/* -------------------------------------------- */ export class FrostgraveUtility { static isRanged( subcategory ) { if (subcategory == 'Bow' || subcategory == 'Crossbow') return true; return false; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode = undefined) { if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = ChatUtility.getUsers(user => user.isGM); break; case "roll": //everybody whisper = ChatUtility.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } }