593 lines
27 KiB
JSON
593 lines
27 KiB
JSON
{
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"TYPES": {
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"Actor": {
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"character": "PC",
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"encounter": "NPC",
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"npc": "NPC",
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"vehicle": "Vehicle"
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},
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"Item": {
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"item": "Object",
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"feature": "Trait",
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"weapon": "Weapon",
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"armure": "Armor"
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}
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},
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"BOL.attributes.vigor": "Strength",
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"BOL.attributes.halfvigor" : "Half-Strength",
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"BOL.attributes.agility": "Agility",
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"BOL.attributes.mind": "Mind",
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"BOL.attributes.appeal": "Appeal",
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"BOL.aptitudes.init": "Initiative",
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"BOL.aptitudes.melee": "Melee",
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"BOL.aptitudes.ranged": "Ranged",
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"BOL.aptitudes.def": "Defense",
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"BOL.aptitudes.prot": "Protection",
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"BOL.resources.hp": "Vitality",
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"BOL.resources.hero": "Hero",
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"BOL.resources.faith": "Faith",
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"BOL.resources.creation": "Creation",
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"BOL.resources.power": "Power",
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"BOL.resources.villainy": "Villany",
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"BOL.resources.alchemypoints": "Alchemy Points",
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"BOL.traits.xp": "Experience",
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"BOL.ui.tab.stats": "Attributes",
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"BOL.ui.tab.combat": "Combat",
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"BOL.ui.tab.actions": "Actions",
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"BOL.ui.tab.features": "Traits",
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"BOL.ui.tab.equipment": "Equipment",
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"BOL.ui.tab.description": "Description",
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"BOL.ui.tab.details": "Details",
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"BOL.ui.tab.spellalchemy": "Spells & Alchemy",
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"BOL.ui.tab.astrologer": "Astrologer",
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"BOL.ui.astrologerPoints": "Points d'Astrologie",
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"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
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"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
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"BOL.ui.answer": "Réponse",
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"BOL.ui.horoscopefavorable": "Favorable (1dB)",
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"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
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"BOL.ui.horoscopes": "Horoscopes",
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"BOL.ui.horoscopesBonus": "Horoscopes (Bonus)",
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"BOL.ui.horoscopesMalus": "Horoscopes (Malus)",
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"BOL.ui.groupHoroscope": "Horoscrope de Groupe de ",
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"BOL.ui.rabble": "Rabble",
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"BOL.ui.tough": "Tough",
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"BOL.ui.villain": "Villain",
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"BOL.ui.properties": "Properties",
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"BOL.ui.description": "Description",
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"BOL.ui.actions": "Actions",
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"BOL.ui.capacities": "Capacity",
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"BOL.ui.damages": "Damage",
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"BOL.ui.details": "Details",
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"BOL.ui.category": "Category",
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"BOL.ui.subcategory": "Sub-Category",
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"BOL.ui.type": "Type",
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"BOL.ui.subtype": "Subtype",
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"BOL.ui.attribute" : "Attribute",
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"BOL.ui.aptitude" : "Aptitude",
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"BOL.ui.advantages" : "Boons/Flaws",
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"BOL.ui.modifiers": "Modifiers",
