2021-01-04 00:17:22 +01:00
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
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2024-09-25 22:56:24 +02:00
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import { ITEM_TYPES } from "./item.js";
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2021-03-18 23:55:26 +01:00
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import { RdDCombatManager } from "./rdd-combat.js";
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2021-01-02 04:28:43 +01:00
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2021-01-05 18:43:13 +01:00
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const nomCategorieParade = {
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2021-06-28 15:52:20 +02:00
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"sans-armes": "Sans arme",
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"armes-naturelles": "Sans arme",
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2021-01-02 04:28:43 +01:00
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"hast": "Armes d'hast",
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"batons": "Bâtons",
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"boucliers": "Boucliers",
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"dagues": "Dagues",
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"epees-courtes": "Epées courtes",
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"epees-longues": "Epées longues",
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"epees-lourdes": "Epées lourdes",
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"haches": "Haches",
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"lances": "Lances",
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}
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2021-01-04 00:17:22 +01:00
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/* -------------------------------------------- */
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2020-12-12 21:58:44 +01:00
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export class RdDItemArme extends Item {
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2022-09-07 18:47:56 +02:00
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static isArme(item) {
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2024-09-25 22:56:24 +02:00
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return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
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2021-01-04 00:17:22 +01:00
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}
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2020-12-12 21:58:44 +01:00
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/* -------------------------------------------- */
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2022-09-07 18:47:56 +02:00
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static getArme(arme) {
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switch (arme ? arme.type : '') {
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2024-09-25 22:56:24 +02:00
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case ITEM_TYPES.arme: return arme;
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case ITEM_TYPES.competencecreature:
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2023-06-13 01:55:38 +02:00
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return RdDItemCompetenceCreature.armeCreature(arme);
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2021-01-01 22:25:32 +01:00
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}
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return RdDItemArme.mainsNues();
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}
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2024-09-27 02:32:13 +02:00
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static getCompetenceArme(arme, maniement) {
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2024-09-25 22:56:24 +02:00
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switch (arme.type) {
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case ITEM_TYPES.competencecreature:
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return arme.name
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case ITEM_TYPES.arme:
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2024-09-27 02:32:13 +02:00
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switch (maniement) {
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2024-09-25 22:56:24 +02:00
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case 'competence': return arme.system.competence;
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case 'unemain': return RdDItemArme.competence1Mains(arme);
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case 'deuxmains': return RdDItemArme.competence2Mains(arme);
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case 'tir': return arme.system.tir;
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case 'lancer': return arme.system.lancer;
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}
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}
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return undefined
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}
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2021-03-18 23:55:26 +01:00
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static computeNiveauArmes(armes, competences) {
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for (const arme of armes) {
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2022-06-12 08:17:59 +02:00
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arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
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2021-03-18 23:55:26 +01:00
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}
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}
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static niveauCompetenceArme(arme, competences) {
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2022-04-30 23:42:55 +02:00
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const compArme = competences.find(it => it.name == arme.system.competence);
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return compArme?.system.niveau ?? -8;
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2021-03-18 23:55:26 +01:00
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}
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2021-01-02 04:28:43 +01:00
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/* -------------------------------------------- */
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2021-01-05 18:43:13 +01:00
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static getNomCategorieParade(arme) {
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2022-06-12 08:17:59 +02:00
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const categorie = arme?.system ? RdDItemArme.getCategorieParade(arme) : arme;
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2021-01-05 18:43:13 +01:00
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return nomCategorieParade[categorie];
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}
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/* -------------------------------------------- */
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static needArmeResist(armeAttaque, armeParade) {
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2021-03-18 23:55:26 +01:00
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if (!armeAttaque || !armeParade) {
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2021-01-05 18:43:13 +01:00
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return false;
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}
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// Epées parant une arme de bois (cf. page 115 ), une résistance est nécessaire
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let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
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let defCategory = RdDItemArme.getCategorieParade(armeParade);
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return attCategory.match(/epees-/) && defCategory.match(/(haches|lances)/);
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2021-01-02 04:28:43 +01:00
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}
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2021-01-04 00:17:22 +01:00
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2021-01-01 22:23:58 +01:00
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/* -------------------------------------------- */
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2021-03-22 20:10:37 +01:00
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static getCategorieParade(armeData) {
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2022-06-12 08:17:59 +02:00
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if (armeData.system.categorie_parade) {
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2024-11-04 00:19:21 +01:00
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return armeData.system.categorie_parade
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2021-01-01 22:23:58 +01:00
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}
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// pour compatibilité avec des personnages existants
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2024-09-25 22:56:24 +02:00
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if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
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2024-11-04 00:19:21 +01:00
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return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
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2021-01-01 22:23:58 +01:00
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}
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2021-03-22 20:10:37 +01:00
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if (!armeData.type.match(/arme|competencecreature/)) {
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2024-11-04 00:19:21 +01:00
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return ''
