foundryvtt-reve-de-dragon/packs_src/invocations/personnage_Guerrier_Sorde_xGtM3z3KM6N6lpd5.yml

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_id: xGtM3z3KM6N6lpd5
name: Guerrier Sorde
type: personnage
sort: 100001
flags:
core:
sourceId: Compendium.foundryvtt-reve-de-dragon.invocations.xGtM3z3KM6N6lpd5
img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp
items:
- _id: zyNYa3hYtrOcF2jA
name: Acrobatie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
effects: []
system:
description: >-
<p>Pirouettes, sauts périlleux, art du funambule, et dune manière
générale, toutes les performances dagilité spécialisées.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: agilite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.zyNYa3hYtrOcF2jA'
- _id: TAKRb9CdMUhs9dd4
name: Alchimie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
effects: []
system:
description: >-
<p>Connaissance des recettes et préparations alchimiques.
Identification, élaboration, des solutions diverses, breuvages, poudres,
onguents, crèmes, etc. (voir Principes dalchimie, p357).</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: connaissance
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.TAKRb9CdMUhs9dd4'
- _id: lt9VC7PkX4Faiduq
name: Arbalète
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
effects: []
system:
description: <p>Utilisation de tous les types darbalètes.</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: tir
xp: 0
defaut_carac: tir
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.lt9VC7PkX4Faiduq'
- _id: tVbFkKSN4n0RSrFU
name: Arc
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
effects: []
system:
description: |-
<p>Utilisation de tous les types darcs.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: tir
xp: 0
defaut_carac: tir
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.tVbFkKSN4n0RSrFU'
- _id: rwsHwIDszSIPBkrO
name: Armes d'hast
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
effects: []
system:
description: >-
<p>Utilisation de toutes les piques, vouges, hallebardes, toujours
maniées à deux mains, pour attaquer.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -6
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.rwsHwIDszSIPBkrO'
- _id: GIIQm22Q4bBsmxpE
name: Astrologie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
effects: []
system:
description: >-
<p>Connaissance des étoiles et de leur signification symbolique.
Calculer les nombres astraux gouvernant la chance de
chaque&nbsp;individu. Sorienter aux étoiles (voir Astrologie,
p155).</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: connaissance
xp: 0
defaut_carac: vue
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.GIIQm22Q4bBsmxpE'
- _id: PmwXYvmutlyQEonB
name: Botanique
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
effects: []
system:
description: >-
<p>Identification des espèces végétales et de leurs propriétés. Permet
de savoir si une plante connue pousse dans un milieu donné. Recherche de
cette plante.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: connaissance
xp: 0
defaut_carac: vue
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.PmwXYvmutlyQEonB'
- _id: SJE3ghtswQwP1dIy
name: Bouclier
type: competence
sort: 400000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
effects: []
system:
description: |-
<p>Utilisation de toutes les sortes de bouclierpour parer.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.SJE3ghtswQwP1dIy'
- _id: tvIGIPaEJZBaySil
name: Bricolage
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
effects: []
system:
description: >-
<p>Lart dêtre inventif avec ses doigts, pour de&nbsp;petits
aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
compétences dartisanat, Charpenterie, Maçonnerie, etc. Bricolage est
utilisé quand lusage&nbsp;de ces compétences nest pas pertinent.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: dexterite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.tvIGIPaEJZBaySil'
- _id: LE4nA119la5cd0bC
name: Chant
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
effects: []
system:
description: |-
<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: ouie
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.LE4nA119la5cd0bC'
- _id: FqLWG6xjISKMLPiX
name: Charpenterie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
effects: []
system:
description: >-
<p>Cest au sens large le travail du bois, charpenterie, menuiserie,
ébénisterie. Évaluer&nbsp;la qualité, solidité, dune structure de
bois.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: dexterite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.FqLWG6xjISKMLPiX'
- _id: BlG2YPATIbnY3m9P
name: Chirurgie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
effects: []
system:
description: >-
<p>Lart de soigner les blessures, panser, recoudre ; savoir se servir
dun rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
et soins complets sur toutes les blessures, et&nbsp;par extension, pour
tous les actes de secourisme et de réanimation.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: dexterite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.BlG2YPATIbnY3m9P'
- _id: 2JLK5e97WbTM5WxX
name: Comédie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
effects: []
system:
description: >-
<p>Lart de paraître sur une scène : jouer un rôle, déclamer des vers,
mimer, conter. Peut aussi servir à simuler, mystifier.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: apparence
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.2JLK5e97WbTM5WxX'
- _id: zO7Av9hJ2vdJiPgI
name: Commerce
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
effects: []
system:
description: >-
<p>Évaluer le prix dune marchandise, la valeur dune monnaie locale.
