236 lines
8.8 KiB
JavaScript
236 lines
8.8 KiB
JavaScript
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.frostgraveActorSheet = void 0;
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function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
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function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }
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function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }
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function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
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function _get(target, property, receiver) { if (typeof Reflect !== "undefined" && Reflect.get) { _get = Reflect.get; } else { _get = function _get(target, property, receiver) { var base = _superPropBase(target, property); if (!base) return; var desc = Object.getOwnPropertyDescriptor(base, property); if (desc.get) { return desc.get.call(receiver); } return desc.value; }; } return _get(target, property, receiver || target); }
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function _superPropBase(object, property) { while (!Object.prototype.hasOwnProperty.call(object, property)) { object = _getPrototypeOf(object); if (object === null) break; } return object; }
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function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
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function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }
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function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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var frostgraveActorSheet =
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/*#__PURE__*/
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function (_ActorSheet) {
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_inherits(frostgraveActorSheet, _ActorSheet);
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function frostgraveActorSheet() {
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_classCallCheck(this, frostgraveActorSheet);
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return _possibleConstructorReturn(this, _getPrototypeOf(frostgraveActorSheet).apply(this, arguments));
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}
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_createClass(frostgraveActorSheet, [{
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key: "getData",
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/* -------------------------------------------- */
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/** @override */
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value: function getData() {
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var data = _get(_getPrototypeOf(frostgraveActorSheet.prototype), "getData", this).call(this);
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data.dtypes = ["String", "Number", "Boolean"]; //for (let attr of Object.values(data.data.attributes)) {
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// attr.isCheckbox = attr.dtype === "Boolean";
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// }
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// Prepare items.
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if (this.actor.data.type == "character") {
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this._prepareCharacterItems(data);
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}
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return data;
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}
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/** @override */
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}, {
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key: "activateListeners",
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value: function activateListeners(html) {
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var _this = this;
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_get(_getPrototypeOf(frostgraveActorSheet.prototype), "activateListeners", this).call(this, html); // Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return; // Add Inventory Item
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html.find(".item-create").click(this._onItemCreate.bind(this)); // Edit Inventory Item
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html.find(".item-edit").click(function (ev) {
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var card = $(ev.currentTarget).parents(".item-card");
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var item = _this.actor.getOwnedItem(card.data("item-id"));
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item.sheet.render(true);
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}); // Delete Inventory Item
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html.find(".item-delete").click(function (ev) {
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var card = $(ev.currentTarget).parents(".item-card");
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_this.actor.deleteOwnedItem(card.data("item-id"));
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}); // Rollable abilities.
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html.find(".rollable").click(this._onRoll.bind(this));
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}
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/* -------------------------------------------- */
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/**
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* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
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* @param {Event} event The originating click event
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* @private
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*/
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}, {
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key: "_onItemCreate",
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value: function _onItemCreate(event) {
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event.preventDefault();
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var header = event.currentTarget; // Get the type of item to create.
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var type = header.dataset.type; // Grab any data associated with this control.
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var data = duplicate(header.dataset); // Initialize a default name.
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var name = "New ".concat(type.capitalize()); // Prepare the item object.
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var itemData = {
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name: name,
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type: type,
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data: data
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}; // Remove the type from the dataset since it's in the itemData.type prop.
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delete itemData.data["type"]; // Finally, create the item!
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return this.actor.createOwnedItem(itemData);
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}
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/**
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* Handle clickable rolls.
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* @param {Event} event The originating click event
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* @private
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*/
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}, {
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key: "_onRoll",
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value: function _onRoll(event) {
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event.preventDefault();
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var element = event.currentTarget;
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var dataset = element.dataset;
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if (dataset.roll) {
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var roll = new Roll(dataset.roll, this.actor.data.data);
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var damage = parseInt(roll.roll().total) + parseInt(dataset.bonus);
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var rollflavor = "".concat(dataset.label, " Roll: ") + roll.total;
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if (dataset.label == "Combat" || dataset.label == "Shooting") {
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var damageflavor = "<br>Damage: " + damage;
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rollflavor = rollflavor + damageflavor;
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}
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roll.toMessage({
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speaker: ChatMessage.getSpeaker({
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actor: this.actor
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}),
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flavor: rollflavor
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});
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}
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}
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/**
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* Organize and classify Items for Character sheets.
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*
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* @param {Object} actorData The actor to prepare.
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*
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* @return {undefined}
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*/
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}, {
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key: "_prepareCharacterItems",
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value: function _prepareCharacterItems(sheetData) {
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var actorData = sheetData.actor; // Initialize containers.
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var gear = [];
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var features = [];
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var spells = []; // Iterate through items, allocating to containers
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// let totalWeight = 0;
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var _iteratorNormalCompletion = true;
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var _didIteratorError = false;
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var _iteratorError = undefined;
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try {
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for (var _iterator = sheetData.items[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
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var i = _step.value;
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var item = i.data;
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i.img = i.img || DEFAULT_TOKEN; // Append to gear.
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if (i.type === "item") {
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gear.push(i);
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} // Append to features.
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else if (i.type === "feature") {
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features.push(i);
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} // Append to spells.
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else if (i.type === "spell") {
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spells.push(i);
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}
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} // Assign and return
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} catch (err) {
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_didIteratorError = true;
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_iteratorError = err;
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} finally {
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try {
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if (!_iteratorNormalCompletion && _iterator["return"] != null) {
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_iterator["return"]();
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}
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} finally {
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if (_didIteratorError) {
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throw _iteratorError;
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}
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}
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}
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actorData.gear = gear;
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actorData.features = features;
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actorData.spells = spells;
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}
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}], [{
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key: "defaultOptions",
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/** @override */
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get: function get() {
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return mergeObject(_get(_getPrototypeOf(frostgraveActorSheet), "defaultOptions", this), {
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classes: ["frostgrave", "sheet", "actor"],
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template: "systems/frostgrave/templates/actor/actor-sheet.html",
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width: 600,
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height: 650,
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tabs: [{
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navSelector: ".sheet-tabs",
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contentSelector: ".sheet-body",
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initial: "items"
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}]
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});
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}
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}]);
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return frostgraveActorSheet;
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}(ActorSheet);
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exports.frostgraveActorSheet = frostgraveActorSheet;
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