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"BOL.ui.item": "Item",
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"BOL.ui.edit": "Edit",
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"BOL.ui.unequip": "Unequip",
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"BOL.ui.equip": "Equip",
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"BOL.ui.delete": "Delete",
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"BOL.ui.roll" : "Roll",
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"BOL.ui.equipment" : "Equipment",
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"BOL.ui.equipmentProperties" : "Equipment properties",
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"BOL.ui.weaponAttack" : "Weapon attack",
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"BOL.ui.weaponProperties" : "Weapon properties",
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"BOL.ui.protectionProperties" : "Protection properties",
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"BOL.ui.magicalProperties" : "Magical properties",
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"BOL.ui.alchemyProperties": "Alchemy properties",
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"BOL.ui.armor" : "Armor",
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"BOL.ui.reach" : "Reach",
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"BOL.ui.weapon" : "Weapon",
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"BOL.ui.melee" : "Melee",
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"BOL.ui.ranged" : "Ranged",
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"BOL.ui.protection" : "Protection",
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"BOL.ui.shield" : "Shield",
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"BOL.ui.blocking" : "Blocking",
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"BOL.ui.range" : "Range",
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"BOL.ui.quantity" : "Quantity",
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"BOL.ui.qty" : "Qty",
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"BOL.ui.slot" : "Slot",
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"BOL.ui.weight" : "Weight",
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"BOL.ui.price": "Price",
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"BOL.ui.cancel": "Cancel",
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"BOL.ui.submit": "OK",
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"BOL.ui.attributeCheck" : "Attribute Check",
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"BOL.ui.aptitudeCheck" : "Aptitude Check",
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"BOL.ui.weaponCheck" : "Weapon Check",
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"BOL.ui.spellCheck" : "Spell Check",
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"BOL.ui.careers" : "Careers",
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"BOL.ui.boons" : "Boons",
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"BOL.ui.flaws" : "Flaws",
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"BOL.ui.rank" : "Rank",
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"BOL.ui.success" : "Success",
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"BOL.ui.failure" : "Failure",
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"BOL.ui.fumble" : "Fumble",
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"BOL.ui.critical" : "Critical Success",
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"BOL.ui.maneuvers" : "Maneuvers",
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"BOL.ui.stacksize" : "Stack Size (max)",
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"BOL.ui.weapons" : "Weapons",
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"BOL.ui.protections" : "Protection",
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"BOL.ui.ammos" : "Ammo",
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"BOL.ui.containers" : "Container",
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"BOL.ui.treasure" : "Treasure",
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"BOL.ui.vehicles" : "Vehicles/Mounts",
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"BOL.ui.misc" : "Misc",
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"BOL.ui.vehicleProperties" : "Vehicle properties",
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"BOL.ui.speed" : "Speed",
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"BOL.ui.noWeaponName" : "Weapon Name",
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"BOL.ui.targetDefence": "Defense",
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"BOL.ui.applyShieldMalus": "Apply Shield Modifier",
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"BOL.ui.shieldMalus": "Shield Modifier",
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"BOL.ui.defenseScore": "Defense Score",
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"BOL.ui.defender": "Defender",
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"BOL.ui.difficulty": "Difficulty",
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"BOL.ui.spellProperties": "Spell Properties",
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"BOL.ui.duration": "Duration",
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"BOL.ui.spellkeep": "Maintain",
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"BOL.ui.concentrate": "Concentrate",
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"BOL.ui.registerInit": "Register Init.",
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"BOL.ui.isSorcerer": "Is Sorcerer ?",
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"BOL.ui.isAlchemist": "Is Alchemist ?",
