foundryvtt-reve-de-dragon/module/tmr/animation.js

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JavaScript
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2023-11-15 22:14:00 +01:00
// pixiTMR.animate(pixiApp => pixiApp.ticker.add((delta) => {
// if (!sprite.waveAnimation) {
// sprite.waveAnimation = {
// originx: sprite.x,
// movex: 0,
// step: 0.03
// }
// }
// else {
// if (Math.abs(sprite.waveAnimation.movex) > 2) {
// sprite.waveAnimation.step = -sprite.waveAnimation.step
// }
// sprite.waveAnimation.movex += sprite.waveAnimation.step;
// }
// sprite.x = sprite.waveAnimation.originx + sprite.waveAnimation.movex
// }));
// return pixiTMR.square(this.code(),
// {
// zIndex: tmrTokenZIndex.trounoir,
// tint: tmrColors.trounoir,
// alpha: 1,
// taille: () => pixiTMR.sizes.full,
// decallage: {
// x: -pixiTMR.sizes.half,
// y: -pixiTMR.sizes.half
// }
// })
export class TMRAnimations {
static withAnimation(sprite, pixiTMR, ...animations) {
if (animations.length > 0) {
animations.forEach(animation =>
pixiTMR.animate(pixiApp => pixiApp.ticker.add(delta => animation(sprite, delta)))
)
}
return sprite
}
static rotation(options = { frequence: () => 1, angle: () => 1 }) {
return (sprite, delta) => {
if (!sprite.tmrConfig) {
sprite.tmrConfig = { nextTick: 0 }
}
sprite.tmrConfig.nextTick -= delta
if (sprite.tmrConfig.nextTick <= 0) {
sprite.tmrConfig.nextTick = options.frequence(delta)
sprite.angle += options.angle(delta)
}
}
}
static changeZoom(range = { min: 0.8, max: 1.2, step: 0.005 }) {
return (sprite, delta) => {
if (!sprite.tmrConfig) {
sprite.tmrConfig = TMRAnimations.startRange(range)
}
sprite.tmrConfig.current += (sprite.tmrConfig.step * delta)
if (sprite.tmrConfig.current < sprite.tmrConfig.min) {
sprite.tmrConfig.step = Math.abs(sprite.tmrConfig.step)
}
else if (sprite.tmrConfig.current > sprite.tmrConfig.max) {
sprite.tmrConfig.step = -Math.abs(sprite.tmrConfig.step)
}
const taille = sprite.tmrConfig.current * sprite.taille()
sprite.width = taille
sprite.height = taille
}
}
static verticalAxis(options = { step: 1 }) {
return (sprite, delta) => {
if (!sprite.tmrConfig) {
sprite.tmrConfig = this.startRange({
min: -Math.PI / 2,
max: Math.PI / 2,
step: options.step * Math.PI / 180,
})
}
sprite.tmrConfig.current += (sprite.tmrConfig.step * delta)
sprite.width = Math.cos(sprite.tmrConfig.current) * sprite.taille()
}
}
static startRange(range) {
range.current = TMRAnimations.randomInSegment(range)
const min = range.min
if (min > range.max) {
range.min = range.max
range.max = min
}
return range
}
static outOfRange(range) {
return range.current < range.min || range.current > range.max
}
static randomInSegment(range) {
const min = range.min
const max = range.max
const step = range.step
return min + (Math.floor(Math.random() / step) * step) * (max - min)
}
}