3300 lines
83 KiB
YAML
3300 lines
83 KiB
YAML
|
_id: z87rV5CJ3inc6ZPc
|
|||
|
name: Guerrier Turme
|
|||
|
type: personnage
|
|||
|
sort: 100001
|
|||
|
flags:
|
|||
|
core:
|
|||
|
sourceId: Compendium.foundryvtt-reve-de-dragon.invocations.z87rV5CJ3inc6ZPc
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
|
|||
|
items:
|
|||
|
- _id: zyNYa3hYtrOcF2jA
|
|||
|
name: Acrobatie
|
|||
|
type: competence
|
|||
|
sort: 100000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
|
|||
|
générale, toutes les performances d’agilité spécialisées.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
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|
default_diffLibre: 0
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|
base: -11
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|
categorie: specialisee
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|
xp: 0
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defaut_carac: agilite
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|
- _id: TAKRb9CdMUhs9dd4
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|||
|
name: Alchimie
|
|||
|
type: competence
|
|||
|
sort: 200000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
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|||
|
owner: Yk4H25uIPlhmRIUI
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|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Connaissance des recettes et préparations alchimiques.
|
|||
|
Identification, élaboration, des solutions diverses, breuvages, poudres,
|
|||
|
onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
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|
default_diffLibre: 0
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base: -11
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|
categorie: connaissance
|
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|
xp: 0
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defaut_carac: intellect
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niveau_archetype: 0
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xp_sort: 0
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ownership:
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duplicateSource: null
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|
- _id: lt9VC7PkX4Faiduq
|
|||
|
name: Arbalète
|
|||
|
type: competence
|
|||
|
sort: 300000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: <p>Utilisation de tous les types d’arbalètes.</p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
|||
|
base: -8
|
|||
|
categorie: tir
|
|||
|
xp: 0
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|
defaut_carac: tir
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niveau_archetype: 0
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xp_sort: 0
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folder: null
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ownership:
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default: 0
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systemId: null
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coreVersion: '12.331'
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createdTime: null
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modifiedTime: null
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compendiumSource: null
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duplicateSource: null
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_key: '!actors.items!z87rV5CJ3inc6ZPc.lt9VC7PkX4Faiduq'
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|||
|
- _id: tVbFkKSN4n0RSrFU
|
|||
|
name: Arc
|
|||
|
type: competence
|
|||
|
sort: 400000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de tous les types d’arcs.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
|||
|
base: -8
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|||
|
categorie: tir
|
|||
|
xp: 0
|
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|
defaut_carac: tir
|
|||
|
niveau_archetype: 0
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|
xp_sort: 0
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|
folder: null
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ownership:
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default: 0
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_stats:
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systemId: null
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systemVersion: null
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|
coreVersion: '12.331'
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|
createdTime: null
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modifiedTime: null
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lastModifiedBy: null
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compendiumSource: null
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duplicateSource: null
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_key: '!actors.items!z87rV5CJ3inc6ZPc.tVbFkKSN4n0RSrFU'
|
|||
|
- _id: rwsHwIDszSIPBkrO
|
|||
|
name: Armes d'hast
|
|||
|
type: competence
|
|||
|
sort: 500000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Utilisation de toutes les piques, vouges, hallebardes, toujours
|
|||
|
maniées à deux mains, pour attaquer.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -6
|
|||
|
default_diffLibre: 0
|
|||
|
base: -6
|
|||
|
categorie: melee
|
|||
|
xp: 0
|
|||
|
defaut_carac: melee
|
|||
|
niveau_archetype: 0
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|
xp_sort: 0
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|
folder: null
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|
ownership:
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default: 0
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_stats:
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systemId: null
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systemVersion: null
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|
coreVersion: '12.331'
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createdTime: null
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modifiedTime: null
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lastModifiedBy: null
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compendiumSource: null
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duplicateSource: null
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|
_key: '!actors.items!z87rV5CJ3inc6ZPc.rwsHwIDszSIPBkrO'
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|||
|
- _id: GIIQm22Q4bBsmxpE
|
|||
|
name: Astrologie
|
|||
|
type: competence
|
|||
|
sort: 600000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Connaissance des étoiles et de leur signification symbolique.
