2021-05-28 18:16:02 +02:00
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/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class frostgraveItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["foundryvtt-frostgrave", "sheet", "item"],
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2021-05-28 18:16:02 +02:00
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width: 450,
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height: 500,
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tabs: [{
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navSelector: ".sheet-tabs",
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contentSelector: ".sheet-body",
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initial: "attributes",
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}, ],
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});
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}
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/** @override */
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get template() {
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const path = "systems/foundryvtt-frostgrave/templates/item";
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// Return a single sheet for all item types.
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// return `${path}/item-sheet.html`;
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// Alternatively, you could use the following return statement to do a
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// unique item sheet by type, like `weapon-sheet.html`.
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return `${path}/item-${this.item.data.type}-sheet.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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getData() {
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const data = super.getData();
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2021-05-29 23:20:50 +02:00
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let formData = duplicate(data.data)
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console.log("ITEM", formData);
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return formData;
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2021-05-28 18:16:02 +02:00
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Roll handlers, click handlers, etc. would go here.
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}
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}
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