2021-02-09 23:23:40 +01:00
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import { Grammar } from "./grammar.js";
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2021-03-29 18:08:18 +02:00
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import { Misc } from "./misc.js";
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2021-03-17 01:21:37 +01:00
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2023-11-04 03:42:39 +01:00
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const TABLE_CARACTERISTIQUES_DERIVEES = {
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2021-03-17 01:21:37 +01:00
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// xp: coût pour passer du niveau inférieur à ce niveau
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1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
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2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
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3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
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4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
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5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
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6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
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7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
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8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
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9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
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10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
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11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
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12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
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13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
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14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
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15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
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16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
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17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
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18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
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19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
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20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
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21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
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22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
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23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
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24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
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25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
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26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
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27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
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28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
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29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
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30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
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31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
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32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
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};
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2021-02-09 23:23:40 +01:00
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2021-01-05 18:43:13 +01:00
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export class RdDCarac {
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2023-01-13 01:48:00 +01:00
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static isAgiliteOuDerobee(selectedCarac) {
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2021-01-05 18:43:13 +01:00
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return selectedCarac?.label.match(/(Agilité|Dérobée)/);
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}
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2023-01-13 01:48:00 +01:00
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2021-01-05 18:43:13 +01:00
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static isVolonte(selectedCarac) {
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return selectedCarac?.label == 'Volonté';
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}
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static isChance(selectedCarac) {
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return selectedCarac?.label?.toLowerCase()?.match(/chance( actuelle)?/);
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}
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static isReve(selectedCarac) {
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return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
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}
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2022-11-23 22:34:39 +01:00
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static isActionPhysique(selectedCarac) {
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return !selectedCarac ||
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selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
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}
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2023-11-04 03:42:39 +01:00
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static getCaracDerivee(value) {
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return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
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}
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2021-03-17 01:21:37 +01:00
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static computeTotal(carac, beaute = undefined) {
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2022-10-05 19:29:16 +02:00
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const total = Object.values(carac ?? {}).filter(c => !c.derivee)
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2021-03-17 01:21:37 +01:00
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.map(it => parseInt(it.value))
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2021-03-29 18:08:18 +02:00
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.reduce(Misc.sum(), 0);
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2021-03-17 01:21:37 +01:00
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const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);
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return total + beauteSuperieur10;
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}
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static levelUp(it) {
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it.xpNext = RdDCarac.getCaracNextXp(it.value);
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it.isLevelUp = (it.xp >= it.xpNext);
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}
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/* -------------------------------------------- */
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static calculSConst(constitution) {
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2023-11-04 03:42:39 +01:00
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return RdDCarac.getCaracDerivee(constitution).sconst;
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2021-03-17 01:21:37 +01:00
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}
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/* -------------------------------------------- */
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static getCaracNextXp(value) {
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const nextValue = Number(value) + 1;
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// xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1
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return RdDCarac.getCaracXp(nextValue);
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}
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static getCaracXp(targetValue) {
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2023-11-04 03:42:39 +01:00
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return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
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2021-03-17 01:21:37 +01:00
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}
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2021-01-05 18:43:13 +01:00
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/**
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* L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
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* tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
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* ainsi que de Perception active et volontaire.
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*/
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static isActionPhysique(selectedCarac) {
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2021-04-20 00:50:16 +02:00
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return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
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2021-01-05 18:43:13 +01:00
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}
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2021-03-17 01:21:37 +01:00
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2021-02-09 23:23:40 +01:00
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}
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