foundryvtt-reve-de-dragon/module/settings/system-compendiums.js

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import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
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const COMPENDIUM_SETTING_PREFIX = 'compendium-';
const CONFIGURABLE_COMPENDIUMS = {
'tables-diverses': { label: "Tables aléatoires", type: "RollTable" },
'competences': { label: "Compétences", type: "Item" },
'extrait-poetique': { label: "Extraits poetiques", type: "Item" },
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'queues-de-dragon': { label: "Queues de dragon", type: "Item" },
'ombres-de-thanatos': { label: "Ombres de Thanatos", type: "Item" },
'souffles-de-dragon': { label: "Souffles de Dragon", type: "Item" },
'tarot-draconique': { label: "Tarots draconiques", type: "Item" },
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'rencontres': { label: "Rencontres dans les TMR", type: "Item" },
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'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
}
export class SystemCompendiums extends FormApplication {
static init() {
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
mergeObject(definition, {
compendium: compendium,
default: SystemCompendiums._getDefaultCompendium(compendium),
setting: SystemCompendiums._getSettingCompendium(compendium)
});
game.settings.register(SYSTEM_RDD, definition.setting, {
name: definition.label,
default: definition.default,
scope: "world",
config: false,
type: String
});
});
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
name: "Choisir les compendiums système",
label: "Compendiums système",
hint: "Ouvre la fenêtre de sélection des compendiums système",
icon: "fas fa-bars",
type: SystemCompendiums
})
}
static getPack(compendium) {
return game.packs.get(SystemCompendiums.getCompendium(compendium));
}
static async getContent(compendium, docType) {
const pack = SystemCompendiums.getPack(compendium);
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if (pack.metadata.type == docType) {
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return await pack.getDocuments();
}
return [];
}
static async getCompetences(actorType) {
switch (actorType ?? 'personnage') {
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
case 'vehicule': return [];
}
}
/* -------------------------------------------- */
static async getWorldOrCompendiumItems(itemType, compendium) {
let items = game.items.filter(it => it.type == itemType);
if (compendium) {
const ids = items.map(it => it.id);
const names = items.map(it => it.name.toLowerCase());
const compendiumItems = await SystemCompendiums.getItems(compendium);
items = items.concat(compendiumItems
.filter(it => it.type == itemType)
.filter(it => !ids.includes(it.id))
.filter(it => !names.includes(it.name.toLowerCase())));
}
return items;
}
static async getItems(compendium, itemType = undefined) {
const items = await SystemCompendiums.getContent(compendium, 'Item');
return (itemType ? items.filter(it => it.type == itemType) : items);
}
static async buildTable(compendium, itemFrequence, filter, type = 'Item', sorting = undefined) {
let elements = await SystemCompendiums.getContent(compendium, type);
elements = elements.filter(filter).filter(it => itemFrequence(it) > 0)
if (sorting) {
elements = elements.sort(sorting);
}
let max = 0;
const table = elements
.map(it => {
const frequence = itemFrequence(it)
let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence }
max += frequence;
return row;
});
table.forEach(it => it.total = max);
return table;
}
static async getRandom(compendium, type, subType, toChat = true, itemFrequence = it => it.system.frequence, filter = it => true) {
const table = new SystemCompendiumTable(compendium, type, subType);
return await table.getRandom(toChat, itemFrequence, filter);
}
static async chatTableItems(compendium, type, subType, itemFrequence = it => it.system.frequence, filter = it => true) {
const table = new SystemCompendiumTable(compendium, type, subType, itemFrequence);
await table.chatTable(itemFrequence, filter);
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}
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static async getDefaultItems(compendium) {
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
if (pack.metadata.type == 'Item') {
return await pack.getDocuments();
}
return [];
}
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static getCompendium(compendium) {
const setting = CONFIGURABLE_COMPENDIUMS[compendium]?.setting;
return setting ? game.settings.get(SYSTEM_RDD, setting) : SystemCompendiums._getDefaultCompendium(compendium);
}
static _getSettingCompendium(compendium) {
return COMPENDIUM_SETTING_PREFIX + compendium;
}
static _getDefaultCompendium(compendium) {
return `${SYSTEM_RDD}.${compendium}`;
}
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "system-compendiums",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
height: 'fit-content',
width: 600,
minimizable: false,
closeOnSubmit: true,
title: "Compendiums système"
});
return options;
}
getData() {
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
const availableCompendiums = game.packs.map(pack => {
return {
name: pack.collection,
path: pack.collection.replace('.', " / "),
type: pack.metadata.type
}
});
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return mergeObject(super.getData(), {
systemCompendiums: systemCompendiums,
availableCompendiums: availableCompendiums
});
}
activateListeners(html) {
html.find("select.system-compendium-setting").change((event) => {
const compendium = $(event.currentTarget).data('compendium')
const value = $(event.currentTarget).val();
const systemCompendium = CONFIGURABLE_COMPENDIUMS[compendium];
game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
});
}
}
export class SystemCompendiumTable {
constructor(compendium, type, subType, sorting = undefined) {
this.compendium = compendium;
this.type = type;
this.subType = subType;
this.compendium = compendium;
this.sourceCompendium = SystemCompendiums.getCompendium(compendium);
this.sorting = sorting
}
typeName() {
return game.i18n.localize(`${this.type.toUpperCase()}.Type${Misc.upperFirst(this.subType)}`);
}
applyType(filter) {
return it => it.type == this.subType && filter(it);
}
async getRandom(toChat = true, itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) {
const table = await this.$buildTable(itemFrequence, filter);
if (table.length == 0) {
ui.notifications.warn(`Aucun ${this.typeName()} dans ${this.sourceCompendium}`);
return undefined;
}
const row = await this.$selectRow(table, forcedRoll);
if (row && toChat) {
await this.$chatRolledResult(row);
}
return row;
}
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async chatTable(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) {
const table = await this.$buildTable(itemFrequence, filter);
await this.$chatSystemCompendiumTable(table, typeName);
}
async $buildTable(itemFrequence, filter) {
return await SystemCompendiums.buildTable(this.compendium, itemFrequence, this.applyType(filter), this.type, this.sorting);
}
/* -------------------------------------------- */
async $selectRow(table, forcedRoll = undefined) {
if (table.length == 0) {
return undefined
}
const total = table[0].total;
const formula = `1d${total}`;
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
forcedRoll = undefined;
}
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
const row = table.find(it => it.min <= roll.total && roll.total <= it.max);
row.roll = roll;
return row;
}
/* -------------------------------------------- */
async $chatRolledResult(row) {
const percentages = (row.total == 100) ? '%' : ''
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
roll: row.roll,
document: row?.document,
percentages,
typeName: this.typeName(),
sourceCompendium: this.sourceCompendium,
isGM: game.user.isGM,
});
const messageData = {
// flavor: flavorContent,
user: game.user.id,
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
roll: row.roll,
sound: CONFIG.sounds.dice,
content: flavorContent
};
ChatMessage.create(messageData, { rollMode: "gmroll" });
}
/* -------------------------------------------- */
async $chatSystemCompendiumTable(table, typeName) {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
img: RdDItem.getDefaultImg(this.subType),
typeName: typeName ?? this.typeName(),
sourceCompendium: this.sourceCompendium,
table,
isGM: game.user.isGM,
});
ChatMessage.create({
user: game.user.id,
whisper: game.user.id,
content: flavorContent
}, { rollMode: "gmroll" });
}
}