foundryvtt-reve-de-dragon/packs_src/animaux/creature_Brolute_rieuse_twCuK1GjVBTUFGXF.yml

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_id: twCuK1GjVBTUFGXF
name: Brolute rieuse
type: creature
img: systems/foundryvtt-reve-de-dragon/icons/creatures/brolute.svg
items:
- _id: shsUV8UpU18c0RJK
name: Course
type: competencecreature
sort: 100000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
effects: []
folder: null
system:
description: ''
descriptionmj: ''
carac_value: 13
niveau: 3
default_diffLibre: 0
categorie: ''
categorie_parade: ''
iscombat: false
isnaturelle: true
ispossession: false
dommages: 0
mortalite: mortel
isparade: false
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!twCuK1GjVBTUFGXF.shsUV8UpU18c0RJK'
- _id: 4GmpkphbsmQjvVVK
name: Escalade
type: competencecreature
sort: 300000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
effects: []
folder: null
system:
description: ''
descriptionmj: ''
carac_value: 15
niveau: 4
default_diffLibre: 0
categorie: ''
categorie_parade: ''
iscombat: false
isnaturelle: true
ispossession: false
dommages: 0
mortalite: mortel
isparade: false
ownership:
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_key: '!actors.items!twCuK1GjVBTUFGXF.4GmpkphbsmQjvVVK'
- _id: CYpxxf1uTa78NWR9
name: Esquive
type: competencecreature
sort: 400000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
effects: []
folder: null
system:
description: ''
descriptionmj: ''
carac_value: 13
niveau: 5
default_diffLibre: 0
categorie: ''
categorie_parade: ''
iscombat: false
isnaturelle: true
ispossession: false
dommages: 0
mortalite: mortel
isparade: false
ownership:
default: 0
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modifiedTime: null
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compendiumSource: null
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_key: '!actors.items!twCuK1GjVBTUFGXF.CYpxxf1uTa78NWR9'
- _id: BjqRrGtHtTzuNpZB
name: Griffes et Crocs
type: competencecreature
sort: 500000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
effects: []
folder: null
system:
description: ''
descriptionmj: ''
carac_value: 11
niveau: 2
default_diffLibre: 0
categorie: naturelle
categorie_parade: ''
iscombat: true
isnaturelle: true
ispossession: false
dommages: 1
mortalite: mortel
isparade: false
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 10.7.19
coreVersion: '12.331'
createdTime: null
modifiedTime: 1686700776442
lastModifiedBy: Hp9ImM4o9YRTSdfu
compendiumSource: null
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_key: '!actors.items!twCuK1GjVBTUFGXF.BjqRrGtHtTzuNpZB'
- _id: lzEdMrKXbOYrWG5S
name: Vigilance
type: competencecreature
sort: 600000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
effects: []
folder: null
system:
description: ''
descriptionmj: ''
carac_value: 14
niveau: 3
default_diffLibre: 0
categorie: ''
categorie_parade: ''
iscombat: false
isnaturelle: true
ispossession: false
dommages: 0
mortalite: mortel
isparade: false
ownership:
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_stats:
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coreVersion: '12.331'
createdTime: null
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compendiumSource: null
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_key: '!actors.items!twCuK1GjVBTUFGXF.lzEdMrKXbOYrWG5S'
- _id: plIWZXJT0XGKJ5ar
name: Saut
type: competencecreature
sort: 200000
flags:
core:
sourceId: Item.JZDgJ7ySiV84llkK
img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
effects: []
folder: null
system:
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descriptionmj: ''
carac_value: 13
niveau: 3
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categorie: ''
categorie_parade: ''
iscombat: false
isnaturelle: true
ispossession: false
dommages: 0
mortalite: mortel
isparade: false
ownership:
default: 0
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compendiumSource: Item.JZDgJ7ySiV84llkK
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_key: '!actors.items!twCuK1GjVBTUFGXF.plIWZXJT0XGKJ5ar'
effects: []
folder: null
sort: 100001
flags:
core:
sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.twCuK1GjVBTUFGXF
system:
carac:
taille:
type: number
value: '7'
label: Taille
xp: 0
derivee: false
constitution:
type: number
value: '12'
label: Constitution
xp: 0
derivee: false
force:
type: number
value: '11'
label: Force
xp: 0
derivee: false
perception:
type: number
value: '14'
label: Perception
xp: 0
derivee: false
volonte:
type: number
