foundryvtt-reve-de-dragon/packs/entites-de-cauchemar.db

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2020-11-21 18:16:18 +01:00
{"_id":"6EyjidE1w0rQzZZ7","name":"Désespoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Le d&eacute;sespoir est une ECNI pr&eacute;sentant l&rsquo;aspect d&rsquo;un fant&ocirc;me verd&acirc;tre, humano&iuml;de, aux traits ravag&eacute;s par le chagrin.</p>\n<h1>Possession</h1>\n<p>La victime d&rsquo;un d&eacute;sespoir pr&eacute;sente elle-m&ecirc;me tous les signes du plus profond d&eacute;sespoir, sanglotant, se frappant la poitrine et s&rsquo;arrachant les cheveux. Son moral tombe directement &agrave; -3 et ne pourra pas remonter tant que durera la possession. Avant toute action requ&eacute;rant un jet de d&eacute;s, la victime doit jouer un jet de VOLONT&Eacute;/ moral &agrave; z&eacute;ro. Si ce jet &eacute;choue, la victime n&rsquo;agit pas et se contente de pleurer.</p>","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+2"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"D%C3%A9sespoir.png","token":{"flags":{},"name":"Désespoir","displayName":0,"img":"D%C3%A9sespoir%20token.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"6EyjidE1w0rQzZZ7","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"<p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"Possession.png","effects":[]}],"effects":[]}
{"_id":"DEk8ZXP3qP2eHYBa","name":"Esprit Thanataire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"13","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"19","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":32,"value":32,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+3","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/26","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>L&rsquo;esprit thanataire est &agrave; coup s&ucirc;r la plus fatale de toutes les entit&eacute;s de cauchemar. Il peut adopter physiquement n&rsquo;importe quelle forme : animale, humano&iuml;de, fantastique. Sa pr&eacute;f&eacute;rence va toutefois &agrave; la forme humaine, homme ou femme. Il se pr&eacute;sente usuellement v&ecirc;tu et arm&eacute;. &Agrave; premi&egrave;re vue, rien ne le distinguerait d&rsquo;un Humain v&eacute;ritable, si ce n&rsquo;est ses yeux rouges, qu&rsquo;il ne peut changer ni dissimuler : des yeux rutilant d&rsquo;un sombre &eacute;clat mal&eacute;fique.</p>\n<h1>Moeurs</h1>\n<p>Les esprits thanataires furent &agrave; l&rsquo;origine des entit&eacute;s invoqu&eacute;es par des haut-r&ecirc;vants insanes de la fin du Second &Acirc;ge, dans le but de traquer des victimes d&eacute;sign&eacute;es. Le Grand R&eacute;veil ne les a pas annihil&eacute;s, pire encore, priv&eacute;s d&rsquo;ordres pr&eacute;cis, ils chassent maintenant, inexorablement, tous ceux qui ont le malheur de les rencontrer. Dans l&rsquo;attente, l&rsquo;esprit thanataire hante usuellement les lieux de son invocation, vieille tour en ruine, salle souterraine, et autre antre de pr&eacute;dilection d&rsquo;un haut-r&ecirc;vant de thanatos. Tant que personne ne vient &agrave; lui, il demeure sur place, et pourrait demeurer ainsi pendant des si&egrave;cles. Mais malheur au voyageur qui vient imprudemment troubler sa sombre retraite ! L&rsquo;esprit thanataire le prend pour victime d&eacute;sign&eacute;e et n&rsquo;aura de cesse qu&rsquo;il ne l&rsquo;ait d&eacute;truit.</p>\n<p><em><strong>Pour plus de d&eacute;tails, voir page 428.</strong></em></p>","competencecreature[0]":{"data":{"carac_value":"16","niveau":"+5"}},"competencecreature[0]]":{"data":{"dommages":"+7"}},"competencecreature[1]":{"data":{"carac_value":"16","niveau":"+5"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13","niveau":"+5"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.MNA4reUhAdKlkeRv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire.webp","token":{"flags":{},"name":"Esprit Thanataire","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/esprit_thanataire_token.webp","tint":"","width":1,"hei
