241 lines
7.3 KiB
JavaScript
241 lines
7.3 KiB
JavaScript
/**
|
|
* Extend the basic ActorSheet with some very simple modifications
|
|
* @extends {ActorSheet}
|
|
*/
|
|
export class frostgraveActorSheet extends ActorSheet {
|
|
/** @override */
|
|
static get defaultOptions() {
|
|
return mergeObject(super.defaultOptions, {
|
|
classes: ["frostgrave", "sheet", "actor"],
|
|
template: "systems/foundryvtt-frostgrave/templates/actor/actor-sheet.html",
|
|
width: 650,
|
|
height: 650,
|
|
tabs: [{
|
|
navSelector: ".sheet-tabs",
|
|
contentSelector: ".sheet-body",
|
|
initial: "items",
|
|
}, ],
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/** @override */
|
|
getData() {
|
|
const data = super.getData();
|
|
let formData = {
|
|
data: data.data,
|
|
actor: this.actor,
|
|
dtypes: ["String", "Number", "Boolean"]
|
|
}
|
|
|
|
//for (let attr of Object.values(data.data.attributes)) {
|
|
// attr.isCheckbox = attr.dtype === "Boolean";
|
|
// }
|
|
|
|
// Prepare items.
|
|
if (this.actor.data.type == "character") {
|
|
this._prepareCharacterItems(formData);
|
|
}
|
|
|
|
console.log("FORMDATA", formData);
|
|
return formData;
|
|
}
|
|
|
|
/** @override */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
|
|
// Everything below here is only needed if the sheet is editable
|
|
if (!this.options.editable) return;
|
|
|
|
// Add Inventory Item
|
|
html.find(".item-create").click(this._onItemCreate.bind(this));
|
|
|
|
// Edit Inventory Item
|
|
html.find(".item-edit").click((ev) => {
|
|
const card = $(ev.currentTarget).parents(".item-card");
|
|
const item = this.actor.items.get(card.data("item-id"));
|
|
item.sheet.render(true);
|
|
});
|
|
|
|
html.find(".weapon-attack a").click((ev) => {
|
|
const card = $(ev.currentTarget).parents(".item-card");
|
|
const item = this.actor.items.get(card.data("item-id"));
|
|
console.log("ACTOR: ", this.actor);
|
|
this.actor.attackWeapon(item);
|
|
});
|
|
|
|
// Delete Inventory Item
|
|
html.find(".item-delete").click((ev) => {
|
|
const card = $(ev.currentTarget).parents(".item-card");
|
|
this.actor.deleteOwnedItem(card.data("item-id"));
|
|
});
|
|
|
|
// Rollable abilities.
|
|
html.find(".rollable").click(this._onRoll.bind(this));
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/**
|
|
* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
|
|
* @param {Event} event The originating click event
|
|
* @private
|
|
*/
|
|
_onItemCreate(event) {
|
|
event.preventDefault();
|
|
const header = event.currentTarget;
|
|
// Get the type of item to create.
|
|
const type = header.dataset.type;
|
|
// Grab any data associated with this control.
|
|
const data = duplicate(header.dataset);
|
|
// Initialize a default name.
|
|
const name = `New ${type.capitalize()}`;
|
|
// Prepare the item object.
|
|
const itemData = {
|
|
name: name,
|
|
type: type,
|
|
data: data,
|
|
};
|
|
// Remove the type from the dataset since it's in the itemData.type prop.
|
|
delete itemData.data["type"];
|
|
|
|
// Finally, create the item!
|
|
return this.actor.createOwnedItem(itemData);
|
|
}
|
|
|
|
/**
|
|
* Handle clickable rolls.