|
|||
|
Calculer les nombres astraux gouvernant la chance de
|
|||
|
chaque individu. S’orienter aux étoiles (voir Astrologie,
|
|||
|
p155).</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
|||
|
default_diffLibre: 0
|
|||
|
base: -11
|
|||
|
categorie: connaissance
|
|||
|
xp: 0
|
|||
|
defaut_carac: vue
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
ownership:
|
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|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
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|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
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|
modifiedTime: null
|
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|
lastModifiedBy: null
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|
compendiumSource: null
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|
duplicateSource: null
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|
_key: '!actors.items!z87rV5CJ3inc6ZPc.GIIQm22Q4bBsmxpE'
|
|||
|
- _id: PmwXYvmutlyQEonB
|
|||
|
name: Botanique
|
|||
|
type: competence
|
|||
|
sort: 700000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Identification des espèces végétales et de leurs propriétés. Permet
|
|||
|
de savoir si une plante connue pousse dans un milieu donné. Recherche de
|
|||
|
cette plante.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
|||
|
default_diffLibre: 0
|
|||
|
base: -11
|
|||
|
categorie: connaissance
|
|||
|
xp: 0
|
|||
|
defaut_carac: vue
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
|||
|
lastModifiedBy: null
|
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|
compendiumSource: null
|
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|
duplicateSource: null
|
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|
_key: '!actors.items!z87rV5CJ3inc6ZPc.PmwXYvmutlyQEonB'
|
|||
|
- _id: SJE3ghtswQwP1dIy
|
|||
|
name: Bouclier
|
|||
|
type: competence
|
|||
|
sort: 800000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de toutes les sortes de bouclierpour parer.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -6
|
|||
|
default_diffLibre: 0
|
|||
|
base: -6
|
|||
|
categorie: melee
|
|||
|
xp: 0
|
|||
|
defaut_carac: melee
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
ownership:
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|
default: 0
|
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|
_stats:
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|
systemId: null
|
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|
systemVersion: null
|
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|
coreVersion: '12.331'
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|
createdTime: null
|
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|
modifiedTime: null
|
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|
lastModifiedBy: null
|
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compendiumSource: null
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|
duplicateSource: null
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|
_key: '!actors.items!z87rV5CJ3inc6ZPc.SJE3ghtswQwP1dIy'
|
|||
|
- _id: tvIGIPaEJZBaySil
|
|||
|
name: Bricolage
|
|||
|
type: competence
|
|||
|
sort: 900000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>L’art d’être inventif avec ses doigts, pour de petits
|
|||
|
aménagements ou réparations. Ne peut en aucun cas se substituer aux
|
|||
|
compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
|
|||
|
utilisé quand l’usage de ces compétences n’est pas pertinent.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -4
|
|||
|
default_diffLibre: 0
|
|||
|
base: -4
|
|||
|
categorie: generale
|
|||
|
xp: 0
|
|||
|
defaut_carac: dexterite
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
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|
systemId: null
|
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|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
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|
createdTime: null
|
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|
modifiedTime: null
|
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|
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|
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|
compendiumSource: null
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|
duplicateSource: null
|
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|
_key: '!actors.items!z87rV5CJ3inc6ZPc.tvIGIPaEJZBaySil'
|
|||
|
- _id: LE4nA119la5cd0bC
|
|||
|
name: Chant
|
|||
|
type: competence
|
|||
|
sort: 1000000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -4
|
|||
|
default_diffLibre: 0
|
|||
|
base: -4
|
|||
|
categorie: generale
|
|||
|
xp: 0
|
|||
|
defaut_carac: ouie
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
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|
folder: null
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
_stats:
|
|||
|
systemId: null
|
|||
|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
|||
|
modifiedTime: null
|
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|
lastModifiedBy: null
|
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|
compendiumSource: null
|
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|
duplicateSource: null
|
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|
_key: '!actors.items!z87rV5CJ3inc6ZPc.LE4nA119la5cd0bC'
|
|||
|
- _id: FqLWG6xjISKMLPiX
|
|||
|
name: Charpenterie
|
|||
|
type: competence
|
|||
|
sort: 1100000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>C’est au sens large le travail du bois, charpenterie, menuiserie,
|
|||
|
ébénisterie. Évaluer la qualité, solidité, d’une structure de
|
|||
|
bois.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
|||
|
base: -8
|
|||
|
categorie: particuliere
|
|||
|
xp: 0
|
|||
|
defaut_carac: dexterite
|
|||
|
niveau_archetype: 0
|
|||
|
xp_sort: 0
|
|||
|
folder: null
|
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|
ownership:
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|
default: 0
|
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|
_stats:
|
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|
systemId: null
|
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|
systemVersion: null
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: null
|
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|
modifiedTime: null
|
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<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
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d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins
|
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et soins complets sur toutes les blessures, et par extension, pour
|
|||
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tous les actes de secourisme et de réanimation.</p>
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system:
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<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
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mimer, conter. Peut aussi servir à simuler, mystifier.</p>
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name: Commerce
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system:
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description: >-
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<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
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Savoir</p>
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|||
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<p>jusqu’où l’on peut marchander (lequel marchandage doit être fait
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en jeu de rôle</p>
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<p>par le joueur lui-même).</p>
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<p> </p>
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name: Corps à corps
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description: >-
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<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
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principes de base du combat de mêlée. Corps à corps permet de se
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battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
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coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
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<p> </p>
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name: Course
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flags:
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pick-up-stix:
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system:
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description: >-
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<p>Sprinter le plus vite possible, ou courir sur de longues distances en
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ménageant son souffle.</p>
|
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|
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<p> </p>
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- _id: 3qRzl3nhLZNsoDsI
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name: Cuisine
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type: competence
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|
sort: 1700000
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|||
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
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effects: []
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system:
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description: >-
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|||
|
<p>Identifier les saveurs culinaires, les épices et les aromates.
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|||
|
Exécuter, inventer une recette. Faire griller un gibier sur un feu
|
|||
|
de camp n’est généralement pas de la cuisine, mais de la
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|
simple survie.</p>
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|
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<p> </p>
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descriptionmj: ''
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categorie: generale
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defaut_carac: odoratgout
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name: Dague
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type: competence
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sort: 1800000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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system:
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description: |-
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<p>Pour utiliser les Dagues et les Couteaux en combat</p>
|
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<p> </p>
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niveau: 5
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name: Dague de jet
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type: competence
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sort: 1900000
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flags:
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system:
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|
description: <p>Utilisation de la dague en lancer.</p>
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|
name: Danse
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|
type: competence
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|
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|
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flags:
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pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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effects: []
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system:
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description: >-
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|
<p>Être capable de danser en mesure, de danser harmonieusement avec une
|
|||
|
personne</p>
|
|||
|
|
|||
|
<p>ou un groupe, de charmer un public par une exhibition.</p>
|
|||
|
|
|||
|
<p> </p>
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|
descriptionmj: ''
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categorie: generale
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xp: 0
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ownership:
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name: Dessin
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|
type: competence
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|
sort: 2100000
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flags:
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pick-up-stix:
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pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
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effects: []
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system:
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|
description: >-
|
|||
|
<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
|
|||
|
quelqu’un, mais</p>
|
|||
|
|
|||
|
<p>également savoir faire un schéma, une carte, un plan, aux proportions
|
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|
exactes.</p>
|
|||
|
|
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|
<p> </p>
|
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|
descriptionmj: ''
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base: -4
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categorie: generale
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xp: 0
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ownership:
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|
name: Discrétion
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|
type: competence
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|
sort: 2200000
|
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|
flags:
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|
pick-up-stix:
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|
pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
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|
effects: []
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system:
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|
description: >-
|
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|
<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
|
|||
|
fondre dans</p>
|
|||
|
|
|||
|
<p>l’anonymat, se cacher.</p>
|
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|
|
|||
|
<p> </p>
|
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|
descriptionmj: ''
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niveau: -4
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default_diffLibre: 0
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base: -4
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categorie: generale
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xp: 0
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defaut_carac: agilite
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xp_sort: 0
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ownership:
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|
|||
|
- _id: qmIpUeedvjC8nGF1
|
|||
|
name: Ecriture
|
|||
|
type: competence
|
|||
|
sort: 2300000
|
|||
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flags:
|
|||
|
pick-up-stix:
|
|||
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pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
|
|||
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effects: []
|
|||
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system:
|
|||
|
description: >-
|
|||
|
<p>Lire et écrire. Savoir composer un texte, un poème.
