203 lines
8.7 KiB
JavaScript
203 lines
8.7 KiB
JavaScript
export default function registerHooks() {
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// Hooks.on("getChatLogEntryContext", (html, options) => {
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// let canApplyDamage = li => li.find("h2.damage").length;
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// let canApplyHealing = li => li.find("h2.heal").length;
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// options.push(
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// {
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// name: game.i18n.localize("COF.ui.applyDamage"),
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// icon: '<i class="fas fa-user-minus"></i>',
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// condition: canApplyDamage,
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// callback: li => {
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// const dmg = parseInt(li.find(".dice-total").text());
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// Hitpoints.applyToTargets(-dmg);
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// }
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// },
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// {
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// name: game.i18n.localize("COF.ui.applyDamage"),
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// icon: '<i class="fas fa-user-minus"></i>',
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// condition: canApplyHealing,
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// callback: li => {
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// const dmg = parseInt(li.find(".dice-total").text());
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// Hitpoints.applyToTargets(-dmg);
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// }
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// },
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// {
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// name: game.i18n.localize("COF.ui.applyHalfDamage"),
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// icon: '<i class="fas fa-user-shield"></i>',
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// condition: canApplyDamage,
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// callback: li => {
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// const dmg = Math.ceil(parseInt(li.find(".dice-total").text()) / 2);
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// Hitpoints.applyToTargets(-dmg);
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// }
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// },
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// {
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// name: game.i18n.localize("COF.ui.applyDoubleDamage"),
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// icon: '<i class="fas fa-user-injured"></i>',
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// condition: canApplyDamage,
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// callback: li => {
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// const dmg = parseInt(li.find(".dice-total").text())*2;
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// Hitpoints.applyToTargets(-dmg);
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// }
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// },
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// {
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// name: game.i18n.localize("COF.ui.applyHealing"),
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// icon: '<i class="fas fa-user-plus"></i>',
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// condition: canApplyDamage,
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// callback: li => {
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// const dmg = parseInt(li.find(".dice-total").text());
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// Hitpoints.applyToTargets(dmg);
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// }
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// },
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// {
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// name: game.i18n.localize("COF.ui.applyHealing"),
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// icon: '<i class="fas fa-user-plus"></i>',
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// condition: canApplyHealing,
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// callback: li => {
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// const dmg = parseInt(li.find(".dice-total").text());
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// Hitpoints.applyToTargets(dmg);
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// }
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// }
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// );
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// });
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//
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// /**
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// * Create a macro when dropping an entity on the hotbar
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// * Item - open roll dialog for item
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// * Actor - open actor sheet
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// * Journal - open journal sheet
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// */
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//
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// Hooks.on("hotbarDrop", async (bar, data, slot) => {
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// // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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// if (data.type == "Item") {
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// let item = data.data;
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// let command = `let onlyDamage = false;\nlet customLabel = "";\nlet skillDescription = "";\nlet dmgDescription = "";\n\nif (event) {\n if (event.shiftKey) onlyDamage = true;\n}\n\ngame.cof.macros.rollItemMacro("${item._id}", "${item.name}", "${item.type}", 0, 0, 0, onlyDamage, customLabel, skillDescription, dmgDescription);`;
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//
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// let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
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// if (!macro) {
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// macro = await Macro.create({
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// name: item.name,
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// type : "script",
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// img: item.img,
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// command : command
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// }, {displaySheet: false})
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// }
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// game.user.assignHotbarMacro(macro, slot);
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// }
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// // Create a macro to open the actor sheet of the actor dropped on the hotbar
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// else if (data.type == "Actor") {
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// let actor = game.actors.get(data.id);
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// let command = `game.actors.get("${data.id}").sheet.render(true)`
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// let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command));
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// if (!macro) {
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// macro = await Macro.create({
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// name: actor.data.name,
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// type: "script",
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// img: actor.data.img,
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// command: command
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// }, {displaySheet: false})
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// game.user.assignHotbarMacro(macro, slot);
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// }
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// }
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// // Create a macro to open the journal sheet of the journal dropped on the hotbar
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// else if (data.type == "JournalEntry") {
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// let journal = game.journal.get(data.id);
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// let command = `game.journal.get("${data.id}").sheet.render(true)`
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// let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command));
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// if (!macro) {
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// macro = await Macro.create({
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// name: journal.data.name,
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// type: "script",
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// img: (journal.data.img) ? journal.data.img : "icons/svg/book.svg",
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// command: command
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// }, {displaySheet: false})
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// game.user.assignHotbarMacro(macro, slot);
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// }
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// }
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// return false;
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// });
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//
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//
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// /**
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// * Intercepte les commandes de chat
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// * /stat - Jet de caractéristique
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// * /skill stat - Jet de caractéristique
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// * /stats - Génère les caractéristiques d'un personnage
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// */
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//
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// Hooks.on("chatMessage", (html, content, msg) => {
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// let regExp;
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// regExp = /(\S+)/g;
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// let commands = content.match(regExp);
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// let command = (commands.length>0 && commands[0].split("/").length > 0) ? commands[0].split("/")[1].trim() : null;
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// let arg1 = (commands.length > 1) ? commands[1].trim() : null;
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// const actor = game.cof.macros.getSpeakersActor();
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//
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// const validCommands = ["for", "str", "dex", "con", "int", "sag", "wis", "cha", "atc", "melee", "atd", "ranged", "atm", "magic"];
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//
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// if(command && validCommands.includes(command)) {
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// game.cof.macros.rollStatMacro(actor, command, 0, 0, null);
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// return false;
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// }
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// else if(command && command === "skill") {
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// if(arg1 && validCommands.includes(arg1)) {
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// game.cof.macros.rollStatMacro(actor, arg1, 0, 0, null);
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// } else {
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// ui.notifications.error("Vous devez préciser la caractéristique à tester, par exemple \"/skill str\".");
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// }
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// return false;
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// }
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// else if(command && command === "stats") {
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// CharacterGeneration.statsCommand();
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// return false;
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// }
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// });
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//
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// Hooks.on("renderChatMessage", (message, html, data) => {
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// // Affiche ou non les boutons d'application des dommages
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// if (game.settings.get("cof", "displayChatDamageButtonsToAll")) {
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// html.find(".apply-dmg").click(ev => Hitpoints.onClickChatMessageApplyButton(ev, html, data));
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// }
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// else {
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// if (game.user.isGM){
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// html.find(".apply-dmg").click(ev => Hitpoints.onClickChatMessageApplyButton(ev, html, data));
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// }
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// else {
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// html.find(".apply-dmg").each((i, btn) => {
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// btn.style.display = "none"
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// });
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// }
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// }
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// });
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// Hooks.on("preCreateChatMessage", (data, options, user) => {
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// console.debug("preCreateChatMessage");
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// // console.log(data,options,user);
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// return true;
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// });
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// Hooks.on("createChatMessage", (message, options, user) => {
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// console.debug("createChatMessage");
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// // console.log(message,options,user);
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// return true;
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// });
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// Hooks.on("updateChatMessage", (message, update, options, user) => {
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// console.debug("updateChatMessage");
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// // console.log(message,update,options,user);
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// return true;
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// });
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// Hooks.on("renderItemSheet", (app, html, data) => {
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// console.debug("renderItemSheet");
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// return true;
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// });
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// Hooks.on("renderChatLog", (app, html, data) => {
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// console.debug("renderChatLog");
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// return true;
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// });
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// Hooks.on('dropCanvasData', function (canvas, dropData) {
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// console.debug("dropCanvasData");
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// return true;
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// });
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}
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