116 lines
3.5 KiB
JavaScript
116 lines
3.5 KiB
JavaScript
import { BoLUtility } from "../system/bol-utility.js";
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/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class BoLItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["bol", "sheet", "item"],
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template: "systems/bol/templates/item/item-sheet.hbs",
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width: 650,
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height: 780,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
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});
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}
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/* -------------------------------------------- */
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/** @override */
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async getData(options) {
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const data = super.getData(options)
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let itemData = duplicate(data.document)
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data.config = game.bol.config
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data.item = itemData
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data.category = itemData.system.category
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data.isGM = game.user.isGM;
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data.itemProperties = this.item.itemProperties;
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data.description = await TextEditor.enrichHTML(this.object.system.description, { async: true })
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// Dynamic default data fix/adapt
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if (itemData.type == "item") {
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if (!itemData.system.category) {
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itemData.system.category = "equipment"
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}
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if (itemData.system.category == "equipment" && itemData.system.properties.equipable) {
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if (!itemData.system.properties.slot) {
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itemData.system.properties.slot = "-"
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}
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}
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if (itemData.system.category == 'spell') {
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if (!itemData.system.properties.mandatoryconditions) {
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itemData.system.properties.mandatoryconditions = []
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}
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if (!itemData.system.properties.optionnalconditions) {
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itemData.system.properties.optionnalconditions = []
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}
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for (let i = 0; i < 4; i++) {
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itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
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}
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for (let i = 0; i < 8; i++) {
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itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
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}
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}
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} else {
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if (!itemData.system.subtype) {
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itemData.system.category = "origin"
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}
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}
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console.log("ITEMDATA", data);
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return data;
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}
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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buttons.unshift({
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class: "post",
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icon: "fas fa-comment",
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onclick: ev => this.postItem()
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});
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return buttons
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}
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/* -------------------------------------------- */
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postItem() {
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let chatData = duplicate(this.item)
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if (this.actor) {
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chatData.actor = { id: this.actor.id };
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}
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BoLUtility.postItem(chatData);
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Roll handlers, click handlers, etc. would go here.
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html.find('.armorQuality').change(ev => {
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const li = $(ev.currentTarget);
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console.log(game.bol.config.soakFormulas[li.val()]);
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$('.soakFormula').val(game.bol.config.soakFormulas[li.val()]);
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});
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}
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}
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