foundryvtt-reve-de-dragon/module/item-sheet.js

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import { RdDItemSort } from "./item-sort.js";
import { RdDUtility } from "./rdd-utility.js";
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import { RdDItem } from "./item-rdd.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
import { RdDItemCompetence } from "./item-competence.js";
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/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
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export class RdDItemSheet extends ItemSheet {
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/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
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classes: ["foundryvtt-reve-de-dragon", "sheet", "item"],
template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html",
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width: 550,
height: 550
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//tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}]
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});
}
/* -------------------------------------------- */
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_getHeaderButtons() {
let buttons = super._getHeaderButtons();
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
buttons.unshift(
{
class: "post",
icon: "fas fa-comment",
onclick: ev => new RdDItem(this.item.data).postItem()
})
return buttons
}
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/* -------------------------------------------- */
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/** @override */
setPosition(options={}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
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/* -------------------------------------------- */
async getData() {
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let data = super.getData();
data.categorieCompetences = RdDUtility.getCategorieCompetences();
if ( data.item.type == 'tache' || data.item.type == 'livre' || data.item.type == 'meditation' || data.item.type == 'oeuvre') {
data.caracList = duplicate(game.system.model.Actor.personnage.carac);
data.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' );
}
if (data.item.type == 'arme') {
data.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
}
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if ( data.item.type == 'recettealchimique' ) {
RdDAlchimie.processManipulation(data.item, this.actor && this.actor._id );
}
if ( this.actor ) {
data.isOwned = true;
data.actorId = this.actor._id;
}
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data.bonusCaseList = RdDItemSort.getBonusCaseList(data, true);
data.isGM = game.user.isGM; // Pour verrouiller certaines éditions
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return data;
}
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/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
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// Select competence categorie
html.find("#categorie").on("click", this._onClickSelectCategorie.bind(this) );
html.find('#creer-tache-livre').click((event) => {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get( actorId );
actor.creerTacheDepuisLivre( this.item );
});
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html.find('.alchimie-tache a').click((event) => {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let recetteId = event.currentTarget.attributes['data-recette-id'].value;
let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
let actor = game.actors.get( actorId );
if ( actor ) {
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
} else {
ui.notifications.info("Impossible trouver un actur pour réaliser cette tache Alchimique.");
}
});
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}
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/* -------------------------------------------- */
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async _onClickSelectCategorie(event) {
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event.preventDefault();
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let level = RdDUtility.getLevelCategory(event.currentTarget.value);
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this.object.data.data.base = level;
$("#base").val( level );
}
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/* -------------------------------------------- */
get template()
{
let type = this.item.type;
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
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}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
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// Données de bonus de cases ?
formData = RdDItemSort.buildBonusCaseStringFromFormData( formData );
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return this.object.update(formData);
}
}