{"_id":"Fl95F6S0OrCbqQbY","name":"Squelette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"15","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":26,"value":26,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Le squelette est une entit&eacute; qui s&rsquo;incarne &agrave; partir d&rsquo;un cadavre en d&eacute;composition, la chair finit par dispara&icirc;tre et il ne reste que les os. Les squelettes sont g&eacute;n&eacute;ralement humano&iuml;des, ils se tiennent en position verticale, se d&eacute;pla&ccedil;ant sur leurs jambes en une parodie de vie r&eacute;elle. Ils utilisent leurs mains griffues pour attaquer (+dom +1).</p>\n<h1>Moeurs</h1>\n<p>Les squelettes s&rsquo;incarnent g&eacute;n&eacute;ralement sur les lieux de morts violentes (champs de bataille), ainsi que dans les n&eacute;cropoles, catacombes et autres lieux de s&eacute;pulture. Comme les autres entit&eacute;s, leur raison d&rsquo;&ecirc;tre est de d&eacute;truire. Le spectacle d&rsquo;un squelette est d&rsquo;une horreur tellement contre nature qu&rsquo;il demande un jet de VOLONT&Eacute; &agrave; -3. En cas d&rsquo;&eacute;chec, le personnage est frapp&eacute; d&rsquo;effroi. En termes de r&egrave;gles, il est en demi- surprise jusqu&rsquo;&agrave; la fin du round suivant. Une fois d&eacute;truit, les ossements constitutifs du squelette s&rsquo;&eacute;parpillent sur le sol, o&ugrave; ils s&rsquo;effritent rapidement.</p>","competencecreature[0]":{"data":{"carac_value":"13","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+4"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.eja4lexe6dP9jZKI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/squelette.webp","token":{"flags":{},"name":"Squelette","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/squelette_token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Fl95F6S0OrCbqQbY","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"compete
{"_id":"GzmCjyc7L50W2ZaX","name":"Darquoine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"16","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+3","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+2","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Les darquoines, ou entit&eacute;s polymorphes des t&eacute;n&egrave;bres, n&rsquo;ont pas de forme pr&eacute;cise. Leur corps est comme une mouvante spirale de t&eacute;n&egrave;bres, s&rsquo;enflant, se d&eacute;formant, se distordant sans cesse. Seuls restent fixes ce qui semble &ecirc;tre le regard de deux yeux mal&eacute;fiques, et une paire de serres tranchantes, aiguis&eacute;es comme de monstrueux rasoirs (+dom +2). Les darquoines se d&eacute;placent en flottant &agrave; quelques dizaines de centim&egrave;tres du sol.</p>\n<h1>Moeurs</h1>\n<p>Les darquoines ne hantent que les lieux totalement ent&eacute;n&eacute;br&eacute;s. &Agrave; part leur regard et leurs serres, ils ne semblent eux-m&ecirc;mes faits que de t&eacute;n&egrave;bres, et sont donc extr&ecirc;mement difficiles &agrave; voir dans la lumi&egrave;re vacillante des torches ou des lanternes.<br />Au premier round de leur manifestation, tous les personnages doivent tenter un jet de VUE/Vigilance ajust&eacute; n&eacute;gativement au niveau de l&rsquo;entit&eacute;. En cas d&rsquo;&eacute;chec, le personnage subit l&rsquo;attaque du darquoine en &eacute;tat de compl&egrave;te surprise.&nbsp;<br />Les darquoines sont parmi les plus d&eacute;vastatrices des entit&eacute;s de cauchemar. Leurs r&eacute;ussites particuli&egrave;res sont usuellement pass&eacute;es en rapidit&eacute;. Une fois d&eacute;truits, ils ne laissent pour tout vestige qu&rsquo;une suffocante sensation de froid.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+3"}},"competencecreature[0]]":{"data":{"dommages":"+4"}},"competencecreature[1]":{"data":{"carac_value":"12","niveau":"+3"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"worlds/rdd/Darquoine.png","token":{"flags":{},"name":"Darquoine","displayName":0,"img":"worlds/rdd/Darquoine%20token.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"GzmCjyc7L50W2ZaX","actorL