Savoir</p>
<p>jusquoù lon peut marchander (lequel&nbsp;marchandage doit être fait
en jeu de rôle</p>
<p>par le joueur lui-même).</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.zO7Av9hJ2vdJiPgI'
- _id: 8Uj41cL5Qlxxy675
name: Corps à corps
type: competence
sort: 300000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
effects: []
system:
description: >-
<p>Groupées en une seule jusquau niveau zéro, ces compétences sont les
principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
battre sans armes ; Es-quive permet desquiver toutes les sortes&nbsp;de
coup ; Dague de mêlée permet lutilisation de la dague au contact.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.8Uj41cL5Qlxxy675'
- _id: Jz4AZdDlSjsyoUsm
name: Course
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
effects: []
system:
description: >-
<p>Sprinter le plus vite possible, ou courir sur de longues distances en
m&eacute;nageant son souffle.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: agilite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.Jz4AZdDlSjsyoUsm'
- _id: 3qRzl3nhLZNsoDsI
name: Cuisine
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
effects: []
system:
description: >-
<p>Identifier les saveurs culinaires, les épices et les aromates.
Exécuter, inventer une recette. Faire griller un gibier sur un feu
de&nbsp;camp nest généralement pas de la cuisine,&nbsp;mais de la
simple survie.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: odoratgout
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.3qRzl3nhLZNsoDsI'
- _id: XZNm5W8nTe8aCG61
name: Dague
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
effects: []
system:
description: |-
<p>Pour utiliser les Dagues et les Couteaux en combat</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -6
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.XZNm5W8nTe8aCG61'
- _id: thJy5AN0qePmfpJu
name: Dague de jet
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
effects: []
system:
description: <p>Utilisation de la dague en lancer.</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: lancer
xp: 0
defaut_carac: lancer
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.thJy5AN0qePmfpJu'
- _id: LhP3Y0qCBHNp2atl
name: Danse
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
effects: []
system:
description: >-
<p>Être capable de danser en mesure, de danser harmonieusement avec une
personne</p>
<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: agilite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.LhP3Y0qCBHNp2atl'
- _id: OVcZE4kfiPYEOzgm
name: Dessin
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
effects: []
system:
description: >-
<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
quelquun, mais</p>
<p>également savoir faire un schéma, une carte, un plan, aux proportions
exactes.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: tir
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.OVcZE4kfiPYEOzgm'
- _id: 94P55yZfeipCGbsr
name: Discrétion
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
effects: []
system:
description: >-
<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
fondre dans</p>
<p>lanonymat, se cacher.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: agilite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.94P55yZfeipCGbsr'
- _id: qmIpUeedvjC8nGF1
name: Ecriture
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
effects: []
system:
description: >-
<p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: connaissance
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.qmIpUeedvjC8nGF1'
- _id: fPhPcCP3sbS6mfbS
name: Epée à 1 main
type: competence
sort: 100000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
effects: []
system:
description: >-
<p>Groupées en une seule jusquau niveau zéro, ces compétences sont les
principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
battre sans armes ; Es-quive permet desquiver toutes les sortes&nbsp;de
coup ; Dague de mêlée permet lutilisation de la dague au contact.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.fPhPcCP3sbS6mfbS'
- _id: MLIEbxSJHkY1m3No
name: Epée à 2 mains
type: competence
sort: 200000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
effects: []
system:
description: >-
<p>Ces compétences permettent lutilisation des sept types dépées de
Rêve de Dragon pour attaquer ou parer.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.MLIEbxSJHkY1m3No'
- _id: F5iQNrZSeJsfyTnV
name: Equitation
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
effects: []
system:
description: >-
<p>Monter à cheval, et, dune manière générale, connaissance des
chevaux. Peut sappliquer aux autres montures de Rêve de&nbsp;Dragon :
aligates, zyglutes, etc.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: agilite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.F5iQNrZSeJsfyTnV'
- _id: gECPPcn6j3B3sWTS
name: Escalade
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
effects: []
system:
description: >-
<p>Escalader des obstacles, grimper à la corde, à un arbre, le long
dune paroi.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: force
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.gECPPcn6j3B3sWTS'
- _id: oFje22fZF1FaCQhN
name: Esquive
type: competence
sort: 500000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
effects: []
system:
description: >-
<p>Groupées en une seule jusquau niveau zéro, ces compétences sont les
principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
battre sans armes ; Es-quive permet desquiver toutes les sortes&nbsp;de
