foundryvtt-reve-de-dragon/packs_src/invocations/creature_Coursier_de_Psark_I0Ogzl5rUmFcMhyH.yml

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_id: I0Ogzl5rUmFcMhyH
name: Coursier de Psark
type: creature
sort: 100001
flags:
core:
sourceId: Compendium.foundryvtt-reve-de-dragon.invocations.I0Ogzl5rUmFcMhyH
img: systems/foundryvtt-reve-de-dragon/icons/invocations/coursier-psark.webp
items:
- _id: shsUV8UpU18c0RJK
name: Course
type: competencecreature
sort: 500000
flags:
pick-up-stix:
pick-up-stix:
owner: UdfTiOtD18o5fgdG
img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
effects: []
system:
description: ''
descriptionmj: ''
carac_value: 0
niveau: 0
default_diffLibre: 0
categorie: generale
categorie_parade: ''
iscombat: false
isnaturelle: true
ispossession: false
dommages: 0
mortalite: mortel
isparade: false
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 10.7.19
coreVersion: '12.331'
createdTime: null
modifiedTime: 1686700890502
lastModifiedBy: Hp9ImM4o9YRTSdfu
compendiumSource: null
duplicateSource: null
_key: '!actors.items!I0Ogzl5rUmFcMhyH.shsUV8UpU18c0RJK'
- _id: CYpxxf1uTa78NWR9
name: Esquive
type: competencecreature
sort: 1000000
flags:
pick-up-stix:
pick-up-stix:
owner: UdfTiOtD18o5fgdG
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
effects: []
system:
description: ''
descriptionmj: ''
carac_value: 0
niveau: 0
default_diffLibre: 0
categorie: ''
categorie_parade: ''
iscombat: false
isnaturelle: true
ispossession: false
dommages: 0
mortalite: mortel
isparade: false
folder: null
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
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lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!I0Ogzl5rUmFcMhyH.CYpxxf1uTa78NWR9'
- _id: 0zRL8bOpCXNQnIR4
name: Ruade
type: competencecreature
sort: 2200000
flags:
pick-up-stix:
pick-up-stix:
owner: UdfTiOtD18o5fgdG
img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp
effects: []
system:
description: null
descriptionmj: ''
carac_value: 0
niveau: 0
default_diffLibre: 0
categorie: ''
categorie_parade: ''
iscombat: true
isnaturelle: true
ispossession: false
dommages: 4
mortalite: mortel
isparade: false
folder: null
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!I0Ogzl5rUmFcMhyH.0zRL8bOpCXNQnIR4'
- _id: yBUVTjTXYfwvzusb
name: Saut
type: competencecreature
sort: 2300000
flags:
pick-up-stix:
pick-up-stix:
owner: UdfTiOtD18o5fgdG
img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
effects: []
system:
description: ''
descriptionmj: ''
carac_value: 0
niveau: 0
default_diffLibre: 0
categorie: ''
categorie_parade: ''
iscombat: false
isnaturelle: true
ispossession: false
dommages: 0
mortalite: mortel
isparade: false
folder: null
ownership:
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_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!I0Ogzl5rUmFcMhyH.yBUVTjTXYfwvzusb'
- _id: lzEdMrKXbOYrWG5S
name: Vigilance
type: competencecreature
sort: 2600000
flags:
pick-up-stix:
pick-up-stix:
owner: UdfTiOtD18o5fgdG
img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
effects: []
system:
description: ''
descriptionmj: ''
carac_value: 0
niveau: 0
default_diffLibre: 0
categorie: ''
categorie_parade: ''
iscombat: false
isnaturelle: true
ispossession: false
dommages: 0
mortalite: mortel
isparade: false
folder: null
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!I0Ogzl5rUmFcMhyH.lzEdMrKXbOYrWG5S'
effects: []
system:
carac:
taille:
type: number
value: '10'
label: Taille
xp: 0
derivee: false
constitution:
type: number
value: '10'
label: Constitution
xp: 0
derivee: false
force:
type: number
value: '10'
label: Force
xp: 0
derivee: false
perception:
type: number
value: '10'
label: Perception
xp: 0
derivee: false
volonte:
type: number
value: '10'
label: Volonté
xp: 0
derivee: false
reve:
type: number
value: '10'
label: Rêve
xp: 0
derivee: false
sante:
vie:
type: number
max: 10
value: 10
label: Vie
derivee: false
endurance:
type: number
max: 10
value: 10
label: Endurance
derivee: false
bonusPotion: 0
sonne:
value: false
label: Sonné
attributs:
plusdom:
type: number
value: '0'
label: +dom
derivee: true
vitesse:
type: string
value: '0'
label: Vitesse
derivee: true
encombrement:
type: number
value: '0'
label: Encombrement
derivee: false
protection:
type: number
value: '0'
label: Protection naturelle
derivee: false
compteurs:
etat:
value: 0
label: Etat général
surenc:
value: 0
label: Sur-encombrement
description: >-
<p style="box-sizing: border-box; user-select: text; color: #191813;
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
text-align: justify; background-color: #f5f5f0;">Les coursiers de Psark
apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs
&agrave; crini&egrave;re blond dor&eacute;, se pr&eacute;sentant sans selle
ni bride. Ils n&rsquo;ont pas de caract&eacute;ristiques, mais leur
utilisation ob&eacute;it aux r&egrave;gles suivantes :</p>
<ul style="box-sizing: border-box; user-select: text; margin-top: 0px;
margin-bottom: 0px; padding-left: 0px; list-style-type: none; color:
#191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
text-align: justify; background-color: #f5f5f0;">
<li style="box-sizing: border-box; user-select: text; list-style-type: none;
margin: 0.125rem; padding: 0.25rem;">Les coursiers doivent &ecirc;tre
mont&eacute;s &agrave; cru, le cavalier s&rsquo;agrippant &agrave; leur
crini&egrave;re et les dirigeant avec la voix. Ils ne supportent aucune
forme d&rsquo;entrave et n&rsquo;acceptent strictement de porter qu&rsquo;un
(seul) cavalier. Ce dernier doit porter sur lui ses propres bagages,
lesquels constituent son&nbsp;<em style="box-sizing: border-box;
user-select: text;">encombrement&nbsp;</em>tout comme s&rsquo;il
&eacute;tait pi&eacute;ton. Il n&rsquo;y a aucune limite au poids total que
peut porter un coursier, mais plus le cavalier est personnellement
encombr&eacute;, plus ses jets d&rsquo;&Eacute;quitation sont
difficiles.</li>
<li style="box-sizing: border-box; user-select: text; list-style-type: none;
margin: 0.125rem; padding: 0.25rem;">Vouloir entraver un coursier ou lui
faire porter un bagage directement le d&eacute;mat&eacute;rialise
aussit&ocirc;t. M&ecirc;me chose si on veut lui adjoindre un second
cavalier. Les coursiers se d&eacute;mat&eacute;rialisent pareillement
&agrave; la moindre agression.</li>
<li style="box-sizing: border-box; user-select: text; list-style-type: none;
margin: 0.125rem; padding: 0.25rem;">Chaque coursier doit recevoir un
cavalier dans les deux minutes (20 rounds) qui suivent l&rsquo;invocation,
faute de quoi les coursiers non pourvus se d&eacute;mat&eacute;rialisent.
Ils disparaissent dans tous les cas d&egrave;s que leur t&acirc;che est
accomplie, c&rsquo;est-&agrave;-dire au plus tard &agrave; la fin de la
prochaine heure de naissance de leur invocateur, et au plus t&ocirc;t
d&egrave;s qu&rsquo;ils se retrouvent sans cavalier, que celui-ci
d&eacute;monte volontairement ou accidentellement.</li>
<li style="box-sizing: border-box; user-select: text; list-style-type: none;
margin: 0.125rem; padding: 0.25rem;">Chaque coursier ne peut se trouver
&eacute;loign&eacute; de&nbsp;<em style="box-sizing: border-box;
user-select: text;">chacun&nbsp;</em>de ses cong&eacute;n&egrave;res
d&rsquo;une distance sup&eacute;rieure &agrave; E3 m&egrave;tres (3 fois
l&rsquo;EMPATHIE du haut-r&ecirc;vant). Il respecte de lui-m&ecirc;me cette
limite, mais se d&eacute;mat&eacute;rialise si son cavalier l&rsquo;oblige
&agrave; la d&eacute;passer.</li>
<li style="box-sizing: border-box; user-select: text; list-style-type: none;
margin: 0.125rem; padding: 0.25rem;">Les coursiers peuvent franchir des
obstacles en sautant, s&rsquo;ils sentent que c&rsquo;est possible.