{"_id":"M6cQoL6oeAX5IOYa","name":"Peur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>La peur est une ECNI pr&eacute;sentant la forme d&rsquo;un spectre bleu&acirc;tre aux traits ravag&eacute;s par l&rsquo;angoisse et l&rsquo;effroi.</p>\n<h1>Possession</h1>\n<p>Une victime de la peur devient elle-m&ecirc;me d&rsquo;une couardise sans pareille. Son moral tombe directement &agrave; -3 et ne pourra pas remonter tant que durera la possession. Chaque fois qu&rsquo;une action dangereuse se pr&eacute;sente, incluant toute action de combat y compris l&rsquo;esquive, la victime doit jouer un jet de VOLONT&Eacute;/moral &agrave; z&eacute;ro. Si ce jet &eacute;choue, la victime ne fait rien que trembler et claquer des dents.</p>","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+2"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"Peur.png","token":{"flags":{},"name":"Peur","displayName":0,"img":"Peur%20token.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"M6cQoL6oeAX5IOYa","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"<p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"Possession.png","effects":[]}],"effects":[]}
{"_id":"SiYuIJ4wi1JhFSDR","name":"Craque-haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"32","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"20","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+5","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":52,"value":52,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+7","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Le craque-haine est une monstrueuse entit&eacute; aquatique, une pieuvre gigantesque d&rsquo;un poids apparent de deux tonnes, pourvue de huit tentacules pustuleux (+dom +2).</p>\n<h1>Moeurs</h1>\n<p>Le craque-haine s&rsquo;incarne le plus souvent au coeur d&rsquo;un mar&eacute;cage ou dans la faille abyssale d&rsquo;un lac, mais &eacute;galement en mer. Il lui arrive de sortir de sa retraite et de semer l&rsquo;&eacute;pouvante sur son passage. En combat, le craque-haine peut utiliser jusqu&rsquo;&agrave; 4 de ses tentacules pour attaquer aussi bien que parer. <br />En contradiction avec la r&egrave;gle g&eacute;n&eacute;rale, il a donc droit &agrave; 4 actions par round, pouvant &ecirc;tre attaque ou parade. Ses r&eacute;ussites particuli&egrave;res sont toujours pass&eacute;es en force. Le craquehaine n&rsquo;esquive jamais. Une fois d&eacute;truit, il ne laisse comme souvenir qu&rsquo;une flaque d&rsquo;eau naus&eacute;abonde.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","competencecreature[0]":{"data":{"carac_value":"26","niveau":"+5"}},"competencecreature[0]]":{"data":{"dommages":"+9"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+2"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"Craque-haine.png","token":{"flags":{},"name":"Craque-haine","displayName":0,"img":"Octopus_Underwater_Small_Beast_01.png","tint":"","width":12,"height":12,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"SiYuIJ4wi1JhFSDR","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"oS7MH434bdCKBws6","name":"Attaque/parade","type":"competencecreature","data":{"niveau":5,"carac_value":26,"iscombat":true,"dommages":9,"description":"<p>Attaque avec un tentacule.</p>"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.18wcei5hlEInsBFO"}},"img":"Tentacule.png","effects":[]}],"effects":[]}
{"_id":"TBvcGbyEzW0Eoctf","name":"Haine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>La haine est une ECNI au spectre rouge, avec des traits d&eacute;form&eacute;s par la haine.</p>\n<h1>Possession</h1>\n<p>Un poss&eacute;d&eacute; par la haine se met &agrave; ha&iuml;r tout le monde sans exception, son moral se stabilisant &agrave; z&eacute;ro. D&egrave;s qu&rsquo;il se sent l&eacute;s&eacute;, offens&eacute;, victime d&rsquo;un tort m&ecirc;me insignifiant, il&nbsp;faut qu&rsquo;il se venge et que sa vengeance soit&nbsp;mortelle. Il peut jouer un jet de VOLONT&Eacute;/ moral &agrave; z&eacute;ro. Si le jet r&eacute;ussit, il peut encore laisser couver sa haine ; s&rsquo;il &eacute;choue, il doit agir imm&eacute;diatement. Il est conseill&eacute; que le gardien des r&ecirc;ves prenne alors le contr&ocirc;le du personnage s&rsquo;il s&rsquo;agit d&rsquo;un personnage de joueur.</p>","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+2"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{},"img":"Haine.png","token":{"flags":{},"name":"Haine","displayName":0,"img":"Haine%20token.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"TBvcGbyEzW0Eoctf","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"<p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"Possession.png","effects":[]}],"effects":[]}