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2021-01-01 22:23:58 +01:00
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}
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2022-06-12 08:17:59 +02:00
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if (armeData.system.competence == undefined) {
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2024-09-25 22:56:24 +02:00
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return ITEM_TYPES.competencecreature;
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2020-12-12 21:58:44 +01:00
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}
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2022-06-12 08:17:59 +02:00
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let compname = armeData.system.competence.toLowerCase();
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2024-11-04 00:19:21 +01:00
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if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
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return ''
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}
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2020-12-12 21:58:44 +01:00
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2024-11-04 00:19:21 +01:00
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if (compname.match('hache')) return 'haches'
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if (compname.match('hast')) return 'hast'
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if (compname.match('lance')) return 'lances'
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if (compname.match('bouclier')) return 'boucliers'
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if (compname.match('masse')) return 'masses'
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2021-01-01 22:23:58 +01:00
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if (compname.match('epée') || compname.match('épée')) {
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2021-03-22 20:10:37 +01:00
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if (armeData.name.toLowerCase().match(/(gnome)/))
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2024-11-04 00:19:21 +01:00
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return 'epees-courtes'
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2021-03-22 20:10:37 +01:00
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if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
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2024-11-04 00:19:21 +01:00
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return 'epees-longues'
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return 'epees-lourdes'
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2020-12-12 21:58:44 +01:00
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}
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2021-01-01 22:23:58 +01:00
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if (compname.match('dague')) {
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2024-11-04 00:19:21 +01:00
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return 'dagues'
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}
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return 'sans-armes'
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}
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static defenseArmeParade(armeAttaque, armeParade) {
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const defCategory = RdDItemArme.getCategorieParade(armeParade)
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if (defCategory == 'bouclier') {
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return 'norm'
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}
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if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
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return ''
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}
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if (armeParade.system.tir) {
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return ''
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}
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const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
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switch (attCategory) {
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case 'armes-naturelles': case 'sans-armes':
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return defCategory == 'sans-armes' ? 'norm' : ''
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default:
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return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
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2020-12-12 21:58:44 +01:00
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}
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}
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/* -------------------------------------------- */
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static needParadeSignificative(armeAttaque, armeParade) {
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2021-03-18 23:55:26 +01:00
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if (!armeAttaque || !armeParade) {
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2021-01-05 18:43:13 +01:00
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return false;
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}
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2021-01-02 04:28:43 +01:00
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// categories d'armes à la parade (cf. page 115 )
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2024-11-04 00:19:21 +01:00
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const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
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const defCategory = RdDItemArme.getCategorieParade(armeParade)
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2021-01-01 22:23:58 +01:00
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// bouclier et mêmes catégorie: peuvent se parer sans difficulté
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2021-01-02 04:28:43 +01:00
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if (defCategory == 'boucliers') {
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2021-01-01 22:23:58 +01:00
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return false;
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}
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2021-06-22 23:28:32 +02:00
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// Parer avec une hache ou une arme d’hast exige toujours une significative
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2021-01-02 04:28:43 +01:00
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if (defCategory.match(/(hast|haches)/)) {
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return true;
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}
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if (defCategory == attCategory) {
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2021-01-01 22:23:58 +01:00
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return false;
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}
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// les épées se parent entre elles
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2021-01-02 04:28:43 +01:00
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if (defCategory.match(/epees-/) && attCategory.match(/epees-/)) {
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2021-01-01 22:23:58 +01:00
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return false;
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}
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2021-01-02 04:28:43 +01:00
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// l'épée gnome pare la dague
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if (defCategory == 'epees-courtes' && attCategory == 'dagues') {
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2020-12-12 21:58:44 +01:00
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return false;
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}
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2021-01-02 04:28:43 +01:00
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// la dague pare les épées courtes et légères
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if (defCategory == 'dagues' && attCategory.match(/epees-(courtes|legeres)/)) {
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2020-12-12 21:58:44 +01:00
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return false;
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}
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return true;
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}
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2024-09-27 02:32:13 +02:00
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static dommagesReels(arme, maniement) {
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switch (maniement) {
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case 'tir':
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case 'lancer':
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case 'competence':
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return Number(arme.system.dommages)
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}
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if (arme.system.unemain && arme.system.deuxmains) {
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const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
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if (!containsSlash) {
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ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
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return Number(arme.system.dommages)
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2020-12-16 23:02:15 +01:00
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}
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2024-09-27 02:32:13 +02:00
