foundryvtt-reve-de-dragon/packs_src/invocations/personnage_Guerrier_Turme_z87rV5CJ3inc6ZPc.yml

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_id: z87rV5CJ3inc6ZPc
name: Guerrier Turme
type: personnage
sort: 100001
img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
items:
- _id: 8Uj41cL5Qlxxy675
name: Corps à corps
type: competence
sort: 1500000
img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
effects: []
system:
description: >-
<p>Groupées en une seule jusquau niveau zéro, ces compétences sont les
principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
battre sans armes ; Es-quive permet desquiver toutes les sortes&nbsp;de
coup ; Dague de mêlée permet lutilisation de la dague au contact.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.8Uj41cL5Qlxxy675'
- _id: XZNm5W8nTe8aCG61
name: Dague
type: competence
sort: 1800000
img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
effects: []
system:
description: |-
<p>Pour utiliser les Dagues et les Couteaux en combat</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.XZNm5W8nTe8aCG61'
- _id: oFje22fZF1FaCQhN
name: Esquive
type: competence
sort: 2800000
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
effects: []
system:
description: >-
<p>Groupées en une seule jusquau niveau zéro, ces compétences sont les
principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
battre sans armes ; Es-quive permet desquiver toutes les sortes&nbsp;de
coup ; Dague de mêlée permet lutilisation de la dague au contact.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: derobee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.oFje22fZF1FaCQhN'
- _id: VyAJK54OPjiRt8oH
name: Vigilance
type: competence
sort: 6200000
img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
effects: []
system:
description: >-
<p>Le talent dêtre toujours sur ses gardes, prêt à déceler la moindre
anomalie, de</p>
<p>bruit, dodeur, de mouvement, etc. Permet de ne pas être surpris en
combat, par</p>
<p>exemple. Indispensable pour monter sérieusement la garde.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: volonte
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.VyAJK54OPjiRt8oH'
- _id: KR10Pvv0bzDem5OP
name: Cuir Souple
type: armure
sort: 7200000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
effects: []
system:
description: >-
<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
<p>&nbsp;</p>
descriptionmj: ''
equipe: true
encombrement: 0
quantite: 1
qualite: 0
cout: 6
milieu: ''
environnement: []
protection: 2
deterioration: 0
malus: 0
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.KR10Pvv0bzDem5OP'
- _id: D9zyNV4LwpUbuifJ
name: Dague
type: arme
sort: 7300000
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
effects: []
system:
description: ''
descriptionmj: ''
equipe: true
encombrement: 0.5
quantite: 1
qualite: 0
cout: 3
milieu: ''
environnement: []
resistance: 8
categorie_parade: dagues
dommages: '1'
mortalite: mortel
penetration: 0
force: '7'
competence: Dague
lancer: Dague de jet
tir: ''
portee_courte: 3
portee_moyenne: 8
portee_extreme: 15
magique: false
ecaille_efficacite: 0
resistance_magique: 0
rapide: true
deuxmains: false
unemain: true
initpremierround: hast
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.D9zyNV4LwpUbuifJ'
- _id: GwGaFym6tI1cO2NK
name: Cor en corne
type: objet
sort: 7400000
img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
effects: []
system:
description: ''
descriptionmj: ''
equipe: false
encombrement: 0.1
quantite: 1
qualite: 0
cout: 0.6
milieu: ''
environnement: []
resistance: 1
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors.items!z87rV5CJ3inc6ZPc.GwGaFym6tI1cO2NK'
effects: []
system:
carac:
taille:
type: number
value: '11'
label: Taille
xp: 0
derivee: false
apparence:
type: number
value: '10'
label: Apparence
xp: '0'
derivee: false
constitution:
type: number
value: '13'
label: Constitution
xp: '0'
derivee: false
force:
type: number
value: '12'
label: Force
xp: '0'
derivee: false
agilite:
type: number
value: '12'
label: Agilité
xp: '0'
derivee: false
dexterite:
type: number
value: '12'
label: Dexterité
xp: '0'
derivee: false
vue:
type: number
value: '16'
label: Vue
xp: '0'
derivee: false
ouie:
type: number
value: '16'
label: Ouïe
xp: '0'
derivee: false
odoratgout:
type: number
value: '16'
label: Odorat-Goût
xp: '0'
derivee: false
volonte:
type: number
value: '12'
label: Volonté
xp: '0'
derivee: false
intellect:
type: number
value: '10'
label: Intellect
xp: '0'
derivee: false
empathie:
type: number
value: '16'
label: Empathie
xp: '0'
derivee: false
reve:
type: number
value: '10'
label: Rêve
xp: '0'
derivee: false
chance:
type: number
value: '10'
label: Chance
xp: '0'
derivee: false
melee:
type: number
value: 10
label: Mêlée
xp: 0
derivee: true
tir:
type: number
value: 10
label: Tir
xp: 0
derivee: true
lancer:
type: number
value: 10
label: Lancer
xp: 0
derivee: true
derobee:
type: number
value: 10
label: Dérobée
xp: 0
derivee: true
sante:
vie:
type: number
max: 12
value: 12
label: Vie
derivee: true
endurance:
type: number
max: 24
value: 24
label: Endurance
derivee: true
fatigue:
type: number
max: 48
value: 0
label: Fatigue
derivee: true
bonusPotion: 0
sonne:
value: false
label: Sonné
attributs:
sconst:
type: number
value: 0
label: S. Const
derivee: true
sust:
type: number
value: 0
label: Sustentation
derivee: true
plusdom:
type: number
value: 0
label: +dom
derivee: true
encombrement:
type: number
value: 0
label: Encombrement
derivee: true
protection:
type: number
value: 0
label: Protection naturelle
derivee: false
hautrevant:
type: string
value: ''
label: Haut rêvant
derivee: true
malusarmure:
type: number
value: 0
label: Malus Armure
derivee: true
reve:
reve:
max: 0
value: 0
label: Points de Rêve actuels
thanatosused: false
seuil:
max: 0
value: 0
label: Seuil de Rêve
tmrpos:
coord: A1
label: Position TMR
cache: false
refoulement:
value: 0
label: Points de Refoulement
compteurs:
sust:
value: 0
label: Sust.
