/** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class frostgraveItemSheet extends ItemSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["foundryvtt-frostgrave", "sheet", "item"], width: 450, height: 500, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "attributes", }, ], }); } /** @override */ get template() { const path = "systems/foundryvtt-frostgrave/templates/item"; // Return a single sheet for all item types. // return `${path}/item-sheet.html`; // Alternatively, you could use the following return statement to do a // unique item sheet by type, like `weapon-sheet.html`. return `${path}/item-${this.item.data.type}-sheet.html`; } /* -------------------------------------------- */ /** @override */ getData() { const data = super.getData(); let formData = duplicate(data.data) console.log("ITEM", formData); return formData; } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Roll handlers, click handlers, etc. would go here. } }