bol/module/bol.js

127 lines
3.8 KiB
JavaScript

/* -------------------------------------------- */
// Import Modules
import { BoLActor } from "./actor/actor.js"
import { BoLActorSheet } from "./actor/actor-sheet.js"
import { BoLVehicleSheet } from "./actor/vehicle-sheet.js"
import { BoLItem } from "./item/item.js"
import { BoLItemSheet } from "./item/item-sheet.js"
import { System, BOL } from "./system/config.js"
import { preloadHandlebarsTemplates } from "./system/templates.js"
import { registerHandlebarsHelpers } from "./system/helpers.js"
import registerHooks from "./system/hooks.js"
import { Macros } from "./system/macros.js"
import { BoLUtility } from "./system/bol-utility.js"
import { BoLCombatManager } from "./system/bol-combat.js"
import { BoLTokenHud } from "./system/bol-action-hud.js"
import { BoLHotbar } from "./system/bol-hotbar.js"
import { BoLAdventureGenerator } from "./system/bol-adventure-generator.js"
import { BoLCommands} from "./system/bol-commands.js"
/* -------------------------------------------- */
Hooks.once('init', async function () {
game.bol = {
BoLActor,
BoLItem,
BoLHotbar,
macros: Macros,
config: BOL
};
// Game socket
game.socket.on("system.bol", sockmsg => {
BoLUtility.onSocketMessage(sockmsg);
})
/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
decimals: 3
};
// Define custom Entity classes
CONFIG.Actor.documentClass = BoLActor;
CONFIG.Item.documentClass = BoLItem;
CONFIG.Combat.documentClass = BoLCombatManager;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("bol", BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
Actors.registerSheet("bol", BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
// Inot useful stuff
BoLUtility.init()
BoLTokenHud.init()
BoLHotbar.init()
BoLCommands.init()
BoLAdventureGenerator.init()
// Preload Handlebars Templates
await preloadHandlebarsTemplates();
// Register Handlebars helpers
registerHandlebarsHelpers();
// Register hooks
registerHooks()
});
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey )
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
}
}
/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-pegasus"><span class="rdd-roll-part">
<strong>` + game.i18n.localize("BOL.chat.welcome1") + `</strong><p>` +
game.i18n.localize("BOL.chat.welcome2") + "<p>" +
game.i18n.localize("BOL.chat.welcome3") + "<p>" +
game.i18n.localize("BOL.chat.welcome4") + "</p>" +
game.i18n.localize("BOL.chat.welcome5") + "</p>"
} )
}
/* -------------------------------------------- */
Hooks.once('ready', async function () {
BoLUtility.ready()
registerUsageCount('bol')
welcomeMessage()
})