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"BOL.ui.isPriest": "Is Priest/Druid ?",
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"BOL.ui.isAstrologer": "Is Astrologer?",
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"BOL.ui.circle": "Circle",
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"BOL.ui.spells": "Spells",
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"BOL.ui.focusSpell": "Cast a spell",
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"BOL.ui.sorcererRank" : "Sorcerer Rank",
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"BOL.ui.alchemistRank": "Alchemist Rank",
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"BOL.ui.mandatoryconditions": "Mandatory conditions",
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"BOL.ui.optionnalconditions": "Optional conditions",
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"BOL.ui.ppcost": "Power Points cost",
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"BOL.ui.ppAvailable": "Available Power Points",
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"BOL.ui.pccost": "Creation Points cost",
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"BOL.ui.pcnow": "Actual Creation Points",
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"BOL.ui.alchemyType": "Type",
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"BOL.ui.alchemy": "Alchemy",
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"BOL.ui.makeAlchemy": "Make Alchemy",
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"BOL.ui.alchemyCostTotal": "Alchemy Points Total Cost",
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"BOL.ui.alchemyInvest": "Invest Alchemy Points",
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"BOL.ui.alchemyCurrent": "Current Alchemy Points in Object",
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"BOL.ui.advance": "Status",
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"BOL.ui.isadvantage": "Provides a bonus dice?",
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"BOL.ui.bonusmalus": "Additional bonus/penalty",
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"BOL.ui.nbdices": "Number of Dice",
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"BOL.ui.totalmod": "Total Mod.",
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"BOL.ui.rangeModifiers": "Range modifier",
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"BOL.ui.money": "Money",
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"BOL.ui.moneyTitle": "Gold & Treasure",
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"BOL.ui.fightOption": "Fight Options",
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"BOL.ui.none": "None",
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"BOL.ui.fightOptionType": "Fight Option types",
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"BOL.ui.activated": "Activated",
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"BOL.ui.deactivated": "Deactivated",
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"BOL.ui.status": "Status",
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"BOL.ui.toactivated": "Active (>Deactivated)",
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"BOL.ui.todeactivated": "Inactive (>Active)",
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"BOL.ui.armorAgiMalus": "Armor+Shield Modifier (Agi)",
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"BOL.ui.armorInitMalus": "Armor Modifier (Init)",
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"BOL.ui.attackValue": "Attack Value",
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"BOL.ui.attackModifier": "Attack Modifier",
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"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
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"BOL.ui.initMalus": "Init malus",
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"BOL.ui.creature": "Creature",
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"BOL.ui.undead": "Undead",
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"BOL.ui.daemon": "Daemon",
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"BOL.ui.attributaptitude": "Attribut ou Aptitude",
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"BOL.ui.always": "Tout les jets (ie toujours)",
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"BOL.ui.effectbonusmalus": "Bonus ou Malus à appliquer",
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"BOL.ui.boleffects": "Effects (automatic)",
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"BOL.ui.modifier": "Modifier",
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"BOL.ui.effects": "Ongoing effects",
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"BOL.ui.pcname": "PCs",
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"BOL.ui.npcname": "NPCs",
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"BOL.ui.pclistbutton": "Compact view",
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"BOL.ui.noactorfound": "Unknown NPC. The NPC must be known in the world to be displayed here.",
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"BOL.ui.deletetitle": "Delete",
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"BOL.ui.confirmdelete": "Are you sure to delete this item ?",
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"BOL.ui.nomorealchemypoints": "No more Creation Point !",
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"BOL.ui.armornoformula": "The Armor {protect.name} has no protection formula !",
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"BOL.ui.selectactor": "Select the actors to apply the macro",
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"BOL.ui.itemnotfound": "Impossible to find the object of this macro",
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"BOL.ui.noinit": "No initiative recorded. Roll initiative from the actor's sheet.",