{"_id":"TtgiaTN4qTckx0B1","name":"Noyeuse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/24","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Les noyeuses sont des entit&eacute;s marines, d&rsquo;aspect vaguement humano&iuml;de, form&eacute;es de d&eacute;bris d&rsquo;&eacute;paves, de bouts de coquillage, d&rsquo;algues et d&rsquo;ar&ecirc;tes de poisson. Leurs bras se terminent par des galets avec lesquels elles frappent de toute leur force (+dom +1).</p>\n<h1>Moeurs</h1>\n<p>Les noyeuses hantent les lieux o&ugrave; des gens ont &eacute;t&eacute; noy&eacute;s, que ce soit des suites d&rsquo;un combat ou d&rsquo;un naufrage, en pleine mer ou sur un rivage, et n&rsquo;ont qu&rsquo;un seul but : d&eacute;truire tout ce qui flotte et causer la noyade &agrave; leur tour. Elles se d&eacute;placent aussi bien dans l&rsquo;eau que sur terre. Leur tactique consiste &agrave; frapper la coque du bateau en dessous de la ligne de flottaison, tandis qu&rsquo;une partie d&rsquo;entre elles se hissent &agrave; bord pour exterminer l&rsquo;&eacute;quipage. D&egrave;s qu&rsquo;une noyeuse est venue &agrave; bout de son homme, elle ne se joint pas au reste de la m&ecirc;l&eacute;e, mais retourne &agrave; la mer en entra&icirc;nant sa victime. Elle ne revient &eacute;ventuellement au combat qu&rsquo;une fois la noyade assur&eacute;e. &Agrave; l&rsquo;&eacute;gard du bateau, leur pouvoir de destruction est efficace mais lent. Par demi-heure de travail (60 min), une noyeuse fait directement perdre 1 point de structure (<em>voir Navigation, p325</em>). Si l&rsquo;effort a dur&eacute; moins de 60 min, les d&eacute;g&acirc;ts sont n&eacute;gligeables. Faute de bateau &agrave; couler, les noyeuses sortent parfois de l&rsquo;eau pour attaquer les villages c&ocirc;tiers. Une fois d&eacute;truites, leurs d&eacute;bris constitutifs, bouts d&rsquo;&eacute;paves, galets, etc., s&rsquo;&eacute;parpillent sur le sol.</p>","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+2"}},"competencecreature[0]]":{"data":{"dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+2"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13","niveau":"+5"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"Noyeuse.png","token":{"flags":{},"name":"Noyeuse","displayName":0,"img":"Noyeuse%20token.png","tint":"","width":1,"height":1,"scale":1.4,"mirrorX":false,"mirrorY":false,"lockRotat
{"_id":"cmWQYuyzVsz02NMt","name":"Vaseux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"8/16","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Le vaseux est une entit&eacute; qui s&rsquo;incarne &agrave; partir de la vase et la boue des marais, comme un grand bonhomme de vase. Son allure est vaguement humano&iuml;de, bip&egrave;de, avec deux longs tentacules en guise de membres sup&eacute;rieurs (+dom +2).</p>\n<h1>Moeurs</h1>\n<p>Les tentacules du vaseux ne causent pas de v&eacute;ritables blessures, mais uniquement des pertes d&rsquo;endurance. <strong>Utiliser la table des Coups non mortels. </strong><br />Toutefois, quand la proie tombe inconsciente, le vaseux la recouvre et commence &agrave; la dig&eacute;rer, c&rsquo;est &agrave;- dire &agrave; la transformer en vase &agrave; son tour.&nbsp;L&rsquo;&eacute;quipement de la victime (armes, sacs,v&ecirc;tements, etc.) est enti&egrave;rement transform&eacute; en vase en 1 round. La victime, quant &agrave; elle, perd automatiquement 1 point de vie par round. Quand son seuil n&eacute;gatif est d&eacute;pass&eacute;, elle n&rsquo;est plus que vase. <br />Au cours d&rsquo;un round de combat, le vaseux attaque avec un tentacule et peut parer toutes les armes avec le second. <br />Il n&rsquo;esquive jamais.</p>","competencecreature[0]":{"data":{"carac_value":"18","niveau":"+4"}},"competencecreature[0]]":{"data":{"dommages":"+6"}},"competencecreature[1]":{"data":{"carac_value":"18","niveau":"+4"}},"competencecreature[1]]":{"data":{"dommages":"+6"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+4"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.CGLkxLMdUCcP4zef"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/vaseux.webp","token":{"flags":{},"name":"Vaseux","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/vaseux_token.webp","tint":"","width":1,"height":1,"scale":2.2,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"cmWQYuyzVsz02NMt","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>C