coup ; Dague de mêlée permet lutilisation de la dague au contact.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: derobee
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.oFje22fZF1FaCQhN'
- _id: r79VAGS1fRUm4oAd
name: Fléau
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
effects: []
system:
description: |-
<p>Utilisation de tous les types de fléaux, pour attaquer.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -6
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.r79VAGS1fRUm4oAd'
- _id: vIQVQxUeiw36hztI
name: Fouet
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
effects: []
system:
description: <p>Utilisation du fouet.</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: lancer
xp: 0
defaut_carac: lancer
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.vIQVQxUeiw36hztI'
- _id: iNXKIfaETtgSGA0S
name: Fronde
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
effects: []
system:
description: |-
<p>Utilisation de la fronde giratoire.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: tir
xp: 0
defaut_carac: tir
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.iNXKIfaETtgSGA0S'
- _id: wEfuLImdNX4BSXVi
name: Hache à 1 main
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
effects: []
system:
description: >-
<p>Ces deux compétences permettent lutilisation des hachettes, cognées
et haches de bataille, pour attaquer.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -6
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.wEfuLImdNX4BSXVi'
- _id: F97wHYDsQ5UyvJnb
name: Hache à 2 mains
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
effects: []
system:
description: >-
<p>Ces deux compétences permettent lutilisation des hachettes, cognées
et haches de bataille, pour attaquer.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -6
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.F97wHYDsQ5UyvJnb'
- _id: neuzZG2C5C0IJ1yk
name: Javelot
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
effects: []
system:
description: |-
<p>Utilisation de la lance courte ou de la javeline en lancer.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: lancer
xp: 0
defaut_carac: lancer
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.neuzZG2C5C0IJ1yk'
- _id: 3VSMRwMYpOi83wgE
name: Jeu
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
effects: []
system:
description: >-
<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.3VSMRwMYpOi83wgE'
- _id: owCW3nZDvlJy1kCT
name: Jonglerie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
effects: []
system:
description: >-
<p>Balles, quilles, couteaux, torches enflammées : lart traditionnel du
jongleur.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: dexterite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.owCW3nZDvlJy1kCT'
- _id: zPTXua2Kq6TeBTTZ
name: Lance
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
effects: []
system:
description: >-
<p>Utilisation en mêlée de la lance courte et de la javeline, pour
attaquer, voire parer. La lance nest toujours quà une main.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -6
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.zPTXua2Kq6TeBTTZ'
- _id: i3wMVkXObzlDVZTG
name: Légendes
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
effects: []
system:
description: >-
<p>Connaissance des légendes et des faits du passé. Légendes tient lieu
dhistoire.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: connaissance
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.i3wMVkXObzlDVZTG'
- _id: dwGVDTUJYP9FcmWM
name: Maçonnerie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
effects: []
system:
description: >-
<p>Cest au sens large le travail de la pierre. Évaluer la qualité, la
solidité dune struc-</p>
<p>ture maçonnée.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: vue
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.dwGVDTUJYP9FcmWM'
- _id: XYMQBxFKSs2nPW0J
name: Maroquinerie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
effects: []
system:
description: >-
<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
de conserver la peau, préparation au tannage, tannage. Évaluer la
qualité, la solidité, dun travail de cuir.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: dexterite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.XYMQBxFKSs2nPW0J'
- _id: cMHm3gQr9rUp4iPK
name: Masse à 1 main
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
effects: []
system:
description: >-
<p>Ces compétences permettent lutilisation des masses, gourdins,
bâtons, pour attaquer, voire parer.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -6
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.cMHm3gQr9rUp4iPK'
- _id: BMAloiSbDKOu3b4C
name: Masse à 2 mains
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
effects: []
system:
description: >-
<p>Ces compétences permettent lutilisation des masses, gourdins,
bâtons, pour attaquer, voire parer.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -6
default_diffLibre: 0
base: -6
categorie: melee
xp: 0
defaut_carac: melee
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.BMAloiSbDKOu3b4C'
- _id: XK2TlYnhR8FlDaEi
name: Médecine
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
effects: []
system:
description: |-
<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: connaissance
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.XK2TlYnhR8FlDaEi'
- _id: CHyk96ypxMrg8VXh
name: Métallurgie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
effects: []
system:
description: >-
<p>Cest au sens large le travail du métal, et principalement du fer.
Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
qualité, la solidité, dun objet de fer, une arme par exemple.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: force
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.CHyk96ypxMrg8VXh'
- _id: wefdYe0kvWKioPmk
name: Musique
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
effects: []
system:
description: >-
<p>Solfège et règles musicales, jeu dun instrument. Musique donne droit
à la connaissance dun instrument de musique, un seul, à spécifier.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: ouie
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.wefdYe0kvWKioPmk'
- _id: qBUtHhyjvrg1c34I
name: Natation
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
effects: []
system:
description: |-
<p>Nager, plonger.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: force
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.qBUtHhyjvrg1c34I'
- _id: AXeWswf2Dth9ysvy
name: Navigation
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
effects: []
system:
description: >-
<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
de la mer, de ses courants (voir Navigation, p325).</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: vue
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.AXeWswf2Dth9ysvy'
- _id: PMOjO2CdedH1UTyi
name: Orfèvrerie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
effects: []
system:
description: >-
<p>Travail et connaissance des métaux précieux : or, argent, cuivre,
étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
la taille et la pureté dune gemme,&nbsp;le prix dun bijou.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: dexterite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.PMOjO2CdedH1UTyi'
- _id: dT5cvI7q1HcrLaT1
name: Pickpocket
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
effects: []
system:
description: <p>Art extrêmement dangereux du vol à la tire.</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: dexterite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
default: 0
_stats:
systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.dT5cvI7q1HcrLaT1'
- _id: 9ICvksiNG6Bhm8CE
name: Saut
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
effects: []
system:
description: >-
<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
chute en la transformant en saut.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: agilite
niveau_archetype: 0
xp_sort: 0
folder: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.9ICvksiNG6Bhm8CE'
- _id: AbM6lJ7DI2UAWLxj
name: Séduction
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
effects: []
system:
description: >-
<p>Lart dêtre galant, de paraître attirant. Permet les conquêtes
amoureuses.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -4
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: apparence
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.AbM6lJ7DI2UAWLxj'
- _id: PMnsXDyeB8w8ZG2k
name: Serrurerie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
effects: []
system:
description: >-
<p>Compréhension des mécaniques et mécanismes, et plus particulièrement
des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
le désarmer, le crocheter.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: specialisee
xp: 0
defaut_carac: dexterite
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.PMnsXDyeB8w8ZG2k'
- _id: oHnSnCw1RAW5t15S
name: Survie en Cité
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
effects: []
system:
description: >-
<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
sorienter intuitivement dans le dédale dune cité inconnue, et en
déceler les dangers : coupeurs de bourse, escrocs, tout autant que
patrouilles de gardes. Savoir à qui sadresser.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: derobee
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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coreVersion: '12.331'
createdTime: null
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compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en Désert
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
effects: []
system:
description: >-
<p>Par exemple pister un gibier en forêt demande lusage de Survie en
forêt, trouver une grotte pour sabriter en montagne demande Survie en
montagne. Survie en extérieur tient lieu de survie spécifique pour les
plaines et collines non boisées.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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coreVersion: '12.331'
createdTime: null
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compendiumSource: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.vDOAyWc2YnuhNnFF'
- _id: ue5iDSm2f4efQDWO
name: Survie en Extérieur
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