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"BOL.ui.warninitiative": "No available initiative. Roll Initiative for this combat.",
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"BOL.ui.isspecial": "Special ?",
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"BOL.ui.createEquipment": "Create an equipment",
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"BOL.ui.astrology": "Astrology and Horoscope",
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"BOL.ui.astrologyMinor": "Build a Minor Horoscope",
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"BOL.ui.astrologyMajor": "Build a Major Horoscope",
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"BOL.ui.astrologyMajorGroup": "Build a Major Group Horoscope",
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"BOL.ui.makeHoroscope": "Build a Horoscope",
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"BOL.ui.astrologerRank": "Astrologer Rank",
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"BOL.ui.horoscopeCost": "Astrology Points cost",
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"BOL.ui.minor": "Minor",
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"BOL.ui.major": "Major",
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"BOL.ui.majorgroup": "Group Major",
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"BOL.ui.horoscopeGroup": "Group Horoscope",
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"BOL.ui.horoscopeDiceRemaining": "Remaining Dice",
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"BOL.ui.horoscopeDiceMax": "Max Dice",
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"BOL.ui.astrologyNoPoints": "You do not have enough Astrology Points!",
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"BOL.ui.newEquipment": "New equipment",
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"BOL.ui.newNaturalWeapon": "Natural weapon",
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"BOL.ui.newNaturalProtection": "Natural protection",
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"BOL.ui.createNaturalWeapon": "Create a natural weapon",
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"BOL.ui.createNaturalProtection": "Create a natural protection",
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"BOL.featureCategory.origins": "Origins",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.careers": "Careers",
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"BOL.featureCategory.boons": "Boons",
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"BOL.featureCategory.flaws": "Flaws",
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"BOL.featureCategory.languages": "Languages",
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"BOL.featureCategory.fightoptions": "Fight Options",
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"BOL.featureSubtypes.origin": "Origin",
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"BOL.featureSubtypes.race": "Race",
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"BOL.featureSubtypes.career": "Career",
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"BOL.featureSubtypes.boon": "Boon",
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"BOL.featureSubtypes.flaw": "Flaw",
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"BOL.featureSubtypes.language": "Language",
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"BOL.featureSubtypes.gods": "Faith & Gods",
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"BOL.featureSubtypes.fightOption": "Combat Option",
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"BOL.featureSubtypes.effect": "Effect",
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"BOL.featureSubtypes.effects": "Effects",
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"BOL.featureSubtypes.boleffect": "Effect",
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"BOL.featureSubtypes.horoscope": "Horoscope",
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"BOL.featureSubtypes.xplog": "XP Journal",
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"BOL.bougette.nomoney": "Nothing",
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"BOL.bougette.tolive": "To live",
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"BOL.bougette.easylife": "Easy Life",
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"BOL.bougette.luxury" : "Luxury life",
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"BOL.bougette.rich": "Rich!",
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"BOL.fightOptionTypes.armor": "Armor Attack Option",
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"BOL.fightOptionTypes.intrepid": "Fearless Attack",
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"BOL.fightOptionTypes.twoweaponsdef": "Two Weapon (Defense)",
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"BOL.fightOptionTypes.twoweaponsatt": "Two Weapon (Attack)",
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"BOL.fightOptionTypes.fulldefense": "Full Defense",
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"BOL.fightOptionTypes.defense": "Defensive Posture",
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"BOL.fightOptionTypes.attack": "Offensive Posture",
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"BOL.fightOptionTypes.other": "Other",
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"BOL.itemCategory.object": "Object",
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"BOL.itemCategory.equipment": "Equipment",
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"BOL.itemCategory.consumable": "Consumable",
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"BOL.itemCategory.spell": "Spell",
