foundryvtt-reve-de-dragon/module/actor-creature-sheet.js

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/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCarac } from "./rdd-carac.js";
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/* -------------------------------------------- */
export class RdDActorCreatureSheet extends RdDActorSheet {
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/** @override */
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static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
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width: 640,
height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
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});
}
/* -------------------------------------------- */
async getData() {
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let formData = await super.getData()
//console.log("Creature : ", formData, formData.system)
formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.system.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
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surEncombrementMessage: this.actor.getMessageSurEncombrement()
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}
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RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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console.log("Creature : ", this.objetVersConteneur, formData);
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return formData;
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}
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/* -------------------------------------------- */
/** @override */
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activateListeners(html) {
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super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// On competence change
html.find('.creature-carac').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
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});
html.find('.creature-niveau').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
html.find('.creature-dommages').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
}
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/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}