{"_id":"f5CSFCj99ObF2jY2","name":"Zombi","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"12/24","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Les zombis sont des entit&eacute;s du m&ecirc;me principe que les squelettes, sauf que les cadavres utilis&eacute;s ne sombrent pas en putr&eacute;faction. Les zombis sont usuellement des entit&eacute;s artificielles, voulues, cr&eacute;&eacute;es par les&nbsp;haut-r&ecirc;vants qui utilisent la voie de thanatos <em><strong>(voir Animer un Zombi, p297)</strong></em>. Leur caract&eacute;ristique R&Ecirc;VE ne peut jamais &ecirc;tre sup&eacute;rieure &agrave; leur caract&eacute;ristique TAILLE. Ils combattent avec leurs mains aux ongles &eacute;tonnamment durs (+dom +1).</p>\n<h1>Moeurs</h1>\n<p>Les zombis sont usuellement aux ordres d&rsquo;un haut-r&ecirc;vant et n&rsquo;agissent que par rapport &agrave; des ordres donn&eacute;s. Ils font d&rsquo;excellents gardes. Moins horribles &agrave; voir que les squelettes, ils ne demandent pas de jet de VOLONT&Eacute;. Il arrive que des zombis &eacute;chappent au contr&ocirc;le de leur ma&icirc;tre. Ils deviennent alors des zombis sauvages, parfois appel&eacute;s zombars, et se comportent alors comme toute entit&eacute; de cauchemar, provoquant mort et destruction. Une fois l&rsquo;entit&eacute; d&eacute;truite, le cadavre utilis&eacute; se putr&eacute;fie instantan&eacute;ment.</p>","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+1"}},"competencecreature[0]]":{"data":{"dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"10","niveau":"+1"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+4"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.pVJ4M6H8Wv2w6sPl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi.webp","token":{"flags":{},"name":"Zombi","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/zombi_token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"f5CSFCj99ObF2jY2","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2
{"_id":"flTN0xHZRmMeXljK","name":"Bêtise","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"0","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"14","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":0,"value":0,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"6","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>La b&ecirc;tise est une ECNI pr&eacute;sentant l&rsquo;aspect d&rsquo;un fant&ocirc;me jaun&acirc;tre, humano&iuml;de, aux traits marqu&eacute;s par l&rsquo;imb&eacute;cillit&eacute; la plus grande.</p>\n<h1>Possession</h1>\n<p>La victime d&rsquo;une b&ecirc;tise pr&eacute;sente elle-m&ecirc;me tous les sympt&ocirc;mes d&rsquo;une rare stupidit&eacute;. Pratiquement, toutes ses Connaissances, y compris les voies de Draconic, retombent au niveau -11. Pour les autres comp&eacute;tences, y compris les comp&eacute;tences de combat, la victime doit pr&eacute;alablement r&eacute;ussir un jet d&rsquo;INTELLECT &agrave; -3. En cas d&rsquo;&eacute;chec, au lieu d&rsquo;agir, elle se contente de ricaner b&ecirc;tement.</p>","competencecreature[0]":{"data":{"carac_value":"14","niveau":"+2"}},"competencecreature[0]]":{"data":{"dommages":"+0"}},"competencecreature[1]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sourceId":"Actor.RNH865xLjlfY44QD","sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise.webp","token":{"flags":{},"name":"Bêtise","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/betise_token.webp","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"flTN0xHZRmMeXljK","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"RpVquZcHhpSifkQr","name":"Possession","type":"competencecreature","data":{"niveau":2,"carac_value":14,"iscombat":true,"dommages":0,"description":"<p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT"}},"img":"Possession.png","effects":[]}],"effects":[]}
