448 lines
15 KiB
JavaScript
448 lines
15 KiB
JavaScript
import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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// Spell circle to min PP cost
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const __circle2minpp = { 0: 0, 1: 2,2: 6, 3: 11}
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export class BoLUtility {
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/* -------------------------------------------- */
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static async init() {
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this.attackStore = {}
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}
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/* -------------------------------------------- */
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static async ready() {
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}
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/* -------------------------------------------- */
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static templateData(it) {
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return BoLUtility.data(it)?.data ?? {}
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}
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/* -------------------------------------------- */
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static data(it) {
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if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
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return it.data;
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}
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return it;
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}
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/* -------------------------------------------- */
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static storeRoll(roll) {
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this.lastRoll = roll
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}
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/* -------------------------------------------- */
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static getLastRoll() {
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return this.lastRoll
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = [];
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for (let i = min; i <= max; i++) {
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options.push(`<option value="${i}">${i}</option>`);
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}
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return options.join("");
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id);
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user.id];
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
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}
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blind message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-fragged-kingdom", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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static sendAttackSuccess(attackDef) {
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if (attackDef.target) {
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// Broadcast to GM or process it directly in case of GM defense
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if (!game.user.isGM) {
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game.socket.emit("system.bol", { msg: "msg_attack_success", data: attackDef });
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} else {
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BoLUtility.processAttackSuccess(attackDef);
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}
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}
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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// Damage handling
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html.on("click", '.chat-damage-apply', event => {
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let rollData = BoLUtility.getLastRoll()
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$(`#${rollData.applyId}`).hide()
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BoLUtility.sendAttackSuccess(rollData)
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});
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html.on("click", '.chat-damage-roll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getLastRoll()
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rollData.damageMode = event.currentTarget.attributes['data-damage-mode'].value;
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let bolRoll = new BoLDefaultRoll(rollData)
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bolRoll.rollDamage()
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});
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html.on("click", '.transform-heroic-roll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getLastRoll()
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rollData.actor.subHeroPoints(1)
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let r = new BoLDefaultRoll( rollData )
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r.upgradeToCritical();
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} );
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html.on("click", '.hero-reroll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getLastRoll()
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rollData.actor.subHeroPoints(1)
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rollData.reroll = false // Disable reroll option for second roll
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let r = new BoLDefaultRoll( rollData )
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r.roll();
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} );
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html.on("click", '.damage-handling', event => {
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event.preventDefault();
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let attackId = event.currentTarget.attributes['data-attack-id'].value;
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
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let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
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if ( game.user.isGM) {
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BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
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} else {
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game.socket.emit("system.bol", { msg: "msg_damage_handling", data: {event: event, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId} });
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}
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});
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}
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/* -------------------------------------------- */
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static async processDamageHandling(event, attackId, defenseMode, weaponId=-1) {
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if ( !game.user.isGM) {
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return;
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}
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BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget));
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//console.log("Damage Handling", event, attackId, defenseMode, weaponId)
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// Only GM process this
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let attackDef = this.attackStore[attackId]
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if (attackDef) {
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if (attackDef.defenseDone) return; // ?? Why ???
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attackDef.defenseDone = true
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attackDef.defenseMode = defenseMode;
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if (defenseMode == 'damage-with-armor') {
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let armorFormula = attackDef.defender.getArmorFormula();
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attackDef.rollArmor = new Roll(armorFormula)
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attackDef.rollArmor.roll( {async: false} );
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attackDef.armorProtect = (attackDef.rollArmor.total<0) ? 0 : attackDef.rollArmor.total;
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attackDef.finalDamage = attackDef.damageRoll.total - attackDef.armorProtect;
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attackDef.finalDamage = (attackDef.finalDamage<0) ? 0 : attackDef.finalDamage;
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attackDef.defender.sufferDamage(attackDef.finalDamage);
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}
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if (defenseMode == 'damage-without-armor') {
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attackDef.finalDamage = attackDef.damageRoll.total;
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attackDef.defender.sufferDamage(attackDef.finalDamage);
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}
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if (defenseMode == 'hero-reduce-damage') {
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let armorFormula = attackDef.defender.getArmorFormula();
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attackDef.rollArmor = new Roll(armorFormula)
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attackDef.rollArmor.roll( {async: false} );
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attackDef.armorProtect = (attackDef.rollArmor.total<0) ? 0 : attackDef.rollArmor.total;
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attackDef.rollHero = new Roll("1d6");
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attackDef.rollHero.roll( {async: false} );
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attackDef.finalDamage = attackDef.damageRoll.total - attackDef.rollHero.total - attackDef.armorProtect;
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attackDef.finalDamage = (attackDef.finalDamage<0) ? 0 : attackDef.finalDamage;
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attackDef.defender.sufferDamage(attackDef.finalDamage);
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attackDef.defender.subHeroPoints(1);
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}
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if (defenseMode == 'hero-in-extremis') {
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attackDef.finalDamage = 0;
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attackDef.weaponHero = attackDef.defender.weapons.find(item => item._id == weaponId);
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attackDef.defender.deleteEmbeddedDocuments("Item", [ weaponId ]);
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}
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ChatMessage.create({
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alias: attackDef.defender.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(attackDef.defender.name),
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content: await renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', {
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attackId: attackDef.id,
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attacker: attackDef.attacker,
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rollArmor: attackDef.rollArmor,
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rollHero: attackDef.rollHero,
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weaponHero : attackDef.weaponHero,
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armorProtect: attackDef.armorProtect,
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defender: attackDef.defender,
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defenseMode: attackDef.defenseMode,
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finalDamage: attackDef.finalDamage
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})
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})
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}
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}
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/* -------------------------------------------- */
