foundryvtt-reve-de-dragon/module/rdd-commands.js

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/* -------------------------------------------- */
import { ChatUtility } from "./chat-utility.js";
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import { DeDraconique } from "./de-draconique.js";
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import { Misc } from "./misc.js";
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import { RdDDice } from "./rdd-dice.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
const rddRollNumeric = /(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
/* -------------------------------------------- */
export class RdDCommands {
static init() {
if (!game.system.rdd.commands) {
const rddCommands = new RdDCommands();
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rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(), descr: "Tire une Queue de Dragon" });
rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(), descr: "Tire une Ombre de Dragon" });
rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(), descr: "Tire une Tête de Dragon pour Hauts Revants" });
rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(), descr: "Tire une Tête de Dragon" });
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(), descr: " Tire un Souffle de Dragon" });
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(), descr: "Tire une carte du Tarot Draconique" });
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rddCommands.registerCommand({ path: ["/table", "tmr"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terres médianes" });
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rddCommands.registerCommand({ path: ["/tmra"], func: (content, msg, params) => TMRUtility.getTMRAleatoire(), descr: "Tire une case aléatoire des Terres médianes" });
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rddCommands.registerCommand({
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path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
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descr: "Syntaxe: <strong>/tmrr case jet</strong><br>Détermine quelle est la rencontre dans la case pour le jet<br>Exemple: <strong>/tmrr forêt 50</strong>"
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});
rddCommands.registerCommand({
path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
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descr: `Effectue un jet de dés dans la table de résolution. Exemples:
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<br><strong>/rdd</strong> ouvre la table de résolution
<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
<br><strong>/rdd 10 +2</strong> effectue un jet 10 à +2
<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
<br><strong>/rdd 15 0 s</strong> effectue un jet 15 à 0, avec significative requise
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`
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});
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rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
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rddCommands.registerCommand({
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
descr: `Permet de payer un montant. Exemples:
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<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers
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`
});
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game.system.rdd.commands = rddCommands;
}
}
constructor() {
this.commandsTable = {};
}
registerCommand(command) {
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this._addCommand(this.commandsTable, command.path, '', command);
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}
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_addCommand(targetTable, path, fullPath, command) {
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if (!this._validateCommand(targetTable, path, command)) {
return;
}
const term = path[0];
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fullPath = fullPath + term + ' '
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if (path.length == 1) {
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command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
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targetTable[term] = command;
}
else {
if (!targetTable[term]) {
targetTable[term] = { subTable: {} };
}
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this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command)
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}
}
_validateCommand(targetTable, path, command) {
if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
return true;
}
console.warn("RdDCommands._validateCommand failed ", targetTable, path, command);
return false;
}
/* -------------------------------------------- */
/* Manage chat commands */
processChatCommand(commandLine, content, msg) {
// Setup new message's visibility
let rollMode = game.settings.get("core", "rollMode");
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
if (rollMode === "blindroll") msg["blind"] = true;
msg["type"] = 0;
let command = commandLine[0];
let params = commandLine.slice(1);
return this.process(command, params, content, msg);
}
process(command, params, content, msg) {
return this._processCommand(this.commandsTable, command, params, content, msg);
}
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
let command = commandsTable[name];
path = path + name + " ";
if (command && command.subTable) {
if (params[0]) {
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
}
else {
this.help(msg, command.subTable);
return true;
}
}
if (command && command.func) {
if (command.func(content, msg, params) === false) {
this._displayHelp(msg, `${path}: ${command.descr}`);
}
return true;
}
return false;
}
/* -------------------------------------------- */
help(msg, table = undefined) {
let list = []
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this._buildSubTableHelp(list, table || this.commandsTable);
const messageAide = list.reduce((a, b) => a + '</li><li class="list-item">' + b);
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msg.whisper = [game.user._id];
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msg.content = `Commandes disponibles<ul class="alterne-list"><li class="list-item">${messageAide}</li></ul>`;
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ChatMessage.create(msg);
}
/* -------------------------------------------- */
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_buildSubTableHelp(list, table) {
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for (let [name, command] of Object.entries(table)) {
if (command) {
if (command.subTable) {
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this._buildSubTableHelp(list, command.subTable);
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} else {
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list.push(command.descr);
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}
}
}
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return list.sort();
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}
getRencontreTMR(params) {
if (params.length == 2) {
return TMRUtility.getRencontre(params[0], params[1])
}
else {
return false;
}
}
async rollRdd(msg, params) {
if (params.length == 0) {
RdDRollResolutionTable.open();
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}
else {
let flatParams = params.reduce((a, b) => `${a} ${b}`);
const numericParams = flatParams.match(rddRollNumeric);
if (numericParams) {
const carac = Misc.toInt(numericParams[1]);
const diff = Misc.toInt(numericParams[2] || 0);
const significative = numericParams[3] == 's'
await this.rollRdDNumeric(msg, carac, diff, significative);
return;
}
}
}
async rollRdDNumeric(msg, carac, diff, significative = false) {
let rollData = {
caracValue: carac,
finalLevel: diff,
showDice: true,
diviseur: significative ? 2 : 1,
show: { title: "Table de résolution" }
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};
await RdDResolutionTable.rollData(rollData);
msg.content = await RdDResolutionTable.buildRollDataHtml(rollData);
ChatUtility.createChatWithRollMode(game.user.name, msg);
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}
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async rollDeDraconique(msg) {
let ddr = new DeDraconique().evaluate();
await RdDDice.show(ddr, rollMode);
msg.content = `Lancer d'un Dé draconique: ${ddr.total}`;
ChatUtility.createChatWithRollMode(game.user.name, msg);
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}
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}