{"_id":"oFlGBCqmAAEZ3mz6","name":"Chien de la mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"13","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+2","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":24,"value":14,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+1","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/38","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Le chien de la mort est un &eacute;norme chien noir, d&rsquo;une taille apparente correspondant &agrave; 75 kg, hurlant et baveux, babines retrouss&eacute;es sur des crocs luisants (+dom +1).</p>\n<h1>Moeurs</h1>\n<p>On dit que les chiens de la mort sont le produit des hurlements &agrave; la mort des chiens normaux. Ils ne se mat&eacute;rialisent qu&rsquo;&agrave; la tomb&eacute;e de la nuit, &agrave; partir de mi- Lyre, et disparaissent automatiquement au lever du soleil, comme effac&eacute;s, ne laissant derri&egrave;re eux que quelques poils de chien. Entre-temps, durant la nuit, ils se rassemblent en meutes hurlantes, cherchant &agrave; causer le plus grand dommage possible.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","competencecreature[0]":{"data":{"carac_value":"12","niveau":"+2"}},"competencecreature[0]]":{"data":{"dommages":"+2"}},"competencecreature[1]":{"data":{"carac_value":"11","niveau":"+2"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.myAXpfMDW2s4SBlZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort.webp","token":{"flags":{},"name":"Chien de la mort","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/chien_de_la_mort_token.webp","tint":"","width":1,"height":1,"scale":1.3,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"oFlGBCqmAAEZ3mz6","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"db8E8HwROw1ZcwRR","name":"Crocs","type":"competencecreature","data":{"niveau":2,"carac_value":12,"iscombat":true,"dommages":2,"description":"<p>Morsure de la créature</p>"},"sort":100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.png","effects":[]},{"_id":"0Ms9iKxqigNNpZEx","name":"Esquive","type":"competencecreature","data":{"niveau":2,"carac_value":11,"iscombat":false,"do
{"_id":"wcHy6fiEWUnLBSUv","name":"Porte-poisse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"6","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"12","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+1","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":18,"value":18,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"0","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"10/20","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Le porte-poisse a l&rsquo;aspect d&rsquo;un grand vautour aux plumes compl&egrave;tement englu&eacute;es d&rsquo;une sorte de colle poisseuse. Bien qu&rsquo;ayant la forme d&rsquo;un oiseau, il ne se d&eacute;place que sur le sol, &agrave; vitesse relativement r&eacute;duite. Son poids apparent est de 35 kg.</p>\n<h1>Moeurs</h1>\n<p>Comme nombre d&rsquo;entit&eacute;s de cauchemar, le porte-poisse hante les d&eacute;solations et les ruines. Il combat avec son bec ac&eacute;r&eacute;. Outre les dommages qu&rsquo;il cause (+dom +1), chaque fois qu&rsquo;il porte un coup, m&ecirc;me une simple contusion-&eacute;raflure, sa victime doit r&eacute;ussir un jet de points de r&ecirc;ve actuels ajust&eacute; n&eacute;gativement au niveau de l&rsquo;entit&eacute;, ou perdre 1 point de chance. Les points de chance ainsi perdus peuvent &ecirc;tre regagn&eacute;s selon la r&egrave;gle normale. D&eacute;truite, l&rsquo;entit&eacute; ne laisse pour tout vestige que quelques plumes ensanglant&eacute;es.</p>","competencecreature[0]":{"data":{"carac_value":"9","niveau":"+1"}},"competencecreature[0]]":{"data":{"dommages":"+1"}},"competencecreature[1]":{"data":{"carac_value":"13","niveau":"+1"}},"competencecreature[1]]":{"data":{"dommages":"+0"}},"competencecreature[2]":{"data":{"carac_value":"13","niveau":"+5"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet","sourceId":"Actor.rRi8Tso3wzif3W2C"}},"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse.webp","token":{"flags":{},"name":"Porte-poisse","displayName":0,"img":"systems/foundryvtt-reve-de-dragon/icons/entites/porte_poisse_token.webp","tint":"#212121","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"wcHy6fiEWUnLBSUv","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent lutilisation des sept types dépées de Rêve de Dragon pour attaque
