foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html

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{{#if visible}}
{{#if data.isLevelUp}}
<li class="item flexrow xp-level-up" data-item-id="{{_id}}">
{{else}}
<li class="item flexrow list-item" data-item-id="{{_id}}">
{{/if}}
<img class="sheet-competence-img" src="{{img}}" />
{{#if data.isLevelUp}}
<span class="competence-label tooltip tooltip-nobottom">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}
</span>
<a name={{key}}>{{name}}</a></span>
{{else}}
<span class="competence-label"><a>{{name}}</a></span>
{{/if}}
<input class="competence-value" type="text" compname="{{name}}" value="{{numberFormat data.niveau decimals=0 sign=true}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="competence-xp" type="text" compname="{{name}}" value="{{numberFormat data.xp decimals=0 sign=false}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
{{#if (eq data.categorie 'draconic')}}
<input class="competence-xp-sort" type="text" compname="{{name}}" value="{{numberFormat data.xp_sort decimals=0 sign=false}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
{{/if}}
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
{{#if @root.options.montrerArchetype}}
<input class="competence-archetype" type="text" compname="{{name}}"
value="{{numberFormat data.niveau_archetype decimals=0 sign=true}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
{{/if}}
</li>
{{/if}}