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"BOL.itemCategory.vehicle": "Mount/Vehicle",
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"BOL.itemCategory.other": "Other",
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"BOL.itemCategory.capacity" : "Capacity",
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"BOL.itemCategory.alchemy": "Alchemy",
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"BOL.itemCategory.vehicleweapon": "Vehicle weapon",
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"BOL.combatCategory.protections": "Protections",
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"BOL.combatCategory.shields": "Shields",
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"BOL.combatCategory.melee": "Melee",
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"BOL.combatCategory.ranged": "Ranged",
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"BOL.combatCategory.fightOptions": "Fight options",
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"BOL.combatCategory.natural": "Natural Weapons",
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"BOL.equipmentCategory.weapon": "Weapon",
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"BOL.equipmentCategory.armor": "Armor",
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"BOL.equipmentCategory.protection": "Protection",
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"BOL.equipmentCategory.shield": "Shield",
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"BOL.equipmentCategory.helm": "Helm",
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"BOL.equipmentCategory.jewel": "Jewel",
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"BOL.equipmentCategory.scroll": "Scroll",
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"BOL.equipmentCategory.ammunition": "Ammunition",
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"BOL.equipmentCategory.container": "Container",
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"BOL.equipmentCategory.currency": "Money",
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"BOL.equipmentCategory.other": "Other",
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"BOL.protectionCategory.armor": "Armor",
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"BOL.protectionCategory.shield": "Shield",
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"BOL.protectionCategory.helm": "Helm",
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"BOL.protectionCategory.other": "Other",
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"BOL.spellItem.charm": "Charm",
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"BOL.spellItem.circle1": "First Circle",
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"BOL.spellItem.circle2": "Second Circle",
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"BOL.spellItem.circle3": "Third Circle",
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"BOL.alchemyItem.common": "Common",
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"BOL.alchemyItem.scarce": "Scarce",
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"BOL.alchemyItem.legend": "Legendary",
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"BOL.alchemyItem.mythic": "Mythic",
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"BOL.weaponCategory.melee": "Melee",
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"BOL.weaponCategory.ranged": "Ranged",
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"BOL.weaponCategory.other": "Other",
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"BOL.itemProperty.damageMultiplier": "Damage Multiplier",
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"BOL.itemProperty.attackBonusDice": "Attack Bonus Dice",
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"BOL.itemProperty.equipable": "Equipable",
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"BOL.itemProperty.protection": "Protection",
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"BOL.itemProperty.blocking": "Blocking",
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"BOL.itemProperty.magical": "Magical",
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"BOL.itemProperty.concealable": "Concealable",
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"BOL.itemProperty.2H": "2H Weapon",
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"BOL.itemProperty.helm": "Helm",
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"BOL.itemProperty.improvised": "Improvised",
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"BOL.itemProperty.shield": "Shield",
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"BOL.itemProperty.melee": "Melee",
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"BOL.itemProperty.throwable": "Throwable",
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"BOL.itemProperty.ignoreshield": "Ignore Shield",
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"BOL.itemProperty.bashing": "Bashing",
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"BOL.itemProperty.stackable": "Stackable",
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"BOL.itemProperty.ranged": "Ranged",
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"BOL.itemProperty.weapon": "Weapon",
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"BOL.itemProperty.reloadable": "Reloadable",
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"BOL.itemProperty.worn": "Equipped",
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"BOL.itemProperty.spell" : "Spell",
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"BOL.itemProperty.armor" : "Armor",
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"BOL.itemProperty.consumable" : "Consumable",
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"BOL.itemProperty.bow" : "Bow",
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"BOL.itemProperty.crossbow" : "Crossbow",
