109 lines
3.2 KiB
JavaScript
109 lines
3.2 KiB
JavaScript
// Import Modules
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import { BoLActor } from "./actor/actor.js";
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import { BoLActorSheet } from "./actor/actor-sheet.js";
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import { BoLItem } from "./item/item.js";
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import { BoLItemSheet } from "./item/item-sheet.js";
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import { System, BOL } from "./system/config.js";
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import { preloadHandlebarsTemplates } from "./system/templates.js";
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import { registerHandlebarsHelpers } from "./system/helpers.js";
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import { registerSystemSettings } from "./system/settings.js";
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import registerHooks from "./system/hooks.js";
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import { Macros } from "./system/macros.js";
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import { BoLUtility } from "./system/bol-utility.js";
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import { BoLCombatManager } from "./system/bol-combat.js";
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Hooks.once('init', async function () {
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game.bol = {
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BoLActor,
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BoLItem,
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macros: Macros,
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config: BOL
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};
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// Game socket
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game.socket.on("system.bol", sockmsg => {
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BoLUtility.onSocketMessage(sockmsg);
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});
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/**
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* Set an initiative formula for the system
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* @type {String}
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*/
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CONFIG.Combat.initiative = {
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formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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decimals: 3
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};
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// Define custom Entity classes
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CONFIG.Actor.documentClass = BoLActor;
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CONFIG.Item.documentClass = BoLItem;
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CONFIG.Combat.documentClass = BoLCombatManager;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("bol", BoLActorSheet, { makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
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// Inot useful stuff
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BoLUtility.init();
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// Register System Settings
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registerSystemSettings();
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// Preload Handlebars Templates
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await preloadHandlebarsTemplates();
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// Register Handlebars helpers
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registerHandlebarsHelpers();
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// Register hooks
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registerHooks()
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});
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/* -------------------------------------------- */
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// Register world usage statistics
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function registerUsageCount( registerKey ) {
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if ( game.user.isGM ) {
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game.settings.register(registerKey, "world-key", {
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name: "Unique world key",
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scope: "world",
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config: false,
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type: String
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});
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let worldKey = game.settings.get(registerKey, "world-key")
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if ( worldKey == undefined || worldKey == "" ) {
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worldKey = randomID(32)
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game.settings.set(registerKey, "world-key", worldKey )
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}
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// Simple API counter
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let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
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$.ajax(regURL)
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}
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}
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/* -------------------------------------------- */
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function welcomeMessage() {
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ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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content: `<div id="welcome-message-pegasus"><span class="rdd-roll-part">
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<strong>Bienvenue dans Barbarians of Lemuria (Ludospherik version)</strong>
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<p>Les livres nécessaires pour jouer sont disponibles sur le site de l'éditeur : http://www.ludospherik.fr/content/14-barbarians-of-lemuria</p>
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<p>Bon jeu en Lemurie !</p>
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` });
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}
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/* -------------------------------------------- */
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Hooks.once('ready', async function () {
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registerUsageCount('bol')
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welcomeMessage()
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});
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