foundryvtt-reve-de-dragon/module/item-meditation.js

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export class RdDItemMeditation {
static calculDifficulte(rollData) {
if (rollData.meditation) {
// Malus permanent éventuel
let diff = -rollData.meditation.data.malus ?? 0;
if (!rollData.conditionMeditation.isHeure) diff -= 2;
if (!rollData.conditionMeditation.isVeture) diff -= 2;
if (!rollData.conditionMeditation.isComportement) diff -= 2;
if (!rollData.conditionMeditation.isPurification) diff -= 2;
return diff;
}
return 0;
}
}