bol/module/system/config.js

461 lines
12 KiB
JavaScript

export const System = {};
System.label = "Barbarians of Lemuria";
System.name = "bol";
System.rootPath = "/systems/" + System.name;
System.dataPath = System.rootPath + "/data";
System.templatesPath = System.rootPath + "/templates";
System.debugMode = true;
export const BOL = {};
BOL.damageValues = {
"1": "1",
"2": "2",
"3": "3",
"d3" : "d3",
"d6M" : "d6M (Malus)",
"d6" : "d6",
"d6B" : "d6B (Bonus)",
"d6BB" : "d6B + dé bonus",
}
BOL.damageMultiplier = {
"1": "x1",
"2": "x2",
"3": "x3",
"4": "x4",
"5": "x5",
"6": "x6",
"7": "7",
"8": "x8"
}
BOL.spellType = {
"0": "BOL.spellItem.charm",
"1": "BOL.spellItem.circle1",
"2": "BOL.spellItem.circle2",
"3": "BOL.spellItem.circle3"
}
BOL.alchemyType = {
"common": "BOL.alchemyItem.common",
"scarce": "BOL.alchemyItem.scarce",
"legend": "BOL.alchemyItem.legend",
"mythic": "BOL.alchemyItem.mythic",
}
BOL.equipmentSlots = {
"none" : "BOL.equipmentSlots.none",
"head" : "BOL.equipmentSlots.head",
"neck" : "BOL.equipmentSlots.neck",
"shoulders" : "BOL.equipmentSlots.shoulders",
"body" : "BOL.equipmentSlots.body",
"rhand" : "BOL.equipmentSlots.rhand",
"lhand" : "BOL.equipmentSlots.lhand",
"2hands" : "BOL.equipmentSlots.2hands",
"rarm" : "BOL.equipmentSlots.rarm",
"larm" : "BOL.equipmentSlots.larm",
"chest" : "BOL.equipmentSlots.chest",
"belt" : "BOL.equipmentSlots.belt",
"legs" : "BOL.equipmentSlots.legs",
"feet" : "BOL.equipmentSlots.feet",
"finder" : "BOL.equipmentSlots.finder",
"ear" : "BOL.equipmentSlots.ear"
}
BOL.armorQualities = {
"none" : "BOL.armorQuality.none",
"light" : "BOL.armorQuality.light",
"lightQ" : "BOL.armorQuality.lightQ",
"lightSup" : "BOL.armorQuality.lightSup",
"lightLeg" : "BOL.armorQuality.lightLeg",
"medium" : "BOL.armorQuality.medium",
"mediumQ" : "BOL.armorQuality.mediumQ",
"mediumSup" : "BOL.armorQuality.mediumSup",
"mediumLeg" : "BOL.armorQuality.mediumLeg",
"heavy" : "BOL.armorQuality.heavy",
"heavyQ" : "BOL.armorQuality.heavyQ",
"heavySup" : "BOL.armorQuality.heavySup",
"heavyLeg" : "BOL.armorQuality.heavyLeg"
}
BOL.soakFormulas = {
"none" : "0",
"light" : "1d6-3",
"lightQ" : "1d6r1-3",
"lightSup" : "1d6-2",
"lightLeg" : "2d6kh1-2",
"medium" : "1d6-2",
"mediumQ" : "1d6r1-2",
"mediumSup" : "1d6-1",
"mediumLeg" : "2d6kh1-1",
"heavy" : "1d6-1",
"heavyQ" : "1d6r1-1",
"heavySup" : "1d6",
"heavyLeg" : "2d6kh1"
}
BOL.attackAttributes = {
"vigor" : "BOL.attributes.vigor",
"agility" : "BOL.attributes.agility",
"mind" : "BOL.attributes.mind",
"appeal" : "BOL.attributes.appeal"
}
BOL.attackAptitudes = {
"melee" : "BOL.aptitudes.melee",
"ranged" : "BOL.aptitudes.ranged"
}
BOL.aptitudes = {
"melee" : "BOL.aptitudes.melee",
"ranged" : "BOL.aptitudes.ranged",
"init" : "BOL.aptitudes.init",
"def" : "BOL.aptitudes.def"
}
BOL.resources = {
"hp" : "BOL.resources.hp",
"hero" : "BOL.resources.hero",
"faith" : "BOL.resources.faith",