value: '8'
label: Volonté
xp: 0
derivee: false
reve:
type: number
value: '15'
label: Rêve
xp: 0
derivee: false
sante:
vie:
type: number
max: 10
value: 10
label: Vie
derivee: false
endurance:
type: number
max: 22
value: 22
label: Endurance
derivee: false
bonusPotion: 0
sonne:
value: false
round: -1
label: Sonné
attributs:
plusdom:
type: number
value: '+0'
label: +dom
derivee: true
vitesse:
type: string
value: 12/24
label: Vitesse
derivee: true
encombrement:
type: number
value: '0'
label: Encombrement
derivee: false
protection:
type: number
value: '0'
label: Protection
derivee: false
compteurs:
etat:
value: 0
label: Etat général
surenc:
value: 0
label: Sur-encombrement
description: >-
<h1>Manque</h1>
<p>Saut</p>
<h1>Description</h1>
<p>La brolute rieuse est un grand rat d&rsquo;allure anthropomorphe,
bip&egrave;de, vertical, faisant en moyenne 1m70 pour 45 kg. Dot&eacute;e du
pelage du rat, de sa longue queue nue et annel&eacute;e, elle se singularise
n&eacute;anmoins par un museau de castor et des yeux brid&eacute;s.</p>
<h1>M&oelig;urs</h1>
<p>La brolute rieuse vit de pr&eacute;f&eacute;rence &agrave;
l&rsquo;&eacute;cart des hommes et de la civilisation, mais sans habitat
sp&eacute;cifique. Elle se nourrit de fruits, de champignons et
d&rsquo;&oelig;ufs qu&rsquo;elle d&eacute;robe habilement aux oiseaux. Ce
qui la caract&eacute;rise essentiellement, c&rsquo;est que quand elle se
sent agress&eacute;e, elle a le pouvoir de cr&eacute;er une d&eacute;chirure
du r&ecirc;ve violette (d&eacute;chirure de d&eacute;part), dont elle est le
centre. Le r&ecirc;ve d&rsquo;arriv&eacute;e lui est toujours profitable,
lui permettant de se tirer d&rsquo;affaire. Elle doit son nom &agrave; ce
qu&rsquo;elle adore rire aux grimaces et autres clowneries qu&rsquo;on peut
lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui
communiquer empatiquement l&rsquo;image d&rsquo;un lieu o&ugrave; l&rsquo;on
voudrait aller, non un lieu sp&eacute;cifique, mais un type de paysage":
rivage marin, for&ecirc;t, agglom&eacute;ration urbaine, etc. Au moment
o&ugrave; elle est le plus en train de rire, il suffit alors de stresser la
brolute, et l&rsquo;on a une chance que la d&eacute;chirure
cr&eacute;&eacute;e m&egrave;ne au type d&rsquo;endroit souhait&eacute;.
Pour parvenir &agrave; la communication empathique, r&eacute;ussir EMPATHIE
&agrave; -5. La brolute rieuse se distingue de la brolute ordinaire, dite
brolute pointue, qui ne rit jamais et ne peut cr&eacute;er de
d&eacute;chirure. Celle-l&agrave; se contente de chercher &agrave; fuir en
cas d&rsquo;agression, ou attaque toutes griffes dehors si elle se sent
accul&eacute;e. Pour la distinguer (visuellement) de la rieuse,
r&eacute;ussir VUE/Zoologie &agrave; -5. Les caract&eacute;ristiques de
combat indiqu&eacute;es ne s&rsquo;appliquent qu&rsquo;&agrave; la
pointue.</p>
race: ''
notesmj: Notes du MJ
blessures:
legeres:
liste:
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
graves:
liste:
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
critiques:
liste:
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
ownership:
default: 0
jOzRscDxoXZWpGS6: 3
prototypeToken:
flags: {}
name: Brolute rieuse
displayName: 0
width: 1
height: 1
lockRotation: false
rotation: 0
actorLink: false
disposition: -1
displayBars: 0
bar1:
attribute: sante.vie
bar2:
attribute: sante.endurance
randomImg: false
alpha: 1
light:
dim: 0
bright: 0
angle: 360
color: null
alpha: 1
animation:
speed: 5
intensity: 5
type: null
reverse: false
coloration: 1
attenuation: 0.5
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
darkness:
min: 0
max: 1
negative: false
priority: 0
texture:
src: systems/foundryvtt-reve-de-dragon/icons/creatures/brolute_t.webp
tint: '#ffffff'
scaleX: 1
scaleY: 1
offsetX: 0
offsetY: 0
rotation: 0
anchorX: 0.5
anchorY: 0.5
fit: contain
alphaThreshold: 0.75
sight:
angle: 360
enabled: false
range: 0
brightness: 1
visionMode: basic
color: null
attenuation: 0.1
saturation: 0
contrast: 0
detectionModes: []
appendNumber: false
prependAdjective: false
hexagonalShape: 0
occludable:
radius: 0
ring:
enabled: false
colors:
ring: null
background: null
effects: 1
subject:
scale: 1
texture: null
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 10.7.19
coreVersion: '12.331'
createdTime: 1663623574889
modifiedTime: 1686701218702
lastModifiedBy: Hp9ImM4o9YRTSdfu
compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.twCuK1GjVBTUFGXF
duplicateSource: null
_key: '!actors!twCuK1GjVBTUFGXF'