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"BOL.itemProperty.throwing" : "Throwing",
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"BOL.itemProperty.activable" : "Activable",
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"BOL.itemProperty.powder" : "Powder",
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"BOL.itemProperty.attackAttribute" : "Attack (Attribute)",
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"BOL.itemProperty.attackAptitude" : "Attack (Aptitude)",
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"BOL.itemProperty.attackModifiers" : "Attack (Modifiers)",
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"BOL.itemProperty.attackReroll1" : "Attack (Reroll 1's)",
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"BOL.itemProperty.damage" : "Damage (Dmg)",
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"BOL.itemProperty.damageModifiers" : "Damage (Modifiers)",
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"BOL.itemProperty.damageAttribute" : "Damage (Attribute)",
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"BOL.itemProperty.damageSpecial" : "Damage (Special)",
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"BOL.itemProperty.damageReroll1" : "Reroll 1's",
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"BOL.itemProperty.range" : "Range (in m)",
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"BOL.itemProperty.soakFormula": "Soak (Formula)",
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"BOL.itemProperty.soakModifiers": "Soak (Modifiers)",
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"BOL.itemProperty.soakValue": "Soak (Default Value)",
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"BOL.itemProperty.armorQuality": "Armor Quality",
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"BOL.itemProperty.blockingMalus" : "Blocking Modifier",
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"BOL.itemProperty.blockingAttacksBlocked" : "Attacks blocked",
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"BOL.itemProperty.blocking1Attack" : "Block 1 attack",
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"BOL.itemProperty.blockingAllAttacks" : "Block all attacks",
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"BOL.itemProperty.slot" : "Slot",
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"BOL.itemProperty.reload": "Reload (Actions)",
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"BOL.itemProperty.weaponSize" : "Weapon Size",
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"BOL.itemProperty.difficulty": "Difficulty",
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"BOL.itemProperty.natural": "Natural weapon",
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"BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)",
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"BOL.itemStat.quantity": "Quantity",
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"BOL.itemStat.weight": "Weight",
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"BOL.itemStat.price": "Price",
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"BOL.itemStat.range": "Range",
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"BOL.itemStat.damage": "Damage",
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"BOL.itemStat.reload": "Reload (Actions)",
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"BOL.itemStat.soak": "Soak",
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"BOL.itemStat.blocking": "Blocking",
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"BOL.itemStat.modifiers": "Modifiers",
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"BOL.weaponSize.unarmed" : "Unarmed",
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"BOL.weaponSize.improvised" : "Improvised",
|
|
"BOL.weaponSize.light" : "Light",
|
|
"BOL.weaponSize.medium" : "Medium",
|
|
"BOL.weaponSize.heavy" : "heavy",
|
|
|
|
"BOL.itemModifiers.init": "Modifier (Initiative)",
|
|
"BOL.itemModifiers.social": "Modifier (Social)",
|
|
"BOL.itemModifiers.agility": "Modifier (Agility)",
|
|
"BOL.itemModifiers.powercost": "Modifier (Additional Cost in PP)",
|
|
|
|
"BOL.itemBlocking.malus": "Modifier",
|
|
"BOL.itemBlocking.nbAttacksPerRound": "Agility",
|
|
|
|
"BOL.soakFormula.none" : "-",
|
|
"BOL.soakFormula.light" : "Light (Cancels d6-3 damage)",
|
|
"BOL.soakFormula.medium" : "Medium (Cancels d6-2 damage)",
|
|
"BOL.soakFormula.heavy" : "Heavy (Cancels d6-1 damage)",
|
|
|
|
"BOL.armorQuality.none" : "-",
|
|
"BOL.armorQuality.light" : "Light",
|
|
"BOL.armorQuality.lightQ" : "Light Quality",
|
|
"BOL.armorQuality.lightSup" : "Light Superior",
|
|
"BOL.armorQuality.lightLeg" : "Light Legendary",
|
|
"BOL.armorQuality.medium" : "Medium",
|
|
"BOL.armorQuality.mediumQ" : "Medium Quality",
|
|
"BOL.armorQuality.mediumSup" : "Medium Superior",
|
|
"BOL.armorQuality.mediumLeg" : "Medium Legendary",
|
|
"BOL.armorQuality.heavy" : "Heavy",
|
|
"BOL.armorQuality.heavyQ" : "Heavy Quality",
|
|
"BOL.armorQuality.heavySup" : "Heavy Superior",
|
|
"BOL.armorQuality.heavyLeg" : "Heavy Legendary",
|
|
|
|
"BOL.equipmentSlots.none" : "-",
|
|
"BOL.equipmentSlots.head" : "Head",
|
|
"BOL.equipmentSlots.neck" : "Neck",
|
|
"BOL.equipmentSlots.shoulders" : "Shoulders",
|
|
"BOL.equipmentSlots.body" : "Body",
|
|
"BOL.equipmentSlots.rhand" : "Right hand",
|
|
"BOL.equipmentSlots.lhand" : "Left hand",
|
|
"BOL.equipmentSlots.2hands" : "2 hands",
|
|
"BOL.equipmentSlots.rarm" : "Right arm",
|
|
"BOL.equipmentSlots.larm" : "Left arm",
|
|
"BOL.equipmentSlots.chest" : "Chest",
|
|
"BOL.equipmentSlots.belt" : "Belt",
|
|
"BOL.equipmentSlots.legs" : "Legs",
|
|
"BOL.equipmentSlots.feet" : "Feet",
|
|
"BOL.equipmentSlots.finder" : "Finger",
|
|