"power" : "BOL.resources.power",
"alchemypoints" : "BOL.resources.alchemypoints"
}
BOL.weaponSizes = {
"unarmed" : "BOL.weaponSize.unarmed",
"improvised" : "BOL.weaponSize.improvised",
"light" : "BOL.weaponSize.light",
"medium" : "BOL.weaponSize.medium",
"heavy" : "BOL.weaponSize.heavy"
}
BOL.damageAttributes = {
"zero" : "0",
"vigor" : "BOL.attributes.vigor",
"half-vigor" : "BOL.attributes.halfvigor"
}
BOL.itemCategories = {
"equipment" : "BOL.itemCategory.equipment",
"capacity" : "BOL.itemCategory.capacity",
"spell" : "BOL.itemCategory.spell",
"alchemy" : "BOL.itemCategory.alchemy",
"vehicle" : "BOL.itemCategory.vehicle",
"vehicleweapon": "BOL.itemCategory.vehicleweapon",
"other" : "BOL.itemCategory.other"
}
BOL.itemSubtypes = {
"armor" : "BOL.equipmentCategory.armor",
"weapon" : "BOL.equipmentCategory.weapon",
"shield" : "BOL.equipmentCategory.shield",
"helm" : "BOL.equipmentCategory.helm",
"jewel" : "BOL.equipmentCategory.jewel",
"scroll" : "BOL.equipmentCategory.scroll",
"container" : "BOL.equipmentCategory.container",
"ammunition" : "BOL.equipmentCategory.ammunition",
"currency" : "BOL.equipmentCategory.currency",
"other" : "BOL.equipmentCategory.other"
}
BOL.vehicleSubtypes = {
"mount" : "BOL.vehicleCategory.mount",
"flying" : "BOL.vehicleCategory.flying",
"boat" : "BOL.vehicleCategory.boat",
"other" : "BOL.vehicleCategory.other"
}
// BOL.equipmentCategories = {
// "armor" : "BOL.equipmentCategory.armor",
// "weapon" : "BOL.equipmentCategory.weapon",
// "shield" : "BOL.equipmentCategory.shield",
// "helm" : "BOL.equipmentCategory.helm",
// "jewel" : "BOL.equipmentCategory.jewel",
// "scroll" : "BOL.equipmentCategory.scroll",
// "container" : "BOL.equipmentCategory.container",
// "ammunition" : "BOL.equipmentCategory.ammunition",
// "currency" : "BOL.equipmentCategory.currency",
// "other" : "BOL.equipmentCategory.other"
// }
BOL.protectionCategories = {
"armor" : "BOL.protectionCategory.armor",
"shield" : "BOL.protectionCategory.shield",
"helm" : "BOL.protectionCategory.helm",
"other" : "BOL.protectionCategory.other"
}
BOL.weaponCategories = {
"melee" : "BOL.weaponCategory.melee",
"ranged" : "BOL.weaponCategory.ranged",
"other" : "BOL.weaponCategory.other"
}
BOL.itemProperties1 = {
"equipable" : "BOL.itemProperty.equipable",
"protection" : "BOL.itemProperty.protection",
"magical" : "BOL.itemProperty.magical",
"worn" : "BOL.itemProperty.worn",
}
BOL.itemProperties2 = {
"equipable" : "BOL.itemProperty.equipable",
"protection" : "BOL.itemProperty.protection",
"blocking" : "BOL.itemProperty.blocking",
"magical" : "BOL.itemProperty.magical",
"concealable" : "BOL.itemProperty.concealable",
"2H" : "BOL.itemProperty.2H",
"helm" : "BOL.itemProperty.helm",
"improvised" : "BOL.itemProperty.improvised",
"shield" : "BOL.itemProperty.shield",
"melee" : "BOL.itemProperty.melee",
"throwable" : "BOL.itemProperty.throwable",