|
|||
|
Connaissance générale des langues anciennes.</p>
|
|||
|
|
|||
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<p> </p>
|
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- _id: fPhPcCP3sbS6mfbS
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|
name: Epée à 1 main
|
|||
|
type: competence
|
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|
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flags:
|
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pick-up-stix:
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pick-up-stix:
|
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owner: Yk4H25uIPlhmRIUI
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|
|||
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effects: []
|
|||
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system:
|
|||
|
description: >-
|
|||
|
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
|||
|
principes de base du combat de mêlée. Corps à corps permet de se
|
|||
|
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
|||
|
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
|||
|
|
|||
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<p> </p>
|
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descriptionmj: ''
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categorie: melee
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|
- _id: MLIEbxSJHkY1m3No
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|
name: Epée à 2 mains
|
|||
|
type: competence
|
|||
|
sort: 2500000
|
|||
|
flags:
|
|||
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pick-up-stix:
|
|||
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pick-up-stix:
|
|||
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
|
|||
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effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Ces compétences permettent l’utilisation des sept types d’épées de
|
|||
|
Rêve de Dragon pour attaquer ou parer.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
|
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|
<p> </p>
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descriptionmj: ''
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niveau: -6
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|
default_diffLibre: 0
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base: -6
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categorie: melee
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xp: 0
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defaut_carac: melee
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|
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ownership:
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default: 0
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.MLIEbxSJHkY1m3No'
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|||
|
- _id: F5iQNrZSeJsfyTnV
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|
name: Equitation
|
|||
|
type: competence
|
|||
|
sort: 2600000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
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pick-up-stix:
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|
owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
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|
effects: []
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|
system:
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|||
|
description: >-
|
|||
|
<p>Monter à cheval, et, d’une manière générale, connaissance des
|
|||
|
chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon :
|
|||
|
aligates, zyglutes, etc.</p>
|
|||
|
|
|||
|
<p> </p>
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|
descriptionmj: ''
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|
niveau: -8
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|
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base: -8
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categorie: particuliere
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xp: 0
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ownership:
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default: 0
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coreVersion: '12.331'
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- _id: gECPPcn6j3B3sWTS
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|
name: Escalade
|
|||
|
type: competence
|
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|
sort: 2700000
|
|||
|
flags:
|
|||
|
pick-up-stix:
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|
pick-up-stix:
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|
owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
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effects: []
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system:
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|||
|
description: >-
|
|||
|
<p>Escalader des obstacles, grimper à la corde, à un arbre, le long
|
|||
|
d’une paroi.</p>
|
|||
|
|
|||
|
<p> </p>
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descriptionmj: ''
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niveau: -4
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base: -4
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categorie: generale
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defaut_carac: force
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ownership:
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default: 0
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_key: '!actors.items!z87rV5CJ3inc6ZPc.gECPPcn6j3B3sWTS'
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- _id: oFje22fZF1FaCQhN
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name: Esquive
|
|||
|
type: competence
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|||
|
sort: 2800000
|
|||
|
flags:
|
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|
pick-up-stix:
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|
pick-up-stix:
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|||
|
owner: Yk4H25uIPlhmRIUI
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
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|
effects: []
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|
system:
|
|||
|
description: >-
|
|||
|
<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
|
|||
|
principes de base du combat de mêlée. Corps à corps permet de se
|
|||
|
battre sans armes ; Es-quive permet d’esquiver toutes les sortes de
|
|||
|
coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
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|
niveau: 5
|
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|
default_diffLibre: 0
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|
base: -6
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|
categorie: melee
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|
xp: 0
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defaut_carac: derobee
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|
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xp_sort: 0
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folder: null
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ownership:
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default: 0
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.oFje22fZF1FaCQhN'
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- _id: r79VAGS1fRUm4oAd
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|
name: Fléau
|
|||
|
type: competence
|
|||
|
sort: 2900000
|
|||
|
flags:
|
|||
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pick-up-stix:
|
|||
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pick-up-stix:
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|
owner: Yk4H25uIPlhmRIUI
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
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effects: []
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system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de tous les types de fléaux, pour attaquer.</p>
|
|||
|
<p> </p>
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descriptionmj: ''
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|
niveau: -6
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|
default_diffLibre: 0
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base: -6
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categorie: melee
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xp: 0
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defaut_carac: melee
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ownership:
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default: 0
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coreVersion: '12.331'
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- _id: vIQVQxUeiw36hztI
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|
name: Fouet
|
|||
|
type: competence
|
|||
|
sort: 3000000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: <p>Utilisation du fouet.</p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
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|
base: -8
|
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|
categorie: lancer
|
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|
xp: 0
|
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defaut_carac: lancer
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xp_sort: 0
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|
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ownership:
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default: 0
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coreVersion: '12.331'
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|
- _id: iNXKIfaETtgSGA0S
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|
name: Fronde
|
|||
|
type: competence
|
|||
|
sort: 3100000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de la fronde giratoire.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
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|
default_diffLibre: 0
|
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|
base: -8
|
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|
categorie: tir
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|
xp: 0
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|
defaut_carac: tir
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|
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|
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ownership:
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default: 0
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|
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|
coreVersion: '12.331'
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|
_key: '!actors.items!z87rV5CJ3inc6ZPc.iNXKIfaETtgSGA0S'
|
|||
|
- _id: wEfuLImdNX4BSXVi
|
|||
|
name: Hache à 1 main
|
|||
|
type: competence
|
|||
|
sort: 3200000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
|||
|
et haches de bataille, pour attaquer.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
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|
niveau: -6
|
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|
default_diffLibre: 0
|
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|
base: -6
|
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|
categorie: melee
|
|||
|
xp: 0
|
|||
|
defaut_carac: melee
|
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|
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|
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|
xp_sort: 0
|
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|
folder: null
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|
ownership:
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|
default: 0
|
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|