"BOL.equipmentSlots.ear" : "Ear",
|
|
|
|
"BOL.vehicleCategory.mount" : "Ground Mount",
|
|
"BOL.vehicleCategory.flying" : "Flying Mount",
|
|
"BOL.vehicleCategory.boat" : "Boat",
|
|
"BOL.vehicleCategory.other" : "Other",
|
|
|
|
|
|
"BOL.range.PointBlank": "Point Blank",
|
|
"BOL.range.Short": "Short",
|
|
"BOL.range.Medium": "Medium",
|
|
"BOL.range.Long": "Long",
|
|
"BOL.range.VeryLong": "Very Long",
|
|
"BOL.range.Extreme": "Extreme",
|
|
"BOL.range.Maximum": "Maximum",
|
|
|
|
"BOL.notification.MacroMultipleTokensSelected": "You have selected several tokens!",
|
|
"BOL.notification.MacroNoActorAvailable": "No actor could be targeted!",
|
|
"BOL.notification.MacroNoTokenSelected": "You must select a token!",
|
|
|
|
"BOL.size.tiny": "Tiny",
|
|
"BOL.size.verysmall": "Very Small",
|
|
"BOL.size.small" : "Small",
|
|
"BOL.size.medium" : "Medium",
|
|
"BOL.size.large" : "Large",
|
|
"BOL.size.verylarge": "Very Large",
|
|
"BOL.size.huge" :"Huge",
|
|
"BOL.size.massive" : "Massive",
|
|
"BOL.size.enormous": "Enormous",
|
|
"BOL.size.gigantic": "Gigantic",
|
|
"BOL.size.immense": "Immense",
|
|
"BOL.size.colossal": "Colossal",
|
|
|
|
"BOL.chat.fightactive": "{name} activates the fight option {foName} for this round !",
|
|
"BOL.chat.fightunactive": "{name} deactivates the fight option {foName} for this round !",
|
|
"BOL.chat.isdead": "{name} is dead !",
|
|
"BOL.chat.epitaph": "Keep his name and memory in honor !",
|
|
"BOL.chat.vitalityzero": "Lifeblood of {name} is now {hp} : he is going to fall unconscious !",
|
|
"BOL.chat.vitalityheroism": "You can spent 1 Hero Point to raise up for 1 round.",
|
|
"BOL.chat.vitalityheroismhint": "In this case, your lifeblood raises up to its maximum divided by 2.",
|
|
"BOL.chat.vitalitydying": "Lifeblood of {name} is now {hp} ! He is dying ...",
|
|
"BOL.chat.vitalitydyingheroism": "You can spent 1 Hero Point to Defy Death.",
|
|
"BOL.chat.alchemytitle": "Alchemy recipe : {name}",
|
|
"BOL.chat.alchemypoints": "Craft Points cost : {pcCostCurrent}",
|
|
"BOL.chat.alchemysuccess": "The alchemy recipe is a success !<br>Create the relevant item/effect in your Inventory.<br>Stage counter has been resetted.",
|
|
"BOL.chat.alchemyfailure": "The alchemy recipe has failed !<br>Stage counter has been resetted.",
|
|
"BOL.chat.rolldamage": "Roll for damages",
|
|
"BOL.chat.rolldamage6": "Roll for damages +6",
|
|
"BOL.chat.rolldamage12": "Roll for damages +12 (1 HP)",
|
|
"BOL.chat.damageresult": "Damages of {name} : {total}",
|
|
"BOL.chat.damagetarget": "Target : {target}",
|
|
"BOL.chat.applydamagetotarget": "Apply damages to the target",
|
|
"BOL.chat.fightoption": "Combat options",
|
|
"BOL.chat.reroll": "Reroll (1 HP)",
|
|
"BOL.chat.heroicreminder": "In addition of the actions below, you can : <ul><li>Carnage : Do a second free attack on the same opponent</li><li>Precise : 1 Malus Die on your opponent on a chosen location</li><li>Disarm</li><li>Rabble Massacre</li><li>Prone : Push your opponent on the ground (max +1 size)</li></ul>If you spent 1 Hero Point in addition, all these effects can be doubled.",
|
|
"BOL.chat.toheroic": "Convert to Mighty success (1 HP)",
|
|
"BOL.chat.tolegend": "Convert to Legendary succes (1 HP)",
|
|
"BOL.chat.hurttitle": "{name} is going to receive {damageTotal} damages !",
|
|
"BOL.chat.armordefault": "This attack is bypassing armor : armor is not used to reduce damages !",
|
|
"BOL.chat.witharmor": "Hit with armor",
|
|
"BOL.chat.withoutarmor": "Hit without armor",
|
|
"BOL.chat.shakeoff": "Shake off Wounds (1 HP)",
|
|
"BOL.chat.splinteredshield": "Splintered Shield/Sword {name} (1 HP)",
|
|
"BOL.chat.damagesummary": "Damages received by {name}",
|
|
"BOL.chat.protectvalue": "Armor protect",
|
|
"BOL.chat.noprotectvalue": "No armor !",
|
|
"BOL.chat.heroreducedamage": "One Hero Point has been spent, for reducing damges by {total}.",
|
|
"BOL.chat.herosplintered": "No damages received, thanks to splintered shield/sword with {weaponHero.name}. The weapon/shield has been destroyed ! One HP point has been spent also.",
|
|
"BOL.chat.finaldamage": "Final Damage : {finalDamage} damages !",
|
|
"BOL.chat.spell": "Spell",
|
|
"BOL.chat.spellcost": "Power Points cost",
|
|
"BOL.chat.spellremaining": "Remaining Power Points",
|
|
"BOL.chat.nodamagesummary": "No damage ....",
|
|
"BOL.chat.damageresume": "{name} as taken wounds ...",
|
|
"BOL.chat.fumblemessage": "If you accept the consequences of a fumble (GM choice), you can get 1 additionnal Hero Point.",
|
|
"BOL.chat.rangeinfo": "Range/Throw of {attackerName} to {defenderName}",
|
|
"BOL.chat.rangeweaponinfo": "Weapon : {weaponName} - Base range {weaponRange}",
|
|
"BOL.chat.rangeout": "Modifier : Out of range",
|
|
"BOL.chat.range0": "Modifier : Point blank (+1)",
|
|
"BOL.chat.range1": "Modifier : Short Range (0)",
|
|
"BOL.chat.range2": "Modifier : Middle Range (-1)",
|
|
"BOL.chat.range3": "Modifier : Long Range (-2)",
|
|
"BOL.chat.range4": "Modifier : Very Long Range (-4)",
|
|
"BOL.chat.range5": "Modifier : Extrem Range (-6)",
|
|
"BOL.chat.range6": "Modifier : Max Range (-8)",
|
|
"BOL.chat.rangeprefix": "Evaluated distance : ",
|
|
"BOL.chat.rangevisible": "Line of sight is cleared between tokens.",
|
|
"BOL.chat.rangenotvisible": "Line of sight is blocked between tokens.",
|
|
"BOL.chat.rangetitle": "GM Information",
|
|
"BOL.chat.weaponreroll1": "As a reminder, this weapon re-roll 1 whend rolling for damage.",
|
|
"BOL.chat.rollbougette": "Budget roll",
|
|
"BOL.chat.bougettesuccess": "Your budget remains unchanged !",
|
|
"BOL.chat.bougettefailure": "You spent too much money, your budget is going down by one level...",
|
|
"BOL.chat.initiative": "Initiative rank (10 to 1)",
|
|
"BOL.chat.horoscope": "Horoscope",
|
|
"BOL.chat.horoscopepoints": "Cost : {points} Astrology Points",