"ignoreshield" : "BOL.itemProperty.ignoreshield",
"bashing" : "BOL.itemProperty.bashing",
"stackable" : "BOL.itemProperty.stackable",
"ranged" : "BOL.itemProperty.ranged",
"weapon" : "BOL.itemProperty.weapon",
"reloadable" : "BOL.itemProperty.reloadable",
"worn" : "BOL.itemProperty.worn",
"spell" : "BOL.itemProperty.spell",
"armor" : "BOL.itemProperty.armor",
"consumable" : "BOL.itemProperty.consumable",
"bow" : "BOL.itemProperty.bow",
"crossbow" : "BOL.itemProperty.crossbow",
"throwing" : "BOL.itemProperty.throwing",
"activable" : "BOL.itemProperty.activable",
"powder" : "BOL.itemProperty.powder",
"damage" : "BOL.itemProperty.damage",
"difficulty": "BOL.itemProperty.difficulty"
}
BOL.itemStats = {
"quantity" : "BOL.itemStat.quantity",
"weight" : "BOL.itemStat.weight",
"price" : "BOL.itemStat.price",
"range" : "BOL.itemStat.range",
"damage" : "BOL.itemStat.damage",
"reload" : "BOL.itemStat.reload",
"soak" : "BOL.itemStat.soak",
"blocking" : "BOL.itemStat.blocking",
"modifiers" : "BOL.itemStat.modifiers"
}
BOL.itemModifiers = {
"init" : "BOL.itemModifiers.init",
"social" : "BOL.itemModifiers.social",
"agility" : "BOL.itemModifiers.agility",
"powercost" : "BOL.itemModifiers.powercost"
}
BOL.itemBlocking = {
"malus" : "BOL.itemBlocking.malus",
"nbAttacksPerRound" : "BOL.itemBlocking.nbAttacksPerRound"
}
BOL.itemSoak = {
"formula" : "BOL.itemSoak.formula",
"value" : "BOL.itemSoak.value"
}
BOL.featureSubtypes = {
"origin" : "BOL.featureSubtypes.origin",
"race" : "BOL.featureSubtypes.race",
"career" : "BOL.featureSubtypes.career",
"boon" : "BOL.featureSubtypes.boon",
"flaw" : "BOL.featureSubtypes.flaw",
"language" : "BOL.featureSubtypes.language",
"godsfaith" : "BOL.featureSubtypes.gods",
"fightoption" : "BOL.featureSubtypes.fightOption",
"boleffect": "BOL.featureSubtypes.effect",
"horoscope": "BOL.featureSubtypes.horoscope",
}
BOL.fightOptionTypes = {
"armordefault": "BOL.fightOptionTypes.armor",
"intrepid": "BOL.fightOptionTypes.intrepid",
"twoweaponsdef": "BOL.fightOptionTypes.twoweaponsdef",
"twoweaponsatt": "BOL.fightOptionTypes.twoweaponsatt",
"fulldefense": "BOL.fightOptionTypes.fulldefense",
"defense": "BOL.fightOptionTypes.defense",
"attack": "BOL.fightOptionTypes.attack",
"other": "BOL.fightOptionTypes.other"
}
BOL.itemIcons = {
"item": "icons/containers/chest/chest-worn-oak-tan.webp",
"capacity": "icons/sundries/scrolls/scroll-plain-tan-red.webp",
"species": "icons/environment/people/group.webp",
"profile": "icons/sundries/documents/blueprint-axe.webp",
"path": "icons/sundries/books/book-embossed-gold-red.webp"
}
BOL.actorIcons = {
"npc": "icons/environment/people/commoner.webp",
"encounter": "icons/svg/mystery-man-black.svg",
"loot": "icons/containers/bags/sack-simple-leather-brown.webp"
}
BOL.bougetteState = {
"0": "BOL.bougette.nomoney",
"1": "BOL.bougette.tolive",
"2": "BOL.bougette.easylife",
