2020-11-14 03:16:03 +01:00
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/**
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* This class is intended as a placeholder for utility methods unrelated
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* to actual classes of the game system or of FoundryVTT
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*/
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export class Misc {
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2021-01-05 18:43:13 +01:00
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static isFunction(v) {
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return v && {}.toString.call(v) === '[object Function]';
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}
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2020-11-15 02:07:41 +01:00
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static upperFirst(text) {
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2020-11-14 03:16:03 +01:00
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return text.charAt(0).toUpperCase() + text.slice(1);
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}
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2021-01-05 18:43:13 +01:00
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2020-11-15 02:07:41 +01:00
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static toSignedString(number){
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const value = parseInt(number)
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const isPositiveNumber = value != NaN && value > 0;
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return isPositiveNumber ? "+"+number : number
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}
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2021-01-05 18:43:13 +01:00
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2020-11-15 02:07:41 +01:00
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/**
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* Converts the value to an integer, or to 0 if undefined/null/not representing integer
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* @param {*} value value to convert to an integer using parseInt
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*/
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static toInt(value)
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{
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if (value == undefined)
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{
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return 0;
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}
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const parsed = parseInt(value);
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return isNaN(parsed) ? 0 : parsed;
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}
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2021-01-05 18:43:13 +01:00
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static getFractionHtml(diviseur) {
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if (!diviseur || diviseur <= 1) return undefined;
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switch (diviseur || 1) {
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case 2: return '½';
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case 4: return '¼';
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default: return '1/' + diviseur;
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}
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}
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2020-11-14 03:16:03 +01:00
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}
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