effects: []
system:
description: >-
<p>Se sentir à son aise dans la nature, hors de toute civilisation,
sorienter. Construireun abri, allumer un feu en mauvaisesconditions,
trouver de leau, pêcher, savoirExemplaire pour dépecer un gibier et
laccommoder sur un feu de braise. Quand un milieu particulier devient
déterminant, utiliser à la place une des 6 survies spécifiques.</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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systemId: null
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coreVersion: '12.331'
createdTime: null
modifiedTime: null
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compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.ue5iDSm2f4efQDWO'
- _id: PbvubzCxnOSnWLpG
name: Survie en Forêt
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
effects: []
system:
description: >-
<p>Par exemple pister un gibier en forêt demande lusage de Survie en
forêt, trouver une grotte pour sabriter en montagne demande Survie en
montagne. Survie en extérieur tient lieu de survie spécifique pour les
plaines et collines non boisées.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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systemId: null
systemVersion: null
coreVersion: '12.331'
createdTime: null
modifiedTime: null
lastModifiedBy: null
compendiumSource: null
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.PbvubzCxnOSnWLpG'
- _id: uGPqmorAYxv1jboC
name: Survie en Glaces
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
effects: []
system:
description: >-
<p>Par exemple pister un gibier en forêt demande lusage de Survie en
forêt, trouver une grotte pour sabriter en montagne demande Survie en
montagne. Survie en extérieur tient lieu de survie spécifique pour les
plaines et collines non boisées.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.uGPqmorAYxv1jboC'
- _id: azn3Sm7XYKP78huL
name: Survie en Marais
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
effects: []
system:
description: >-
<p>Par exemple pister un gibier en forêt demande lusage de Survie en
forêt, trouver une grotte pour sabriter en montagne demande Survie en
montagne. Survie en extérieur tient lieu de survie spécifique pour les
plaines et collines non boisées.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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createdTime: null
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compendiumSource: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.azn3Sm7XYKP78huL'
- _id: BzqBOeqS6HvJhqey
name: Survie en Montagne
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
effects: []
system:
description: >-
<p>Par exemple pister un gibier en forêt demande lusage de Survie en
forêt, trouver une grotte pour sabriter en montagne demande Survie en
montagne. Survie en extérieur tient lieu de survie spécifique pour les
plaines et collines non boisées.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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createdTime: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.BzqBOeqS6HvJhqey'
- _id: 6pXxEdeo7xcDvgx0
name: Survie en Sous-Sol
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
effects: []
system:
description: >-
<p>Par exemple pister un gibier en forêt demande lusage de Survie en
forêt, trouver une grotte pour sabriter en montagne demande Survie en
montagne. Survie en extérieur tient lieu de survie spécifique pour les
plaines et collines non boisées.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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compendiumSource: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.6pXxEdeo7xcDvgx0'
- _id: w9QubIHdWEUorges
name: Travestissement
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
effects: []
system:
description: |-
<p>Lart de se déguiser, de se grimer, de se rendre méconnaissable.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -8
default_diffLibre: 0
base: -8
categorie: particuliere
xp: 0
defaut_carac: apparence
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.w9QubIHdWEUorges'
- _id: VyAJK54OPjiRt8oH
name: Vigilance
type: competence
sort: 600000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
effects: []
system:
description: >-
<p>Le talent dêtre toujours sur ses gardes, prêt à déceler la moindre
anomalie, de</p>
<p>bruit, dodeur, de mouvement, etc. Permet de ne pas être surpris en
combat, par</p>
<p>exemple. Indispensable pour monter sérieusement la garde.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: 5
default_diffLibre: 0
base: -4
categorie: generale
xp: 0
defaut_carac: volonte
niveau_archetype: 0
xp_sort: 0
folder: null
ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.VyAJK54OPjiRt8oH'
- _id: bt2cR4aE6lIOeg4F