"3": "BOL.bougette.luxury",
"4": "BOL.bougette.rich"
}
BOL.bougetteDice = {
"0": "0",
"1": "2d6-1",
"2": "2d6",
"3": "2d6+1",
"4": "2d6+2"
}
BOL.creatureSize = {
"tiny": {order: 1, label: "BOL.size.tiny"},
"verysmall": {order: 2, label: "BOL.size.verysmall"},
"small": {order: 3, label: "BOL.size.small"},
"medium": {order: 4, label: "BOL.size.medium"},
"large": {order: 5, label: "BOL.size.large"},
"verylarge": {order: 6, label: "BOL.size.verylarge"},
"huge": {order: 7, label: "BOL.size.huge"},
"massive": {order: 8, label: "BOL.size.massive"},
"enormous": {order: 9, label: "BOL.size.enormous"},
"gigantic": {order: 10, label: "BOL.size.gigantic"},
"immense": {order: 11, label: "BOL.size.immense"},
"colossal": {order: 12, label: "BOL.size.colossal"}
}
BOL.horoscopeAnswer = {
"favorable": "BOL.ui.horoscopefavorable",
"unfavorable": "BOL.ui.horoscopeunfavorable",
}
BOL.bolEffectModifier = {
"-8": "-8",
"-6": "-6",
"-4": "-4",
"-2": "-2",
"-1": "-1",
"1B": "1B",
"2B": "2B",
"1M": "1M",
"2M": "2M",
"+1": "+1",
"+2": "+2",
"+4": "+4",
"+6": "+6",
"+8": "+8",
}
BOL.statusEffects = [
{
"id": "dead",
"label": "EFFECT.StatusDead",
"icon": "icons/svg/skull.svg"
},
{
"id": "unconscious",
"label": "EFFECT.StatusUnconscious",
"icon": "icons/svg/unconscious.svg"
},
{
"id": "sleep",
"label": "EFFECT.StatusAsleep",
"icon": "icons/svg/sleep.svg"
},
{
"id": "stun",
"label": "EFFECT.StatusStunned",
"icon": "icons/svg/daze.svg"
},
{
"id": "prone",
"label": "EFFECT.StatusProne",
"icon": "icons/svg/falling.svg"
},
{
"id": "restrain",
"label": "EFFECT.StatusRestrained",
"icon": "icons/svg/net.svg"
},
{
"id": "paralysis",
"label": "EFFECT.StatusParalysis",
"icon": "icons/svg/paralysis.svg"
},
{
"id": "fly",
"label": "EFFECT.StatusFlying",
"icon": "icons/svg/wing.svg"
},
{
"id": "blind",
"label": "EFFECT.StatusBlind",
"icon": "icons/svg/blind.svg"
},
{
"id": "deaf",
"label": "EFFECT.StatusDeaf",
"icon": "icons/svg/deaf.svg"
},
{
"id": "silence",
"label": "EFFECT.StatusSilenced",
"icon": "icons/svg/silenced.svg"
},
{
"id": "fear",
"label": "EFFECT.StatusFear",
"icon": "icons/svg/terror.svg"
},
{
"id": "burning",
"label": "EFFECT.StatusBurning",
"icon": "icons/svg/fire.svg"
},
{
"id": "frozen",
"label": "EFFECT.StatusFrozen",
"icon": "icons/svg/frozen.svg"
},
{
"id": "shock",
"label": "EFFECT.StatusShocked",
"icon": "icons/svg/lightning.svg"
},
{
"id": "disease",
"label": "EFFECT.StatusDisease",
"icon": "icons/svg/biohazard.svg"
},
{
"id": "poison",
"label": "EFFECT.StatusPoison",
"icon": "icons/svg/poison.svg"
},
{
"id": "curse",
"label": "EFFECT.StatusCursed",
"icon": "icons/svg/sun.svg"
},
{
"id": "invisible",
"label": "EFFECT.StatusInvisible",
"icon": "icons/svg/invisible.svg"
},
{
"id": "target",
"label": "EFFECT.StatusTarget",
"icon": "icons/svg/target.svg"
},
{
"id": "eye",
"label": "EFFECT.StatusMarked",
"icon": "icons/svg/eye.svg"
}
]
BOL.debug = false;