foundryvtt-frostgrave/module/actor/actor.js

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import { FrostgraveUtility } from "../frostgrave-utility.js";
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/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class frostgraveActor extends Actor {
/**
* Augment the basic actor data with additional dynamic data.
*/
prepareData() {
super.prepareData();
const actorData = this.data;
const data = actorData.data;
const flags = actorData.flags;
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (actorData.type === 'character') this._prepareCharacterData(actorData);
}
/**
* Prepare Character type specific data
*/
_prepareCharacterData(actorData) {
const data = actorData.data;
// Make modifications to data here. For example:
data.exptotal = data.expscenario + data.expbanked;
}
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async attackWeapon( weapon ) {
let target = FrostgraveUtility.getTarget();
if ( target == undefined) {
ui.notifications.warn(game.i18n.localize("FROSTGRAVE.SelectTargetNeeded"));
return;
}
let stat
if ( FrostgraveUtility.isRanged( weapon.data.data.subcategory)) {
stat = this.data.data.stats.shoot;
console.log("TIR");
} else {
stat = this.data.data.stats.fight;
console.log("CC");
}
let roll = new Roll("1d20+"+stat.actual);
let score = roll.evaluate( {async:false}).total;
await FrostgraveUtility.showDiceSoNice(roll);
roll.toMessage();
}
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}