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|
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|
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|
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|
coreVersion: '12.331'
|
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|
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|
compendiumSource: null
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duplicateSource: null
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|
_key: '!actors.items!z87rV5CJ3inc6ZPc.wEfuLImdNX4BSXVi'
|
|||
|
- _id: F97wHYDsQ5UyvJnb
|
|||
|
name: Hache à 2 mains
|
|||
|
type: competence
|
|||
|
sort: 3300000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Ces deux compétences permettent l’utilisation des hachettes, cognées
|
|||
|
et haches de bataille, pour attaquer.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
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|
niveau: -6
|
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|
default_diffLibre: 0
|
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|
base: -6
|
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|
categorie: melee
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|
xp: 0
|
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|
defaut_carac: melee
|
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|
niveau_archetype: 0
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|
xp_sort: 0
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folder: null
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ownership:
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name: Javelot
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pick-up-stix:
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|||
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|||
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system:
|
|||
|
description: |-
|
|||
|
<p>Utilisation de la lance courte ou de la javeline en lancer.</p>
|
|||
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<p> </p>
|
|||
|
descriptionmj: ''
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|||
|
niveau: -8
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categorie: lancer
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|||
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pick-up-stix:
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
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effects: []
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system:
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|||
|
description: >-
|
|||
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<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
|
|||
|
meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
|
|||
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|
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<p> </p>
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|||
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name: Jonglerie
|
|||
|
type: competence
|
|||
|
sort: 3600000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
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pick-up-stix:
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|||
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
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effects: []
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system:
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|||
|
description: >-
|
|||
|
<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
|
|||
|
jongleur.</p>
|
|||
|
|
|||
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<p> </p>
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name: Lance
|
|||
|
type: competence
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|||
|
sort: 3700000
|
|||
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flags:
|
|||
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pick-up-stix:
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pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
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|||
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effects: []
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|||
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system:
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|||
|
description: >-
|
|||
|
<p>Utilisation en mêlée de la lance courte et de la javeline, pour
|
|||
|
attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
|
|||
|
|
|||
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<p> </p>
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descriptionmj: ''
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name: Légendes
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|||
|
type: competence
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|||
|
sort: 3800000
|
|||
|
flags:
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|||
|
pick-up-stix:
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|||
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pick-up-stix:
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img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
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|||
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effects: []
|
|||
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system:
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|||
|
description: >-
|
|||
|
<p>Connaissance des légendes et des faits du passé. Légendes tient lieu
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|||
|
d’histoire.</p>
|
|||
|
|
|||
|
<p> </p>
|
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|
descriptionmj: ''
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|
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categorie: connaissance
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name: Maçonnerie
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|||
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type: competence
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|||
|
sort: 3900000
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|||
|
flags:
|
|||
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pick-up-stix:
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pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
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effects: []
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system:
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|||
|
description: >-
|
|||
|
<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
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|||
|
solidité d’une struc-</p>
|
|||
|
|
|||
|
<p>ture maçonnée.</p>
|
|||
|
|
|||
|
<p> </p>
|
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|
descriptionmj: ''
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|
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categorie: particuliere
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name: Maroquinerie
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|||
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type: competence
|
|||
|
sort: 4000000
|
|||
|
flags:
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pick-up-stix:
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pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
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effects: []
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system:
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description: >-
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<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
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|||
|
de conserver la peau, préparation au tannage, tannage. Évaluer la
|
|||
|
qualité, la solidité, d’un travail de cuir.</p>
|
|||
|
|
|||
|
<p> </p>
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descriptionmj: ''
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ownership:
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|||
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name: Masse à 1 main
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|||
|
type: competence
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|||
|
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|
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|
flags:
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pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
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effects: []
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system:
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|
description: >-
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|||
|
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
|||
|
bâtons, pour attaquer, voire parer.</p>
|
|||
|
|
|||
|
<p> </p>
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descriptionmj: ''
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|
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base: -6
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ownership:
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name: Masse à 2 mains
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type: competence
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|
|||
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flags:
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pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
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system:
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|
description: >-
|
|||
|
<p>Ces compétences permettent l’utilisation des masses, gourdins,
|
|||
|
bâtons, pour attaquer, voire parer.</p>
|
|||
|
|
|||
|
<p> </p>
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descriptionmj: ''
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ownership:
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|||
|
name: Médecine
|
|||
|
type: competence
|
|||
|
sort: 4300000
|
|||
|
flags:
|
|||
|
pick-up-stix:
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|
pick-up-stix:
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owner: Yk4H25uIPlhmRIUI
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
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effects: []
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system:
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|
description: |-
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|||
|
<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
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|
niveau: -11
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|
default_diffLibre: 0
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base: -11
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categorie: connaissance
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xp: 0
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xp_sort: 0
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ownership:
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coreVersion: '12.331'
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duplicateSource: null
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|
- _id: CHyk96ypxMrg8VXh
|
|||
|
name: Métallurgie
|
|||
|
type: competence
|
|||
|
sort: 4400000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
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|
pick-up-stix:
|
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|
owner: Yk4H25uIPlhmRIUI
|
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
|
|||
|
effects: []
|
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|
system:
|
|||
|
description: >-
|
|||
|
<p>C’est au sens large le travail du métal, et principalement du fer.