|
|
"BOL.chat.horoscopeminorsuccess": "Your minor horoscope is a success : change the horoscope name in your sheet. You will benefit of 1 Bonus Die for the given situation.",
|
|
"BOL.chat.horoscopeminorfailure": "Your minor horoscope mineur isa failure : change the horoscope name in your sheet. Vous will suffer 1 Malus Die for the given situation.",
|
|
"BOL.chat.horoscopemajorsuccess": "Your major horoscope is a success : {horoscopeName} gets 1 new Hero Point for this adventure. This point has been automatically added.",
|
|
"BOL.chat.horoscopemajorfailure": "Your major horoscope is a failure : {horoscopeName} looses 1 Hero Point for this adventure. This point has been automatically substracted.",
|
|
"BOL.chat.horoscopemajorgroupsuccess": "Your major group horoscope majeur is a success. Your and your party gets {careerBonus} Bonus Dice during this adventure.",
|
|
"BOL.chat.horoscopemajorgroupfailure": "Your major group horoscope is a failure. You and your party suffers {careerBonus} Malus Dice durig this adventure.",
|
|
"BOL.chat.usedhoroscope": "Horoscope has been used",
|
|
"BOL.chat.horoscopedeleted": "The Horoscopes used are deleted automatically.",
|
|
"BOL.chat.criticaloptions": "Critical success !! You can (select 1 option) :",
|
|
"BOL.chat.criticalcarnage": "Dual attack : you gain 1 free attack. This second attack can't benefit from a Hero/Villain Point.",
|
|
"BOL.chat.criticalplus6": "Devastating : damage +6 aux dommages (cf button below).",
|
|
"BOL.chat.criticalprecise": "Precise : You hit to harm your opponent. Describe what your are doing, and if the GM agree, your opponent will suffer 1 Malus Die for the relevant actions.",
|
|
"BOL.chat.criticalunarm": "Disarm : Si your opponnent has a weapon in hand, you disarm him.",
|
|
"BOL.chat.criticalrabble": "Rabble Massacre : If you fight against rabble, damages results indicate the amount of rabble you kill.",
|
|
"BOL.chat.criticalpush": "Prone : If the size allow it, you push your opponent on the ground. He suffer 1 Malus Die for all his actions during the next round.",
|
|
"BOL.chat.criticalup": "Transform to Legendary : If you spent 1 Hero Point/Villain, you can transform this Heroic success into a Legendary success.You can the choose 2 options in this list above.",
|
|
"BOL.chat.criticalinfo": "This is a Legendary or Heroic succes ! Choose your options and effects !",
|
|
"BOL.chat.criticalbuttonjournal": "Legendary/Heroic Success",
|
|
|
|
"BOL.dialog.soeasy": "So easy (+4)",
|
|
"BOL.dialog.veryeasy": "Very easy (+2)",
|
|
"BOL.dialog.easy": "Easy (+1)",
|
|
"BOL.dialog.moderate": "Moderate (0)",
|
|
"BOL.dialog.hard": "Hard (-1)",
|
|
"BOL.dialog.tough": "Tough (-2)",
|
|
"BOL.dialog.demanding": "Demanding (-4)",
|
|
"BOL.dialog.formidable": "Formidable (-6)",
|
|
"BOL.dialog.heroic": "Heroic (-8)",
|
|
"BOL.dialog.mythic": "Mythic (-10)",
|
|
"BOL.dialog.divine": "Divine (-12)",
|
|
|
|
"BOL.dialog.pointblank": "Point blank (+1)",
|
|
"BOL.dialog.close": "Close (0)",
|
|
"BOL.dialog.medium": "Medium (-1))",
|
|
"BOL.dialog.long": "Long (-2)",
|
|
"BOL.dialog.distant": "Distant (-4)",
|
|
"BOL.dialog.extreme": "Extreme (-6)",
|
|
"BOL.dialog.utmost": "Utmost (-8)",
|
|
|
|
"BOL.ui.name": "Name",
|
|
"BOL.ui.xp": "Experience",
|
|
"BOL.ui.xpspent": "Spent",
|
|
"BOL.ui.xptotal": "Total",
|
|
"BOL.ui.biosize": "Size",
|
|
"BOL.ui.bioweight": "Weight",
|
|
"BOL.ui.bioage": "Age",
|
|
"BOL.ui.biohair": "Hair",
|
|
"BOL.ui.bioeyes": "Eyes",
|
|
"BOL.ui.biosigns": "Signs",
|
|
"BOL.ui.biodescription": "Description",
|
|
"BOL.ui.bionotes": "Notes",
|
|
|
|
"BOL.chat.welcome1": "Welcome to Barbarians of Lemuria (Ludospherik version)",
|
|
"BOL.chat.welcome2": "Books are necessary to play, and ca be found here : http://www.ludospherik.fr/content/14-barbarians-of-lemuria",
|
|
"BOL.chat.welcome3": "The integrated maps are authorized by Guillaume Tavernier and Ludospherik. Thanks to them !.",
|
|
"BOL.chat.welcome4": "All support for this system is available on this Discord server : https://discord.gg/pPSDNJk",
|
|
"BOL.chat.welcome5": "Good game in Lemuria !",
|
|
"BOL.chat.welcome6": "",
|
|
|
|
"BOL.settings.rollArmor": "Roll for armor",
|
|
"BOL.settings.rollArmorTooltip": "Roll for armor value, fixed value if unchecked",
|
|
"BOL.settings.useBougette": "Use Bougette (fan-made French rule)",
|
|
"BOL.settings.useBougetteTooltip": "Use the Bougette value, as described in Annales Lemurienne from LeRatierBretonnien (https://www.lahiette.com/leratierbretonnien/)",
|
|
"BOL.settings.removeDead": "Automatically remove dead NPCs by end of the round",
|
|
"BOL.settings.removeDeadTooltip": "Remove NPCs Automatically when HP are 0 or less, at the end of each round",
|
|
"BOL.settings.diceFormula": "Dice Formula",
|
|
"BOL.settings.diceFormulaTooltip": "Main dice formula (2d6 per default)",
|
|
"BOL.settings.diceSuccessValue" : "Success value",
|
|
"BOL.settings.diceSuccessValueTooltip": "Value of the success threshold (9 per default for 2d6)",
|
|
"BOL.settings.diceCriticalValue" : "Critical success value",
|
|
"BOL.settings.diceCriticalValueTooltip": "Minimum value for critical success (12 per default for 2d6)",
|
|
"BOL.settings.diceCriticalFailure" : "Critical failure value",
|
|
"BOL.settings.diceCriticalFailureTooltip": "Maximum value for critical failure (2 per default for 2d6)",
|
|
"BOL.settings.defaultLogoActorSheetPath" : "Path for Actor sheet logo",
|
|
"BOL.settings.defaultLogoPathActorSheetTooltip": "Path of the Actor sheet logo (346 x 200, default : /systems/bol/ui/logo.webp)",
|
|
"BOL.settings.defaultLogoTopLeftPath" : "Path for main top left logo",
|
|
"BOL.settings.defaultLogoTopLeftPathTooltip": "Path of the logo in the top left window (718 x 416, default : /systems/bol/ui/logo2.webp)"
|
|
} |