isInput: true
eau:
value: 0
label: Eau
isInput: true
moral:
value: 0
label: Moral
isInput: true
exaltation:
value: 0
label: Exaltation
isInput: true
dissolution:
value: 0
label: Dissolution
isInput: true
chance:
value: 0
max: 0
label: Chance
isInput: true
destinee:
value: 0
label: Destinée
isInput: true
voyage:
value: 0
label: Voyage
isInput: true
etat:
value: 0
label: Etat général
ethylisme:
value: 1
label: Ethylisme
isInput: true
nb_doses: 0
jet_moral: false
stress:
value: 0
label: Stress
isStress: true
isInput: true
experience:
value: 0
label: Experience
isInput: true
surenc:
value: 0
label: Sur-encombrement
sommeil:
nouveaujour: false
date:
indexDate: -1
indexMinute: 0
insomnie: false
moral: ''
heures: 0
metier: ''
biographie: >-
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">Le Guerrier Turme a l&rsquo;apparence d&rsquo;un Humain v&ecirc;tu
de cuir souple, arm&eacute; d&rsquo;une unique dague, et porteur d&rsquo;un
cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau,
homme ou femme. </span></p>
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">La seule t&acirc;che qu&rsquo;il puisse accomplir est de veiller
sur le sommeil du haut-r&ecirc;vant. Il n&rsquo;y a pas m&ecirc;me besoin de
le lui demander : il ne peut et ne sait faire que cela. </span></p>
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">Dot&eacute; d&rsquo;une forte perception empathique, il est
capable de d&eacute;celer tout danger r&eacute;el &agrave;
l&rsquo;&eacute;gard de son invocateur, qui se manifeste ou s&rsquo;approche
dans un rayon de E4 m&egrave;tres. Il sonne alors du cor et continue
&agrave; sonner jusqu&rsquo;&agrave; ce que le haut-r&ecirc;vant soit
pleinement r&eacute;veill&eacute;. Puis estimant sa t&acirc;che accomplie,
il se d&eacute;mat&eacute;rialise. Sa dague ne lui sert qu&rsquo;&agrave; se
d&eacute;fendre s&rsquo;il est agress&eacute; avant le r&eacute;veil du
haut-r&ecirc;vant. </span></p>
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">Ayant invoqu&eacute; le Guerrier Turme, le haut-r&ecirc;vant doit
s&rsquo;endormir avant la fin de l&rsquo;heure en cours, faute de quoi le
guerrier se d&eacute;mat&eacute;rialise, s&rsquo;estimant
d&eacute;rang&eacute; pour rien. </span></p>
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">L</span><span style="background-color: #f5f5f0; color: #191813;
font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
text-align: justify;">es Guerriers Turmes ont tous les m&ecirc;mes
caract&eacute;ristiques et sont affect&eacute;s </span><span style="color:
#191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
text-align: justify; background-color: #f5f5f0;">par les suggestions et
illusions d&rsquo;Hypnos, avec un JR standard r-8, ainsi que par les sorts
individuels de Thananatos.</span></p>
notes: <p>Notes</p>
notesmj: ''
race: Humain
yeux: ''
cheveux: ''
taille: ''
poids: ''
heure: vaisseau
sexe: ''
age: '30'
beaute: '10'
main: droitier
experiencelog: []
subacteurs:
suivants: []
montures: []
vehicules: []
argent:
deniers:
label: Denier
value: 0
enc: 0
sols:
label: Sol
value: 0
enc: 0
ownership:
default: 0
prototypeToken:
flags: {}
name: Guerrier Turme
displayName: 0
width: 1
height: 1
lockRotation: false
rotation: 0
actorLink: false
disposition: -1
displayBars: 0
bar1:
attribute: sante.vie
bar2:
attribute: sante.endurance
randomImg: false
light:
dim: 0
bright: 0
angle: 360
alpha: 1
animation:
speed: 5
intensity: 5
type: null
reverse: false
color: null
coloration: 1
attenuation: 0.5
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
darkness:
min: 0
max: 1
negative: false
priority: 0
texture:
src: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
tint: '#ffffff'
scaleX: 1
scaleY: 1
offsetX: 0
offsetY: 0
rotation: 0
anchorX: 0.5
anchorY: 0.5
fit: contain
alphaThreshold: 0.75
sight:
angle: 360
enabled: false
range: 0
brightness: 1
visionMode: basic
color: null
attenuation: 0.1
saturation: 0
contrast: 0
alpha: 1
detectionModes: []
appendNumber: false
prependAdjective: false
hexagonalShape: 0
occludable:
radius: 0
ring:
enabled: false
colors:
ring: null
background: null
effects: 1
subject:
scale: 1
texture: null
folder: null
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 12.0.22
coreVersion: '12.331'
_key: '!actors!z87rV5CJ3inc6ZPc'