foundryvtt-reve-de-dragon/module/rdd-bonus.js

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import { RdDCarac } from "./rdd-carac.js";
import { RdDPossession } from "./rdd-possession.js";
const conditionsTactiques = [
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
{ type: 'charge', descr: 'Charge', dmg: 2, attaque: 4, parade: -4, esquive: false },
{ type: 'feinte', descr: 'Feinte', dmg: 1, attaque: 1, parade: 0, esquive: true },
{ type: 'pret', descr: 'prêt', dmg: 0, attaque: 0, parade: 0, esquive: true },
{ type: 'demi', descr: 'Demi-surprise', dmg: 1, attaque: 0, parade: 0, esquive: true },
{ type: 'totale', descr: 'Surprise totale', dmg: 10, attaque: 6, parade: 0, esquive: true },
];
/* -------------------------------------------- */
export class RdDBonus {
/* -------------------------------------------- */
static find(condition) {
return conditionsTactiques.find(e => e.type == condition) || conditionsTactiques.find(e => e.type == 'pret');
}
/* -------------------------------------------- */
static isDefenseAttaqueFinesse(rollData) {
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if (rollData.isEmpoignade && rollData.rolled?.isPart) {
return true
}
if (RdDPossession.isDefensePossession(rollData)) {
return RdDPossession.isPossessionFinesse(rollData)
}
return rollData.attackerRoll?.particuliere == 'finesse';
}
/* -------------------------------------------- */
static dmg(rollData, actor, isEntiteIncarnee = false) {
const dmgArme = RdDBonus.dmgArme(rollData.arme)
let dmg = {
total: 0,
dmgArme: dmgArme,
penetration: RdDBonus._peneration(rollData),
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
}
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
return dmg;
}
/* -------------------------------------------- */
static description(condition) {
return RdDBonus.find(condition).descr;
}
/* -------------------------------------------- */
static dmgBonus(condition) {
return RdDBonus.find(condition).dmg;
}
/* -------------------------------------------- */
static bonusAttaque(condition) {
return RdDBonus.find(condition).attaque;
}
/* -------------------------------------------- */
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static _calculMortalite(rollData, isEntiteIncarnee) {
return isEntiteIncarnee ? "entiteincarnee"
: rollData.dmg?.mortalite
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?? rollData.arme?.system.mortalite
?? "mortel";
}
/* -------------------------------------------- */
static dmgArme(arme) {
if (arme) {
let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
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}
return 0;
}
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/* -------------------------------------------- */
static _peneration(rollData) {
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return parseInt(rollData.arme?.system.penetration ?? 0);
}
/* -------------------------------------------- */
static bonusDmg(actor, categorie, dmgArme) {
const dmgActor = actor.getBonusDegat()
if (categorie == undefined) {
return 0
}
switch (categorie) {
case "tir": return 0;
case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
}
return dmgActor;
}
/* -------------------------------------------- */
static _dmgParticuliere(rollData) {
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return rollData.particuliere == 'force' ? 5 : 0;
}
}