foundryvtt-reve-de-dragon/module/dialog-validation-encaissement.js

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import { HIDE_DICE, SHOW_DICE } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class DialogValidationEncaissement extends Dialog {
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static async validerEncaissement(actor, rollData, armure, onEncaisser) {
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor,
rollData: rollData,
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encaissement: encaissement
});
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
}
/* -------------------------------------------- */
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constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
// Common conf
let buttons = {
"valider": { label: "Valider", callback: html => this.onValider() },
"annuler": { label: "Annuler", callback: html => { } },
};
let dialogConf = {
title: "Validation d'encaissement",
content: html,
buttons: buttons,
default: "valider"
}
let dialogOptions = {
classes: ["rdd-roll-dialog"],
width: 350,
height: 290
}
// Select proper roll dialog template and stuff
super(dialogConf, dialogOptions);
this.actor = actor
this.rollData = rollData;
this.armure = armure;
this.encaissement = encaissement;
this.onEncaisser = onEncaisser;
this.forceDiceResult = {total: encaissement.roll.result };
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('input.encaissement-roll-result').keyup(async event => {
this.forceDiceResult.total = event.currentTarget.value;
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
this.html.find('label.encaissement-total').text(this.encaissement.total);
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
});
}
async onValider() {
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
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this.onEncaisser(this.encaissement)
}
}