bol/module/item/item-sheet.js
Nicolas Delaforge 9f907c9417 initial import
2021-07-08 10:14:44 +02:00

63 lines
1.7 KiB
JavaScript

/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class BoLItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["bol", "sheet", "item"],
width: 520,
height: 480,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
});
}
/** @override */
get template() {
const path = "systems/bol/templates/item";
// Return a single sheet for all item types.
return `${path}/item-sheet.hbs`;
// Alternatively, you could use the following return statement to do a
// unique item sheet by type, like `weapon-sheet.html`.
// return `${path}/${this.item.data.type}-sheet.html`;
}
/* -------------------------------------------- */
/** @override */
getData() {
const item = super.getData();
console.debug("Item getData");
item.data.description = item.data.data.description;
item.data.properties = item.data.data.properties;
console.log(item.data);
return item;
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Roll handlers, click handlers, etc. would go here.
}
}