|
|||
|
Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
|
|||
|
qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
|
|||
|
|
|||
|
<p> </p>
|
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descriptionmj: ''
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categorie: specialisee
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xp: 0
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xp_sort: 0
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ownership:
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|
|||
|
- _id: wefdYe0kvWKioPmk
|
|||
|
name: Musique
|
|||
|
type: competence
|
|||
|
sort: 4500000
|
|||
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flags:
|
|||
|
pick-up-stix:
|
|||
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pick-up-stix:
|
|||
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|
|||
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|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
|
|||
|
à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
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|
|||
|
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|
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categorie: particuliere
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name: Natation
|
|||
|
type: competence
|
|||
|
sort: 4600000
|
|||
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flags:
|
|||
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pick-up-stix:
|
|||
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pick-up-stix:
|
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|
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img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: |-
|
|||
|
<p>Nager, plonger.</p>
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
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|
|||
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|
|||
|
name: Navigation
|
|||
|
type: competence
|
|||
|
sort: 4700000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
|
|||
|
de la mer, de ses courants (voir Navigation, p325).</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
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|
default_diffLibre: 0
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base: -11
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categorie: specialisee
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|
|||
|
- _id: PMOjO2CdedH1UTyi
|
|||
|
name: Orfèvrerie
|
|||
|
type: competence
|
|||
|
sort: 4800000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Travail et connaissance des métaux précieux : or, argent, cuivre,
|
|||
|
étain, et par extension des pierres et perles précieuses. Évaluer
|
|||
|
la taille et la pureté d’une gemme, le prix d’un bijou.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
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|
default_diffLibre: 0
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|
base: -11
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categorie: specialisee
|
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|
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defaut_carac: dexterite
|
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|
niveau_archetype: 0
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xp_sort: 0
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|
folder: null
|
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ownership:
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default: 0
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coreVersion: '12.331'
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|
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|
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|
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|
|||
|
- _id: dT5cvI7q1HcrLaT1
|
|||
|
name: Pickpocket
|
|||
|
type: competence
|
|||
|
sort: 4900000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
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|
owner: Yk4H25uIPlhmRIUI
|
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
|
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|
effects: []
|
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|
system:
|
|||
|
description: <p>Art extrêmement dangereux du vol à la tire.</p>
|
|||
|
descriptionmj: ''
|
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|
niveau: -8
|
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|
default_diffLibre: 0
|
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|
base: -8
|
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|
categorie: particuliere
|
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|
xp: 0
|
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defaut_carac: dexterite
|
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|
niveau_archetype: 0
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|
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ownership:
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default: 0
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|
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|
- _id: 9ICvksiNG6Bhm8CE
|
|||
|
name: Saut
|
|||
|
type: competence
|
|||
|
sort: 5000000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
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|
img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
|
|||
|
chute en la transformant en saut.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -4
|
|||
|
default_diffLibre: 0
|
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|
base: -4
|
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|
categorie: generale
|
|||
|
xp: 0
|
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|
defaut_carac: agilite
|
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|
niveau_archetype: 0
|
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|
xp_sort: 0
|
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|
folder: null
|
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|
ownership:
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default: 0
|
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|
_stats:
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|
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|
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|
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|
coreVersion: '12.331'
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|
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compendiumSource: null
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duplicateSource: null
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_key: '!actors.items!z87rV5CJ3inc6ZPc.9ICvksiNG6Bhm8CE'
|
|||
|
- _id: AbM6lJ7DI2UAWLxj
|
|||
|
name: Séduction
|
|||
|
type: competence
|
|||
|
sort: 5100000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>L’art d’être galant, de paraître attirant. Permet les conquêtes
|
|||
|
amoureuses.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
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|
niveau: -4
|
|||
|
default_diffLibre: 0
|
|||
|
base: -4
|
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|
categorie: generale
|
|||
|
xp: 0
|
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|
defaut_carac: apparence
|
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|
niveau_archetype: 0
|
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|
xp_sort: 0
|
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|
folder: null
|
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ownership:
|
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default: 0
|
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|
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|
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coreVersion: '12.331'
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_key: '!actors.items!z87rV5CJ3inc6ZPc.AbM6lJ7DI2UAWLxj'
|
|||
|
- _id: PMnsXDyeB8w8ZG2k
|
|||
|
name: Serrurerie
|
|||
|
type: competence
|
|||
|
sort: 5200000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
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|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Compréhension des mécaniques et mécanismes, et plus particulièrement
|
|||
|
des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
|
|||
|
le désarmer, le crocheter.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -11
|
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|
default_diffLibre: 0
|
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|
base: -11
|
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|
categorie: specialisee
|
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|
xp: 0
|
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|
defaut_carac: dexterite
|
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|
niveau_archetype: 0
|
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|
xp_sort: 0
|
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|
folder: null
|
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|
ownership:
|
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|
default: 0
|
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|
_stats:
|
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|
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|
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|
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|
coreVersion: '12.331'
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|
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|
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|
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|