{"_id":"xisg9ix5YFsXizbu","name":"Quauquemaire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"entite","data":{"carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":0,"derivee":false},"reve":{"type":"number","value":"18","label":"Rêve","xp":0,"derivee":false},"niveau":{"type":"number","value":"+4","label":"Niveau","xp":0,"derivee":false}},"sante":{"endurance":{"type":"number","max":36,"value":36,"label":"Endurance","derivee":false}},"compteurs":{"etat":{"value":0,"label":"Etat général"}},"attributs":{"plusdom":{"type":"number","value":"+4","label":"+dom","derivee":true},"vitesse":{"type":"string","value":"14/32","label":"Vitesse","derivee":true}},"description":"<h1>Description</h1>\n<p>Le quauquemaire est un coq g&eacute;ant, au plumage mit&eacute; de couleur gris poussi&egrave;re, d&rsquo;un poids apparent de 140 kg, et d&rsquo;une hauteur pouvant d&eacute;passer 3 m. Ses griffes, ergots et bec, sont des armes meurtri&egrave;res (+dom +2).</p>\n<h1>Moeurs</h1>\n<p>Les quauquemaires hantent les endroits lugubres et d&eacute;sol&eacute;s, les ruines principalement. Ils chantent au coucher du soleil, et leur chant est si lugubre, prometteur d&rsquo;angoisse et de cauchemar, que quiconque l&rsquo;entend et manque un jet de points de r&ecirc;ve actuels ajust&eacute; n&eacute;gativement au niveau de l&rsquo;entit&eacute;, ne fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En termes de r&egrave;gles, cela signifie : pas de souvenir de l&rsquo;arch&eacute;type et donc pas de jet de stress au matin ; pas de mont&eacute;e dans les Hautes Terres du R&ecirc;ve, et donc pas de r&eacute;cup&eacute;ration de r&ecirc;ve pour les haut-r&ecirc;vants. Le quauquemaire s&rsquo;incarne &agrave; partir de quelques plumes, qui sont ses seuls vestiges une fois qu&rsquo;il est d&eacute;truit.</p>","competencecreature[0]":{"data":{"carac_value":"18","niveau":"+4"}},"competencecreature[0]]":{"data":{"dommages":"+6"}},"competencecreature[1]":{"data":{"carac_value":"18","niveau":"+4"}},"competencecreature[1]]":{"data":{"dommages":"+6"}},"competencecreature[2]":{"data":{"carac_value":"10","niveau":"+4"}},"competencecreature[2]]":{"data":{"dommages":"+0"}},"competencecreature[3]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[3]]":{"data":{"dommages":"+0"}},"competencecreature[4]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[4]]":{"data":{"dommages":"+0"}},"competencecreature[5]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[5]]":{"data":{"dommages":"+0"}},"competencecreature[6]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[6]]":{"data":{"dommages":"+0"}},"competencecreature[7]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[7]]":{"data":{"dommages":"+0"}},"competencecreature[8]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[8]]":{"data":{"dommages":"+0"}},"competencecreature[9]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[9]]":{"data":{"dommages":"+0"}},"competencecreature[10]":{"data":{"carac_value":"0","niveau":"+0"}},"competencecreature[10]]":{"data":{"dommages":"+0"}}},"sort":100001,"flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDActorEntiteSheet"}},"img":"Quauquemaire.png","token":{"flags":{},"name":"Quauquemaire","displayName":0,"img":"Quauquemaire-token.png","tint":"","width":1,"height":1,"scale":1.9,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"xisg9ix5YFsXizbu","actorLink":false,"disposition":-1,"displayBars":0,"bar1":{"attribute":""},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"QNJH22nturvz1CnL","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent lutilisation des sept types dépées de Rêve de Dragon pour attaquer ou parer