85 lines
2.8 KiB
JavaScript
85 lines
2.8 KiB
JavaScript
/*
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Init order =
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10 - Legendary
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9 - Heroic
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8 - Success
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7 - Rivals/adversary
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6 - Coriaces/tough
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5 - Failure
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4 - Pietaille
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3 - Echec critique
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*/
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import { BoLUtility } from "../system/bol-utility.js";
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export class BoLCombatManager extends Combat {
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/************************************************************************************/
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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// Get initiative malus from tough/adversary
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let malusInit = 0
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for (let combatant of this.combatants) {
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malusInit = Math.max(malusInit, combatant.actor.getInitiativeMalus())
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}
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId])
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let fvttInit = combatant.actor.getInitiativeRank(false, true, { combatId: this.id, combatantId: combatant.id, malusInit })
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fvttInit += (cId / 100)
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await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
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}
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}
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/************************************************************************************/
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nextRound() {
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if (game.user.isGM) {
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let combatants = this.combatants.contents
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let autoRemoveDead = game.settings.get("bol", "auto-remove-dead") // Optionnal auto-removal of dead char.
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for (let c of combatants) {
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//let actor = game.actors.get(c.actorId)
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c.actor.clearRoundModifiers()
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let toRemove = []
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if (autoRemoveDead && c.actor.type == "encounter" && (c.actor.system.chartype == "tough" || c.actor.system.chartype == "creature" || c.actor.system.chartype == "base") && c.actor.system.resources.hp.value <= 0) {
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toRemove.push(c.id || c._id)
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}
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//console.log("REM", autoRemoveDead, toRemove, c.actor)
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if (toRemove.length > 0) {
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this.deleteEmbeddedDocuments('Combatant', toRemove)
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}
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}
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}
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super.nextRound()
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}
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/************************************************************************************/
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startCombat() {
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if (game.user.isGM) {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.storeVitaliteCombat()
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}
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}
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return super.startCombat()
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}
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/*-***********************************************************************************/
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_onDelete() {
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if (game.user.isGM) {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.clearInitiative()
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actor.displayRecuperation()
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}
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}
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super._onDelete()
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}
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}
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