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compendiumSource: null
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|
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_key: '!actors.items!z87rV5CJ3inc6ZPc.PMnsXDyeB8w8ZG2k'
|
|||
|
- _id: oHnSnCw1RAW5t15S
|
|||
|
name: Survie en Cité
|
|||
|
type: competence
|
|||
|
sort: 5300000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
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|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
|
|||
|
effects: []
|
|||
|
system:
|
|||
|
description: >-
|
|||
|
<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
|
|||
|
s’orienter intuitivement dans le dédale d’une cité inconnue, et en
|
|||
|
déceler les dangers : coupeurs de bourse, escrocs, tout autant que
|
|||
|
patrouilles de gardes. Savoir à qui s’adresser.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
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|
default_diffLibre: 0
|
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|
base: -8
|
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|
categorie: particuliere
|
|||
|
xp: 0
|
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|
defaut_carac: derobee
|
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|
niveau_archetype: 0
|
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|
xp_sort: 0
|
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|
folder: null
|
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|
ownership:
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default: 0
|
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|
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|
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|
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|
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|
coreVersion: '12.331'
|
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|
createdTime: null
|
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|
modifiedTime: null
|
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lastModifiedBy: null
|
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compendiumSource: null
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duplicateSource: null
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|
|||
|
- _id: vDOAyWc2YnuhNnFF
|
|||
|
name: Survie en Désert
|
|||
|
type: competence
|
|||
|
sort: 5400000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
|
|||
|
effects: []
|
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|
system:
|
|||
|
description: >-
|
|||
|
<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
|
|||
|
forêt, trouver une grotte pour s’abriter en montagne demande Survie en
|
|||
|
montagne. Survie en extérieur tient lieu de survie spécifique pour les
|
|||
|
plaines et collines non boisées.</p>
|
|||
|
|
|||
|
<p> </p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
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|
default_diffLibre: 0
|
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|
base: -8
|
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|
categorie: particuliere
|
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|
xp: 0
|
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|
defaut_carac: intellect
|
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|
niveau_archetype: 0
|
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|
xp_sort: 0
|
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|
folder: null
|
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|
ownership:
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default: 0
|
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|
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|
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|
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|
coreVersion: '12.331'
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createdTime: null
|
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|
modifiedTime: null
|
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|
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compendiumSource: null
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duplicateSource: null
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_key: '!actors.items!z87rV5CJ3inc6ZPc.vDOAyWc2YnuhNnFF'
|
|||
|
- _id: ue5iDSm2f4efQDWO
|
|||
|
name: Survie en Extérieur
|
|||
|
type: competence
|
|||
|
sort: 5500000
|
|||
|
flags:
|
|||
|
pick-up-stix:
|
|||
|
pick-up-stix:
|
|||
|
owner: Yk4H25uIPlhmRIUI
|
|||
|
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
|
|||
|
effects: []
|
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|
system:
|
|||
|
description: >-
|
|||
|
<p>Se sentir à son aise dans la nature, hors de toute civilisation,
|
|||
|
s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
|
|||
|
trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
|
|||
|
l’accommoder sur un feu de braise. Quand un milieu particulier devient
|
|||
|
déterminant, utiliser à la place une des 6 survies spécifiques.</p>
|
|||
|
descriptionmj: ''
|
|||
|
niveau: -8
|
|||
|
default_diffLibre: 0
|
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|
base: -8
|
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|
categorie: particuliere
|
|||
|
xp: 0
|
|||
|
defaut_carac: intellect
|
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|
niveau_archetype: 0
|
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|
xp_sort: 0
|
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|
folder: null
|
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|
ownership:
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|
default: 0
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|
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systemVersion: null
|
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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<p> </p>
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system:
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description: >-
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<p>Par exemple pister un gibier en forêt demande l’usage de Survie en
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forêt, trouver une grotte pour s’abriter en montagne demande Survie en
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montagne. Survie en extérieur tient lieu de survie spécifique pour les
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plaines et collines non boisées.</p>
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<p> </p>
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<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
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<p> </p>
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description: >-
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<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
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anomalie, de</p>
|
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|
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<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
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combat, par</p>
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|
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<p>exemple. Indispensable pour monter sérieusement la garde.</p>
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<p> </p>
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name: Voie d'Hypnos
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<p>Magie d’illusion, suggestion, invocation.</p>
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<p> </p>
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<p>Magie s’appliquant au monde inanimé.</p>
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<p> </p>
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system:
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description: <p>Magie d’enchantement.</p>
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name: Voie de Thanatos
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system:
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description: |-
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<p>Magie noire des forces du cauchemar.</p>
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<p> </p>
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|||
|
value: 0
|
|||
|
label: Sustentation
|
|||
|
derivee: true
|
|||
|
plusdom:
|
|||
|
type: number
|
|||
|
value: 0
|
|||
|
label: +dom
|
|||
|
derivee: true
|
|||
|
encombrement:
|
|||
|
type: number
|
|||
|
value: 0
|
|||
|
label: Encombrement
|
|||
|
derivee: true
|
|||
|
protection:
|
|||
|
type: number
|
|||
|
value: 0
|
|||
|
label: Protection naturelle
|
|||
|
derivee: false
|
|||
|
hautrevant:
|
|||
|
type: string
|
|||
|
value: ''
|
|||
|
label: Haut rêvant
|
|||
|
derivee: true
|
|||
|
malusarmure:
|
|||
|
type: number
|
|||
|
value: 0
|
|||
|
label: Malus Armure
|
|||
|
derivee: true
|
|||
|
reve:
|
|||
|
reve:
|
|||
|
max: 0
|
|||
|
value: 0
|
|||
|
label: Points de Rêve actuels
|
|||
|
thanatosused: false
|
|||
|
seuil:
|
|||
|
max: 0
|
|||
|
value: 0
|
|||
|
label: Seuil de Rêve
|
|||
|
tmrpos:
|
|||
|
coord: A1
|
|||
|
label: Position TMR
|
|||
|
cache: false
|
|||
|
refoulement:
|
|||
|
value: 0
|
|||
|
label: Points de Refoulement
|
|||
|
queues:
|
|||
|
list: []
|
|||
|
souffles:
|
|||
|
list: []
|
|||
|
tetes:
|
|||
|
list: []
|
|||
|
ombres:
|
|||
|
list: []
|
|||
|
reserve:
|
|||
|
list: []
|
|||
|
rencontre:
|
|||
|
list: []
|
|||
|
compteurs:
|
|||
|
sust:
|
|||
|
value: 0
|
|||
|
label: Sust.