name: Voie d'Hypnos
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
effects: []
system:
description: |-
<p>Magie dillusion, suggestion, invocation.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: draconic
xp: 0
defaut_carac: reve
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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systemId: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.bt2cR4aE6lIOeg4F'
- _id: nnR2UHelUaF8dxYn
name: Voie d'Oniros
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
effects: []
system:
description: |-
<p>Magie sappliquant au monde inanimé.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: draconic
xp: 0
defaut_carac: reve
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.nnR2UHelUaF8dxYn'
- _id: u1Peok1EYkBcVsmN
name: Voie de Narcos
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
effects: []
system:
description: <p>Magie denchantement.</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: draconic
xp: 0
defaut_carac: reve
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.u1Peok1EYkBcVsmN'
- _id: dPlTQzvU3CEg5qKc
name: Voie de Thanatos
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
effects: []
system:
description: |-
<p>Magie noire des forces du cauchemar.</p>
<p>&nbsp;</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: draconic
xp: 0
defaut_carac: reve
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.dPlTQzvU3CEg5qKc'
- _id: c5wursWW03ckpyqn
name: Zoologie
type: competence
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
effects: []
system:
description: >-
<p>Connaissance des espèces animales, de leurs mœurs, leur des
habitat.</p>
descriptionmj: ''
niveau: -11
default_diffLibre: 0
base: -11
categorie: connaissance
xp: 0
defaut_carac: intellect
niveau_archetype: 0
xp_sort: 0
folder: null
sort: 0
ownership:
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_key: '!actors.items!xGtM3z3KM6N6lpd5.c5wursWW03ckpyqn'
- _id: I1bwsjG0K6xh36Nm
name: Plaques de Fer
type: armure
sort: 3400001
flags:
core:
sourceId: Item.qhohnYlNQrxtYa7T
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp
effects: []
system:
description: >-
<p>L'armure classique du chevalier. Armure complète de plaques (heaume,
cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).</p>
<p>&nbsp;</p>
descriptionmj: ''
equipe: true
encombrement: 8
quantite: 1
qualite: 0
cout: 100
milieu: ''
environnement: []
protection: '6'
deterioration: 0
malus: -6
folder: null
ownership:
default: 0
_stats:
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systemVersion: 10.2.3
coreVersion: '12.331'
createdTime: null
modifiedTime: 1668808679256
lastModifiedBy: Hp9ImM4o9YRTSdfu
compendiumSource: Item.qhohnYlNQrxtYa7T
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.I1bwsjG0K6xh36Nm'
- _id: KDnnSG0AuPaEilb1
name: Épée sorde
type: arme
sort: 1100001
flags:
core:
sourceId: Item.89wkMkqsJle5gw8u
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
effects: []
system:
description: >-
<p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais
plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux
mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
pr&eacute;dilection des gardes et des soldats.</p>
<p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
descriptionmj: ''
equipe: true
encombrement: 2
quantite: 1
qualite: 0
cout: 20
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
dommages: 3/4
mortalite: mortel
penetration: 0
force: 12/11
competence: Epée à 1 main
lancer: ''
tir: ''
portee_courte: 0
portee_moyenne: 0
portee_extreme: 0
magique: false
ecaille_efficacite: 0
resistance_magique: 0
rapide: false
deuxmains: true
unemain: true
initpremierround: hast
folder: null
ownership:
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systemVersion: 10.2.3
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- _id: F7iHT305dNjpjlWa
name: Bouclier moyen
type: arme
sort: 600001
flags:
core:
sourceId: Item.128Y5fmGITUqBEHm
img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
effects: []
system:
description: ''
descriptionmj: ''
equipe: true
encombrement: 2
quantite: 1
qualite: 0
cout: 6
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
dommages: '0'
mortalite: mortel
penetration: 0
force: '11'
competence: Bouclier
lancer: ''
tir: ''
portee_courte: 0
portee_moyenne: 0
portee_extreme: 0
magique: false
ecaille_efficacite: 0
resistance_magique: 0
rapide: false
deuxmains: false
unemain: false
initpremierround: hast
folder: null
ownership:
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systemVersion: 10.2.3
coreVersion: '12.331'
createdTime: null
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lastModifiedBy: Hp9ImM4o9YRTSdfu
compendiumSource: Item.128Y5fmGITUqBEHm
duplicateSource: null
_key: '!actors.items!xGtM3z3KM6N6lpd5.F7iHT305dNjpjlWa'
