foundryvtt-reve-de-dragon/module/dialog-stress.js

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export class DialogStress extends Dialog {
static async distribuerStress() {
const dialogData = {
motif: "Motif",
stress: 10,
immediat: false,
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => ({
id: actor.id,
name: actor.name,
selected: true
})
)
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
new DialogStress(dialogData, html)
.render(true);
}
constructor(dialogData, html) {
const options = { classes: ["DialogStress"],
width: 400,
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "Donner du stress",
content: html,
buttons: {
stress: { label: "Stress !", callback: it => { this.onStress(); } }
}
};
super(conf, options);
this.dialogData = dialogData;
}
async onStress() {
const motif = $("form.rdddialogstress input[name='motif']").val();
const stress = Number($("form.rdddialogstress input[name='stress']").val());
const compteur = ($("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find("input.select-actor").change((event) => this.onSelectActor(event));
}
async onSelectActor(event) {
const actorId = $(event.currentTarget)?.data("actor-id");
const actor = this.dialogData.actors.find(it => it.id == actorId);
if (actor) {
actor.selected = event.currentTarget.checked;
}
}
}