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const tableauDegats = arme.system.dommages.split("/");
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return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
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}
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return Number(arme.system.dommages);
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}
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2020-12-12 21:58:44 +01:00
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2024-09-27 02:32:13 +02:00
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/* -------------------------------------------- */
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static armeUneOuDeuxMains(arme, aUneMain) {
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if (arme && !arme.system.cac) {
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arme = foundry.utils.duplicate(arme);
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arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
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2020-12-12 21:58:44 +01:00
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}
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2024-09-27 02:32:13 +02:00
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return arme;
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2020-12-12 21:58:44 +01:00
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}
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2023-10-23 22:04:45 +02:00
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static competence1Mains(arme) {
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return arme.system.competence.replace(" 2 mains", " 1 main");
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}
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2020-12-12 21:58:44 +01:00
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2024-09-25 22:56:24 +02:00
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static competence2Mains(arme) {
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return arme.system.competence.replace(" 1 main", " 2 mains");
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}
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2024-11-06 23:24:53 +01:00
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static isUtilisable(arme) {
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2023-11-22 22:16:48 +01:00
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switch (arme.type) {
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2024-09-25 22:56:24 +02:00
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case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
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case ITEM_TYPES.competencecreature: return true
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2023-11-22 22:16:48 +01:00
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}
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return false
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2021-03-18 23:55:26 +01:00
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}
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2024-11-06 23:24:53 +01:00
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static isAttaque(arme) {
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switch (arme.type) {
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case ITEM_TYPES.arme:
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return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
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case ITEM_TYPES.competencecreature:
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return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
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}
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return false
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}
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static isParade(arme) {
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switch (arme.type) {
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case ITEM_TYPES.arme:
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return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
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case ITEM_TYPES.competencecreature:
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return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
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}
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return false
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}
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2023-10-23 23:40:03 +02:00
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static ajoutCorpsACorps(armes, actor) {
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armes.push(RdDItemArme.mainsNues(actor));
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armes.push(RdDItemArme.empoignade(actor));
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2021-01-28 00:27:44 +01:00
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}
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2021-01-04 00:17:22 +01:00
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2023-10-23 23:40:03 +02:00
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static corpsACorps(actor) {
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let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
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2024-09-27 02:32:13 +02:00
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let melee = actor ? actor.system.carac['melee'].value : 0
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2023-10-23 23:40:03 +02:00
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return {
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_id: competence?.id,
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2021-06-28 16:08:45 +02:00
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name: 'Corps à corps',
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2024-09-25 22:56:24 +02:00
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type: ITEM_TYPES.arme,
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2021-11-20 01:19:29 +01:00
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img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
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2022-05-01 00:38:09 +02:00
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system: {
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2023-10-23 23:40:03 +02:00
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initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
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2021-01-04 00:17:22 +01:00
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equipe: true,
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rapide: true,
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force: 0,
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2022-11-18 03:38:17 +01:00
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dommages: "0",
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2021-01-04 00:17:22 +01:00
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dommagesReels: 0,
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mortalite: 'non-mortel',
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competence: 'Corps à corps',
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2023-11-20 17:17:29 +01:00
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resistance: 1,
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2023-10-23 22:04:45 +02:00
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deuxmains: true,
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2021-01-04 00:17:22 +01:00
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categorie_parade: 'sans-armes'
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}
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2023-10-23 23:40:03 +02:00
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}
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2021-06-28 16:08:45 +02:00
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}
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2023-10-23 23:40:03 +02:00
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static mainsNues(actor) {
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const mainsNues = RdDItemArme.corpsACorps(actor)
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2022-06-12 08:17:59 +02:00
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mainsNues.name = 'Mains nues'
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mainsNues.system.cac = 'pugilat'
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mainsNues.system.baseInit = 4
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2021-05-24 22:12:37 +02:00
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return mainsNues;
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2020-12-16 23:02:15 +01:00
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}
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2023-10-23 22:04:45 +02:00
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2023-10-23 23:40:03 +02:00
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static empoignade(actor) {
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const empoignade = RdDItemArme.corpsACorps(actor)
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2022-06-12 08:17:59 +02:00
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empoignade.name = 'Empoignade'
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empoignade.system.cac = 'empoignade'
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empoignade.system.baseInit = 3
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empoignade.system.mortalite = 'empoignade'
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return empoignade
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2021-06-28 16:08:45 +02:00
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}
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2021-03-18 23:55:26 +01:00
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}
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