|
|
* @param {Event} event The originating click event
|
|
* @private
|
|
*/
|
|
_onRoll(event) {
|
|
event.preventDefault();
|
|
const element = event.currentTarget;
|
|
const dataset = element.dataset;
|
|
|
|
if (dataset.roll) {
|
|
let roll = new Roll(dataset.roll, this.actor.data.data );
|
|
let damage = parseInt(roll.evaluate( {async: false} ).total) + parseInt(dataset.bonus);
|
|
let rollflavor = `${dataset.label} Roll: ` + roll.total;
|
|
|
|
if (dataset.label == "Combat" || dataset.label == "Shooting") {
|
|
let damageflavor = `<br>Damage: ` + damage;
|
|
rollflavor = rollflavor + damageflavor;
|
|
}
|
|
|
|
roll.toMessage({
|
|
speaker: ChatMessage.getSpeaker({
|
|
actor: this.actor
|
|
}),
|
|
flavor: rollflavor,
|
|
});
|
|
}
|
|
|
|
if (dataset.spell) {
|
|
|
|
let alignment = dataset.alignment;
|
|
let empowerment = this.actor.data.data.empowerment;
|
|
|
|
|
|
|
|
let alignmentmod;
|
|
let selfdamage;
|
|
let castresult;
|
|
|
|
if (alignment == "Native") {
|
|
alignmentmod = 0;
|
|
} else if (alignment == "Aligned") {
|
|
alignmentmod = 2;
|
|
} else if (alignment == "Neutral") {
|
|
alignmentmod = 4;
|
|
} else {
|
|
alignmentmod = 6;
|
|
};
|
|
|
|
let difficulty = dataset.bcn - dataset.improved + alignmentmod;
|
|
let roll = new Roll(`1d20+` + empowerment);
|
|
//let roll = new Roll(`(1d20+` + empowerment + `)ms>=` + difficulty);
|
|
|
|
roll.evaluate( { async: false});
|
|
|
|
let rollresult = difficulty - roll.total;
|
|
|
|
if (rollresult >= 20) {
|
|
selfdamage = 5;
|
|
} else if (rollresult >= 10) {
|
|
selfdamage = 2;
|
|
} else if (rollresult >= 5) {
|
|
selfdamage = 1;
|
|
} else {
|
|
selfdamage = 0;
|
|
};
|
|
|
|
|
|
|
|
selfdamage = selfdamage + empowerment;
|
|
|
|
if (rollresult <= 0) {
|
|
castresult = '<strong style="color: green; font-size: 18px;">SUCCESS</strong>';
|
|
} else {
|
|
castresult = '<strong style="color: red; font-size: 18px;">FAILURE</strong>';
|
|
};
|
|
|
|
|
|
let rollflavor = `Casting <strong>${dataset.label}</strong> vs Difficulty <strong>` + difficulty + `</strong><br>` + castresult +
|
|
`<br>BCN: ${dataset.bcn} | Alignment: +` + alignmentmod + ` | Improved: -${dataset.improved}
|
|
<br>Empowerment: ` + empowerment + ` | Self Damage: ` + selfdamage;
|
|
|
|
|
|
roll.toMessage({
|
|
speaker: ChatMessage.getSpeaker({
|
|
actor: this.actor
|
|
}),
|
|
flavor: rollflavor,
|
|
});
|
|
}
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
* Organize and classify Items for Character sheets.
|
|
*
|
|
* @param {Object} actorData The actor to prepare.
|
|
*
|
|
* @return {undefined}
|
|
*/
|
|
_prepareCharacterItems(sheetData) {
|
|
const actorData = sheetData.actor;
|
|
|
|
// Initialize containers.
|
|
const gear = [];
|
|
const features = [];
|
|
const spells = [];
|
|
|
|
// Iterate through items, allocating to containers
|
|
// let totalWeight = 0;
|
|
for (let i of actorData.data.items) {
|
|
let item = i.data;
|
|
//i.img = i.img || DEFAULT_TOKEN;
|
|
// Append to gear.
|
|
if (i.type === "item") {
|
|
gear.push(i);
|
|
}
|
|
// Append to features.
|
|
else if (i.type === "feature") {
|
|
features.push(i);
|
|
}
|
|
// Append to spells.
|
|
else if (i.type === "spell") {
|
|
spells.push(i);
|
|
}
|
|
}
|
|
|
|
// Assign and return
|
|
sheetData.gear = gear;
|
|
sheetData.features = features;
|
|
sheetData.spells = spells;
|
|
}
|
|
} |