|
|||
|
isInput: true
|
|||
|
eau:
|
|||
|
value: 0
|
|||
|
label: Eau
|
|||
|
isInput: true
|
|||
|
moral:
|
|||
|
value: 0
|
|||
|
label: Moral
|
|||
|
isInput: true
|
|||
|
exaltation:
|
|||
|
value: 0
|
|||
|
label: Exaltation
|
|||
|
isInput: true
|
|||
|
dissolution:
|
|||
|
value: 0
|
|||
|
label: Dissolution
|
|||
|
isInput: true
|
|||
|
chance:
|
|||
|
value: 0
|
|||
|
max: 0
|
|||
|
label: Chance
|
|||
|
isInput: true
|
|||
|
destinee:
|
|||
|
value: 0
|
|||
|
label: Destinée
|
|||
|
isInput: true
|
|||
|
voyage:
|
|||
|
value: 0
|
|||
|
label: Voyage
|
|||
|
isInput: true
|
|||
|
etat:
|
|||
|
value: 0
|
|||
|
label: Etat général
|
|||
|
ethylisme:
|
|||
|
value: 1
|
|||
|
label: Ethylisme
|
|||
|
isInput: true
|
|||
|
nb_doses: 0
|
|||
|
jet_moral: false
|
|||
|
stress:
|
|||
|
value: 0
|
|||
|
label: Stress
|
|||
|
isStress: true
|
|||
|
isInput: true
|
|||
|
experience:
|
|||
|
value: 0
|
|||
|
label: Experience
|
|||
|
isInput: true
|
|||
|
surenc:
|
|||
|
value: 0
|
|||
|
label: Sur-encombrement
|
|||
|
sommeil:
|
|||
|
nouveaujour: false
|
|||
|
date:
|
|||
|
indexDate: -1
|
|||
|
indexMinute: 0
|
|||
|
insomnie: false
|
|||
|
moral: ''
|
|||
|
heures: 0
|
|||
|
metier: ''
|
|||
|
biographie: >-
|
|||
|
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
|
|||
|
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
|
|||
|
justify;">Le Guerrier Turme a l’apparence d’un Humain vêtu
|
|||
|
de cuir souple, armé d’une unique dague, et porteur d’un
|
|||
|
cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau,
|
|||
|
homme ou femme. </span></p>
|
|||
|
|
|||
|
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
|
|||
|
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
|
|||
|
justify;">La seule tâche qu’il puisse accomplir est de veiller
|
|||
|
sur le sommeil du haut-rêvant. Il n’y a pas même besoin de
|
|||
|
le lui demander : il ne peut et ne sait faire que cela. </span></p>
|
|||
|
|
|||
|
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
|
|||
|
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
|
|||
|
justify;">Doté d’une forte perception empathique, il est
|
|||
|
capable de déceler tout danger réel à
|
|||
|
l’égard de son invocateur, qui se manifeste ou s’approche
|
|||
|
dans un rayon de E4 mètres. Il sonne alors du cor et continue
|
|||
|
à sonner jusqu’à ce que le haut-rêvant soit
|
|||
|
pleinement réveillé. Puis estimant sa tâche accomplie,
|
|||
|
il se dématérialise. Sa dague ne lui sert qu’à se
|
|||
|
défendre s’il est agressé avant le réveil du
|
|||
|
haut-rêvant. </span></p>
|
|||
|
|
|||
|
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
|
|||
|
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
|
|||
|
justify;">Ayant invoqué le Guerrier Turme, le haut-rêvant doit
|
|||
|
s’endormir avant la fin de l’heure en cours, faute de quoi le
|
|||
|
guerrier se dématérialise, s’estimant
|
|||
|
dérangé pour rien. </span></p>
|
|||
|
|
|||
|
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
|
|||
|
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
|
|||
|
justify;">L</span><span style="background-color: #f5f5f0; color: #191813;
|
|||
|
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
|
|||
|
text-align: justify;">es Guerriers Turmes ont tous les mêmes
|
|||
|
caractéristiques et sont affectés </span><span style="color:
|
|||
|
#191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
|
|||
|
text-align: justify; background-color: #f5f5f0;">par les suggestions et
|
|||
|
illusions d’Hypnos, avec un JR standard r-8, ainsi que par les sorts
|
|||
|
individuels de Thananatos.</span></p>
|
|||
|
notes: <p>Notes</p>
|
|||
|
notesmj: Notes du MJ
|
|||
|
race: Humain
|
|||
|
yeux: ''
|
|||
|
