Fix stuff
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c4b8f30188
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@ -110,7 +110,7 @@ export class frostgraveActorSheet extends ActorSheet {
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if (dataset.roll) {
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let roll = new Roll(dataset.roll, this.actor.data.data );
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let damage = parseInt(roll.roll().total) + parseInt(dataset.bonus);
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let damage = parseInt(roll.evaluate( {async: false} ).total) + parseInt(dataset.bonus);
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let rollflavor = `${dataset.label} Roll: ` + roll.total;
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if (dataset.label == "Combat" || dataset.label == "Shooting") {
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@ -151,7 +151,7 @@ export class frostgraveActorSheet extends ActorSheet {
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let roll = new Roll(`1d20+` + empowerment);
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//let roll = new Roll(`(1d20+` + empowerment + `)ms>=` + difficulty);
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roll.roll();
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roll.evaluate( { async: false});
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let rollresult = difficulty - roll.total;
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@ -1,7 +1,7 @@
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<div class="tab gear container is-fluid" data-group="primary" data-tab="items">
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{{#each gear as |item id|}}
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<div class="box item-card my-2 py-2" data-item-id="{{item._id}}">
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<div class="box item-card my-2 py-2" data-item-id="{{item.id}}">
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<div class="media">
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<div class="media-left">
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<figure class="image is-square">
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@ -20,7 +20,7 @@
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{{#each spells as |item id|}}
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<div class="box item-card my-2 py-2" data-item-id="{{item._id}}">
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<div class="box item-card my-2 py-2" data-item-id="{{item.id}}">
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<div class="media">
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<div class="media-left">
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<figure class="image is-square">
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