.worn",
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}
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BOL.itemProperties2 = {
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"equipable" : "BOL.itemProperty.equipable",
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"protection" : "BOL.itemProperty.protection",
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"blocking" : "BOL.itemProperty.blocking",
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"magical" : "BOL.itemProperty.magical",
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"concealable" : "BOL.itemProperty.concealable",
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"2H" : "BOL.itemProperty.2H",
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"helm" : "BOL.itemProperty.helm",
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"improvised" : "BOL.itemProperty.improvised",
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"shield" : "BOL.itemProperty.shield",
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"melee" : "BOL.itemProperty.melee",
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"throwable" : "BOL.itemProperty.throwable",
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"ignoreshield" : "BOL.itemProperty.ignoreshield",
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"bashing" : "BOL.itemProperty.bashing",
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"stackable" : "BOL.itemProperty.stackable",
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"ranged" : "BOL.itemProperty.ranged",
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"weapon" : "BOL.itemProperty.weapon",
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"reloadable" : "BOL.itemProperty.reloadable",
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"worn" : "BOL.itemProperty.worn",
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"spell" : "BOL.itemProperty.spell",
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"armor" : "BOL.itemProperty.armor",
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"consumable" : "BOL.itemProperty.consumable",
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"bow" : "BOL.itemProperty.bow",
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"crossbow" : "BOL.itemProperty.crossbow",
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"throwing" : "BOL.itemProperty.throwing",
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"activable" : "BOL.itemProperty.activable",
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"powder" : "BOL.itemProperty.powder",
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"damage" : "BOL.itemProperty.damage",
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"difficulty": "BOL.itemProperty.difficulty"
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}
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BOL.itemStats = {
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"quantity" : "BOL.itemStat.quantity",
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"weight" : "BOL.itemStat.weight",
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"price" : "BOL.itemStat.price",
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"range" : "BOL.itemStat.range",
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"damage" : "BOL.itemStat.damage",
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"reload" : "BOL.itemStat.reload",
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"soak" : "BOL.itemStat.soak",
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"blocking" : "BOL.itemStat.blocking",
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"modifiers" : "BOL.itemStat.modifiers"
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}
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BOL.itemModifiers = {
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"init" : "BOL.itemModifiers.init",
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"social" : "BOL.itemModifiers.social",
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"agility" : "BOL.itemModifiers.agility",
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"powercost" : "BOL.itemModifiers.powercost"
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}
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BOL.itemBlocking = {
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"malus" : "BOL.itemBlocking.malus",
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"nbAttacksPerRound" : "BOL.itemBlocking.nbAttacksPerRound"
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}
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BOL.itemSoak = {
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"formula" : "BOL.itemSoak.formula",
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"value" : "BOL.itemSoak.value"
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}
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BOL.featureSubtypes = {
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"origin" : "BOL.featureSubtypes.origin",
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"race" : "BOL.featureSubtypes.race",
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"career" : "BOL.featureSubtypes.career",
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"boon" : "BOL.featureSubtypes.boon",
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"flaw" : "BOL.featureSubtypes.flaw"
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}
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BOL.itemIcons = {
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"item": "icons/containers/chest/chest-worn-oak-tan.webp",
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"capacity": "icons/sundries/scrolls/scroll-plain-tan-red.webp",
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"species": "icons/environment/people/group.webp",
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"profile": "icons/sundries/documents/blueprint-axe.webp",
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"path": "icons/sundries/books/book-embossed-gold-red.webp"
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}
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BOL.actorIcons = {
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"npc": "icons/environment/people/commoner.webp",
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"encounter": "icons/svg/mystery-man-black.svg",
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"loot": "icons/containers/bags/sack-simple-leather-brown.webp"
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}
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BOL.debug = false; |