- _id: cPr1Byhtvih6rzfz
name: Denier (étain)
type: monnaie
sort: 3500001
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
effects: []
system:
description: ''
descriptionmj: ''
encombrement: 0.01
quantite: 0
qualite: 0
cout: 0.01
milieu: ''
environnement: []
folder: null
ownership:
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systemId: foundryvtt-reve-de-dragon
systemVersion: 10.3.16
coreVersion: '12.331'
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compendiumSource: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.cPr1Byhtvih6rzfz'
- _id: EfvhjaCINU6o8sOa
name: Sou (bronze)
type: monnaie
sort: 3600001
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
effects: []
system:
description: ''
descriptionmj: ''
encombrement: 0.01
quantite: 0
qualite: 0
cout: 0.1
milieu: ''
environnement: []
folder: null
ownership:
default: 0
_stats:
systemId: foundryvtt-reve-de-dragon
systemVersion: 10.3.16
coreVersion: '12.331'
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compendiumSource: null
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_key: '!actors.items!xGtM3z3KM6N6lpd5.EfvhjaCINU6o8sOa'
- _id: TNzCmpQ10PbKJ4m5
name: Sol (argent)
type: monnaie
sort: 3700001
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
effects: []
system:
description: ''
descriptionmj: ''
encombrement: 0.01
quantite: 0
qualite: 0
cout: 1
milieu: ''
environnement: []
folder: null
ownership:
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biographie: >-
<p><span style="background-color: #f5f5f0; color: #191813; font-family:
CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
justify;">Le Guerrier Sorde a l&rsquo;apparence d&rsquo;un humano&iuml;de
enti&egrave;rement rev&ecirc;tu d&rsquo;une armure de plaques,
visi&egrave;re du heaume toujours baiss&eacute;e, dissimulant son visage. Il
est arm&eacute; d&rsquo;une &eacute;p&eacute;e sorde, d&rsquo;un bouclier
moyen et d&rsquo;une dague. La seule t&acirc;che que l&rsquo;on puisse lui
demander est de faire usage de ses armes. Une fois invoqu&eacute;, il
attaque toute cr&eacute;ature que le haut-r&ecirc;vant lui d&eacute;signe
express&eacute;ment, et se bat contre elle jusqu&rsquo;&agrave; ce
qu&rsquo;il l&rsquo;extermine ou re&ccedil;oive un contre-ordre. On peut
alors lui ordonner de commencer un autre combat, &agrave; condition que le
d&eacute;lai entre deux combats n&rsquo;exc&egrave;de pas 10 rounds, faute
de quoi il consid&egrave;re sa t&acirc;che accomplie et se
d&eacute;mat&eacute;rialise. S&rsquo;il est invoqu&eacute; alors qu&rsquo;il
n&rsquo;y a pas de cr&eacute;ature &agrave; combattre imm&eacute;diatement,
il ne patiente que jusqu&rsquo;&agrave; la fin de l&rsquo;heure en cours,
apr&egrave;s quoi il s&rsquo;estime d&eacute;rang&eacute; pour rien et se
d&eacute;mat&eacute;rialise. Durant le d&eacute;lai, il peut accompagner le
haut-r&ecirc;vant o&ugrave; qu&rsquo;il aille, mais sans pouvoir
s&rsquo;&eacute;loigner de lui de plus de E1 m&egrave;tres. Sa vitesse est
limit&eacute;e &agrave; 12 m/round, il ne court, n&rsquo;escalade ni ne nage
jamais. Il n&rsquo;ob&eacute;it qu&rsquo;au haut-r&ecirc;vant qui l&rsquo;a
invoqu&eacute;. Le rituel peut &ecirc;tre r&eacute;p&eacute;t&eacute; pour
invoquer plusieurs Guerriers Sordes dans un m&ecirc;me combat. Tous ont les
m&ecirc;mes caract&eacute;ristiques. La PERCEPTION indiqu&eacute;e tient
compte des malus dus au heaume. Les Guerriers Sordes sont normalement
affect&eacute;s par les suggestions et illusions d&rsquo;Hypnos, avec un JR
standard r-8, ainsi que par les sorts individuels de Thananatos.</span></p>
notes: <p>Notes</p>
notesmj: Notes du MJ
race: Humain
yeux: ''
cheveux: ''
taille: ''
poids: ''
heure: vaisseau
sexe: ''
age: '0'
beaute: '10'
main: droitier
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subacteurs:
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montures: []
vehicules: []
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localisation: ''
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localisation: ''
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critiques:
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localisation: ''
argent:
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value: 0
enc: 0
sols:
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value: 0
enc: 0
ownership:
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rYShh2P1DNavdoBD: 3
prototypeToken:
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actorLink: false
disposition: 0
displayBars: 0
bar1:
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bar2:
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angle: 360
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occludable:
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