cheveux: ''
|
|||
|
taille: ''
|
|||
|
poids: ''
|
|||
|
heure: vaisseau
|
|||
|
sexe: ''
|
|||
|
age: '0'
|
|||
|
beaute: '10'
|
|||
|
main: droitier
|
|||
|
experiencelog: []
|
|||
|
subacteurs:
|
|||
|
suivants: []
|
|||
|
montures: []
|
|||
|
vehicules: []
|
|||
|
blessures:
|
|||
|
legeres:
|
|||
|
liste:
|
|||
|
- active: false
|
|||
|
premiers_soins: 0
|
|||
|
soins_complets: 0
|
|||
|
jours: 0
|
|||
|
localisation: ''
|
|||
|
loc: ''
|
|||
|
- active: false
|
|||
|
premiers_soins: 0
|
|||
|
soins_complets: 0
|
|||
|
jours: 0
|
|||
|
localisation: ''
|
|||
|
loc: ''
|
|||
|
- active: false
|
|||
|
premiers_soins: 0
|
|||
|
soins_complets: 0
|
|||
|
jours: 0
|
|||
|
localisation: ''
|
|||
|
loc: ''
|
|||
|
- active: false
|
|||
|
premiers_soins: 0
|
|||
|
soins_complets: 0
|
|||
|
jours: 0
|
|||
|
localisation: ''
|
|||
|
loc: ''
|
|||
|
- active: false
|
|||
|
premiers_soins: 0
|
|||
|
soins_complets: 0
|
|||
|
jours: 0
|
|||
|
localisation: ''
|
|||
|
loc: ''
|
|||
|
graves:
|
|||
|
liste:
|
|||
|
- active: false
|
|||
|
premiers_soins: 0
|
|||
|
soins_complets: 0
|
|||
|
jours: 0
|
|||
|
localisation: ''
|
|||
|
loc: ''
|
|||
|
- active: false
|
|||
|
premiers_soins: 0
|
|||
|
soins_complets: 0
|
|||
|
jours: 0
|
|||
|
localisation: ''
|
|||
|
loc: ''
|
|||
|
critiques:
|
|||
|
liste:
|
|||
|
- active: false
|
|||
|
premiers_soins: 0
|
|||
|
soins_complets: 0
|
|||
|
jours: 0
|
|||
|
localisation: ''
|
|||
|
loc: ''
|
|||
|
argent:
|
|||
|
deniers:
|
|||
|
label: Denier
|
|||
|
value: 0
|
|||
|
enc: 0
|
|||
|
sols:
|
|||
|
label: Sol
|
|||
|
value: 0
|
|||
|
enc: 0
|
|||
|
ownership:
|
|||
|
default: 0
|
|||
|
rYShh2P1DNavdoBD: 3
|
|||
|
prototypeToken:
|
|||
|
flags: {}
|
|||
|
name: Guerrier Turme
|
|||
|
displayName: 0
|
|||
|
width: 1
|
|||
|
height: 1
|
|||
|
lockRotation: false
|
|||
|
rotation: 0
|
|||
|
actorLink: false
|
|||
|
disposition: -1
|
|||
|
displayBars: 0
|
|||
|
bar1:
|
|||
|
attribute: sante.vie
|
|||
|
bar2:
|
|||
|
attribute: sante.endurance
|
|||
|
randomImg: false
|
|||
|
light:
|
|||
|
dim: 0
|
|||
|
bright: 0
|
|||
|
angle: 360
|
|||
|
alpha: 1
|
|||
|
animation:
|
|||
|
speed: 5
|
|||
|
intensity: 5
|
|||
|
type: null
|
|||
|
reverse: false
|
|||
|
color: null
|
|||
|
coloration: 1
|
|||
|
attenuation: 0.5
|
|||
|
luminosity: 0.5
|
|||
|
saturation: 0
|
|||
|
contrast: 0
|
|||
|
shadows: 0
|
|||
|
darkness:
|
|||
|
min: 0
|
|||
|
max: 1
|
|||
|
negative: false
|
|||
|
priority: 0
|
|||
|
texture:
|
|||
|
src: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
|
|||
|
tint: '#ffffff'
|
|||
|
scaleX: 1
|
|||
|
scaleY: 1
|
|||
|
offsetX: 0
|
|||
|
offsetY: 0
|
|||
|
rotation: 0
|
|||
|
anchorX: 0.5
|
|||
|
anchorY: 0.5
|
|||
|
fit: contain
|
|||
|
alphaThreshold: 0.75
|
|||
|
sight:
|
|||
|
angle: 360
|
|||
|
enabled: false
|
|||
|
range: 0
|
|||
|
brightness: 1
|
|||
|
visionMode: basic
|
|||
|
color: null
|
|||
|
attenuation: 0.1
|
|||
|
saturation: 0
|
|||
|
contrast: 0
|
|||
|
alpha: 1
|
|||
|
detectionModes: []
|
|||
|
appendNumber: false
|
|||
|
prependAdjective: false
|
|||
|
hexagonalShape: 0
|
|||
|
occludable:
|
|||
|
radius: 0
|
|||
|
ring:
|
|||
|
enabled: false
|
|||
|
colors:
|
|||
|
ring: null
|
|||
|
background: null
|
|||
|
effects: 1
|
|||
|
subject:
|
|||
|
scale: 1
|
|||
|
texture: null
|
|||
|
folder: null
|
|||
|
_stats:
|
|||
|
systemId: foundryvtt-reve-de-dragon
|
|||
|
systemVersion: 10.7.19
|
|||
|
coreVersion: '12.331'
|
|||
|
createdTime: 1668808512458
|
|||
|
modifiedTime: 1686701237430
|
|||
|
lastModifiedBy: Hp9ImM4o9YRTSdfu
|
|||
|
compendiumSource: Compendium.foundryvtt-reve-de-dragon.invocations.z87rV5CJ3inc6ZPc
|
|||
|
duplicateSource: null
|
|||
|
_key: '!actors!z87rV5CJ3inc6ZPc'
|
|||
|
|