205 lines
6.5 KiB
JavaScript
205 lines
6.5 KiB
JavaScript
export class BoLUtility {
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/* -------------------------------------------- */
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static async init() {
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}
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/* -------------------------------------------- */
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static async ready() {
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}
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/* -------------------------------------------- */
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static templateData(it) {
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return BoLUtility.data(it)?.data ?? {}
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}
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/* -------------------------------------------- */
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static data(it) {
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if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
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return it.data;
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}
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return it;
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}
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/* -------------------------------------------- */
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static createDirectOptionList( min, max) {
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let options = {};
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for(let i=min; i<=max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.data._id);
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user.id];
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
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}
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-fragged-kingdom", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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static createChatMessage(name, rollMode, chatOptions) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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this.blindMessageToGM(chatOptions);
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chatOptions.whisper = [game.user.id];
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chatOptions.content = "Message only to the GM";
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}
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else {
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chatOptions.whisper = this.getUsers(user => user.isGM);
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}
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break;
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default:
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chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
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break;
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}
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chatOptions.alias = chatOptions.alias || name;
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ChatMessage.create(chatOptions);
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}
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/* -------------------------------------------- */
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static createChatWithRollMode(name, chatOptions) {
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this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static async rollBoL( rollData ) {
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// Dice bonus/malus selection
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let nbDice = 2;
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let d6BM = 0;
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let mode = "";
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if ( rollData.d6Malus > rollData.d6Bonus){
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d6BM = rollData.d6Malus - rollData.d6Bonus;
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mode = "kl2";
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}
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if ( rollData.d6Bonus > rollData.d6Malus){
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d6BM = rollData.d6Bonus - rollData.d6Malus;
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mode = "kh2";
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}
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nbDice += d6BM;
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// Final modifier
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let modifier = Number(rollData.bonusMalus);
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if ( rollData.mode == 'career') {
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modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.career.data.rank);
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} else if ( rollData.mode == 'attribute' ) {
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modifier += rollData.attribute.value;
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} else if ( rollData.mode == 'weapon') {
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modifier += Number(rollData.attributes[rollData.rollAttribute].value) + Number(rollData.aptitude.value) + Number(rollData.rangeModifier);
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modifier -= rollData.defender.aptitudes.def.value;
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}
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let formula = nbDice+"d6"+mode+"+"+modifier;
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console.log("Going to roll ", formula, rollData.attributes, rollData.rollAttribute);
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let myRoll = new Roll(formula).roll( { async: false});
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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rollData.roll = myRoll;
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rollData.formula = formula;
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rollData.modifier = modifier;
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rollData.finalScore = myRoll.total;
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let actor = game.actors.get(rollData.actorId);
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actor.saveRollData( rollData );
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this.createChatWithRollMode( rollData.alias, {
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content: await renderTemplate(`systems/bol/templates/roll/chat-generic-result.hbs`, rollData)
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});
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}
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/* -------------------------------------------- */
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static async confirmDelete(actorSheet, li) {
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let itemId = li.data("item-id");
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let msgTxt = "<p>Are you sure to remove this Item ?";
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let buttons = {
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delete: {
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icon: '<i class="fas fa-check"></i>',
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label: "Yes, remove it",
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callback: () => {
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actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] );
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li.slideUp(200, () => actorSheet.render(false));
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}
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel"
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}
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}
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msgTxt += "</p>";
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let d = new Dialog({
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title: "Confirm removal",
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content: msgTxt,
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buttons: buttons,
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default: "cancel"
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});
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d.render(true);
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}
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}
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