C&rsquo;est au gardien des r&ecirc;ves de d&eacute;terminer si tel obstacle
est ou non franchissable. Dans l&rsquo;affirmative, le coursier
r&eacute;ussit toujours sans jet de d&eacute;s. Dans la n&eacute;gative, il
refuse tout bonnement de sauter. Si son cavalier tente de l&rsquo;y obliger,
il s&rsquo;estime agress&eacute; et se d&eacute;mat&eacute;rialise. Que le
coursier saute sans jet de d&eacute;s n&rsquo;implique pas que son cavalier
en soit dispens&eacute; : AGILIT&Eacute;/&Eacute;quitation -
difficult&eacute; envisag&eacute;e.</li>
<li style="box-sizing: border-box; user-select: text; list-style-type: none;
margin: 0.125rem; padding: 0.25rem;">Les coursiers ont une vitesse maximale
de 60 km/heure draconique et peuvent effectivement parcourir 60
kilom&egrave;tres en une heure, quel que soit le type de terrain. Si
celui-ci est accident&eacute;, c&rsquo;est simplement le jet
d&rsquo;&Eacute;quitation qui est rendu plus difficile.</li>
<li style="box-sizing: border-box; user-select: text; list-style-type: none;
margin: 0.125rem; padding: 0.25rem;">Monter un coursier de Psark est
d&rsquo;une difficult&eacute; de base -1 et correspond au trot/galop en
plaine ou sur route. Les malus de sur-encombrement du cavalier sont
applicables.</li>
<li style="box-sizing: border-box; user-select: text; list-style-type: none;
margin: 0.125rem; padding: 0.25rem;">Chaque heure de chevauch&eacute;e
co&ucirc;te 4 points de fatigue.</li>
</ul>
race: ''
notesmj: Notes du MJ
blessures:
legeres:
liste:
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
graves:
liste:
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
critiques:
liste:
- active: false
premiers_soins: 0
soins_complets: 0
jours: 0
localisation: ''
ownership:
default: 0
rYShh2P1DNavdoBD: 3
prototypeToken:
flags: {}
name: Coursier de Psark
displayName: 0
width: 1
height: 1
lockRotation: false
rotation: 0
actorLink: false
disposition: -1
displayBars: 0
bar1:
attribute: sante.vie
bar2:
attribute: sante.endurance
randomImg: false
light:
dim: 0
bright: 0
angle: 360
alpha: 1
animation:
speed: 5
intensity: 5
type: null
reverse: false
color: null
coloration: 1
attenuation: 0.5
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
darkness:
min: 0
max: 1
negative: false
priority: 0
texture:
src: coursier-psark.webp
tint: '#ffffff'
scaleX: 1
scaleY: 1
offsetX: 0
offsetY: 0
rotation: 0
anchorX: 0.5
anchorY: 0.5
fit: contain
alphaThreshold: 0.75
sight:
angle: 360
enabled: false
range: 0
brightness: 1
visionMode: basic
color: null
attenuation: 0.1
saturation: 0
contrast: 0
alpha: 1
detectionModes: []
appendNumber: false
prependAdjective: false
hexagonalShape: 0
occludable:
radius: 0
ring:
enabled: false
colors:
ring: null
background: null
effects: 1
subject:
scale: 1
texture: null
folder: null
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 10.7.19
coreVersion: '12.331'
createdTime: 1668808512427
modifiedTime: 1686701237421
lastModifiedBy: Hp9ImM4o9YRTSdfu
compendiumSource: Compendium.foundryvtt-reve-de-dragon.invocations.I0Ogzl5rUmFcMhyH
duplicateSource: null
_key: '!actors!I0Ogzl5rUmFcMhyH'