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static createChatMessage(name, rollMode, chatOptions) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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this.blindMessageToGM(chatOptions);
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chatOptions.whisper = [game.user.id];
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chatOptions.content = "Message only to the GM";
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}
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else {
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chatOptions.whisper = this.getUsers(user => user.isGM);
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}
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break;
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default:
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chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
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break;
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}
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chatOptions.alias = chatOptions.alias || name;
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ChatMessage.create(chatOptions);
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}
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/* -------------------------------------------- */
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static createChatWithRollMode(name, chatOptions) {
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this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
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}
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/* -------------------------------------------- */
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static isRangedWeapon(weapon) {
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return weapon.data.type == 'ranged' || weapon.data.thrown;
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId){
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return BoLUtility.getChatMessageId(BoLUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return BoLUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return BoLUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static async rollBoL(rollData) {
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// Dice bonus/malus selection
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let nbDice = 2;
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let d6BM = 0;
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let mode = "";
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if (rollData.d6Malus > rollData.d6Bonus) {
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d6BM = rollData.d6Malus - rollData.d6Bonus;
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mode = "kl2";
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}
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if (rollData.d6Bonus > rollData.d6Malus) {
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d6BM = rollData.d6Bonus - rollData.d6Malus;
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mode = "kh2";
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}
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nbDice += d6BM;
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// Final modifier
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let modifier = Number(rollData.bonusMalus);
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if (rollData.mode == 'career') {
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modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank);
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} else if (rollData.mode == 'attribute') {
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modifier += rollData.attribute.value;
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} else if (rollData.mode == 'weapon') {
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modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.aptitude.value) + Number(rollData.rangeModifier);
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modifier -= rollData.defender.data.aptitudes.def.value;
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}
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let formula = nbDice + "d6" + mode + "+" + modifier;
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console.log("Going to roll ", formula, rollData.attributes, rollData.rollAttribute);
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let myRoll = new Roll(formula).roll({ async: false });
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
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rollData.roll = myRoll;
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rollData.formula = formula;
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rollData.modifier = modifier;
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rollData.nbDice = nbDice;
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rollData.finalScore = myRoll.total;
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let actor = game.actors.get(rollData.actorId);
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actor.saveRollData(rollData);
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/bol/templates/chat/chat-generic-result.hbs`, rollData)
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});
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}
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/* -------------------------------------------- */
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static async processAttackSuccess(attackDef) {
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if (!game.user.isGM) { // Only GM process this
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return;
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}
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// Build and send the defense message to the relevant people (ie GM + defender)
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let defenderWeapons = attackDef.defender.weapons;
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console.log("DEF WEP", attackDef)
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this.attackStore[attackDef.id] = attackDef; // Store !
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ChatMessage.create({
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alias: attackDef.defender.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(attackDef.defender.name),
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content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
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attackId: attackDef.id,
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attacker: attackDef.attacker,
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defender: attackDef.defender,
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defenderWeapons: defenderWeapons,
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damageTotal: attackDef.damageRoll.total
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})
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});
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}
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/* -------------------------------------------- */
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static onSocketMessage(sockmsg) {
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if (sockmsg.name == "msg_attack_success") {
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BoLUtility.processAttackSuccess(sockmsg.data);
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}
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if (sockmsg.name == "msg_damage_handling") {
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BoLUtility.processDamageHandling(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.defenseMode)
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}
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}
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/* -------------------------------------------- */
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static computeSpellCost( spell, nbOptCond= 0) {
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let pp = spell.data.data.properties.ppcost
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let minpp = __circle2minpp[spell.data.data.properties.circle]
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pp = (pp-nbOptCond<minpp) ? minpp : pp-nbOptCond
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return pp
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}
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/* -------------------------------------------- */
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static getDamageFormula(damageString, modifier=0, multiplier = 1) {
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if (damageString[0] == 'd') { damageString = "1" + damageString } // Help parsing
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if (modifier == null) modifier = 0;
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let formula = damageString
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if ( damageString.includes("d") || damageString.includes("D")) {
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var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g');
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let res = myReg.exec(damageString);
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let nbDice = parseInt(res[1]);
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let postForm = 'kh' + nbDice;
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let modIndex = 3;
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if (res[3]) {
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if (res[3] == 'M') {
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postForm = 'kl' + nbDice;
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nbDice++;
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modIndex = 4;
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}
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if (res[3] == 'B') {
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postForm = 'kh' + nbDice;
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nbDice++;
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modIndex = 4;
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}
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}
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formula = "(" + nbDice + "d" + res[2] + postForm + "+" + modifier +") *" + multiplier;
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}
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return formula;
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}
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/* -------------------------------------------- */
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static async confirmDelete(actorSheet, li) {
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let itemId = li.data("item-id");
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let msgTxt = "<p>Are you sure to remove this Item ?";
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let buttons = {
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delete: {
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icon: '<i class="fas fa-check"></i>',
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label: "Yes, remove it",
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callback: () => {
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actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
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li.slideUp(200, () => actorSheet.render(false));
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}
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel"
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}
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}
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msgTxt += "</p>";
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let d = new Dialog({
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title: "Confirm removal",
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content: msgTxt,
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buttons: buttons,
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default: "cancel"
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});
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d.render(true);
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}
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}
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