2020-12-12 21:58:44 +01:00
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import { ChatUtility } from "./chat-utility.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { Misc } from "./misc.js";
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2020-12-16 23:02:15 +01:00
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import { RdDBonus } from "./rdd-bonus.js";
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2020-12-12 21:58:44 +01:00
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRoll } from "./rdd-roll.js";
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2020-12-17 12:29:54 +01:00
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import { RdDRollTables } from "./rdd-rolltables.js";
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2020-12-12 21:58:44 +01:00
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export class RdDCombat {
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2020-12-16 09:07:00 +01:00
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/* -------------------------------------------- */
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2020-12-12 21:58:44 +01:00
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static isActive() {
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2020-12-15 23:54:05 +01:00
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return true;
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2020-12-12 21:58:44 +01:00
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}
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/* -------------------------------------------- */
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static createUsingTarget(attacker) {
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const target = RdDCombat.getTarget();
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if (target == undefined) {
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2021-01-05 18:43:13 +01:00
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ui.notifications.warn((game.user.targets?.size ?? 0) > 1
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2021-01-02 04:28:43 +01:00
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? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
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: "Vous devez choisir une cible à attaquer!");
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2020-12-12 21:58:44 +01:00
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}
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2021-01-04 14:10:21 +01:00
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const defender = target?.actor;
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const defenderTokenId = target?.data._id;
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2020-12-18 22:15:17 +01:00
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return this.create(attacker, defender, defenderTokenId, target)
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2020-12-12 21:58:44 +01:00
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}
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2020-12-16 09:07:00 +01:00
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/* -------------------------------------------- */
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2020-12-12 21:58:44 +01:00
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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2020-12-16 09:07:00 +01:00
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/* -------------------------------------------- */
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2020-12-18 22:15:17 +01:00
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static create(attacker, defender, defenderTokenId, target = undefined) {
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return new RdDCombat(attacker, defender, defenderTokenId, target)
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2020-12-12 21:58:44 +01:00
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}
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2020-12-16 09:07:00 +01:00
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/* -------------------------------------------- */
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2020-12-12 21:58:44 +01:00
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static createForEvent(event) {
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let attackerId = event.currentTarget.attributes['data-attackerId'].value;
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let attacker = game.actors.get(attackerId);
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const dataDefenderTokenId = event.currentTarget.attributes['data-defenderTokenId'];
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if (dataDefenderTokenId) {
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2020-12-18 22:15:17 +01:00
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const defenderTokenId = dataDefenderTokenId.value;
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let defenderToken = canvas.tokens.get(defenderTokenId);
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2020-12-12 21:58:44 +01:00
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let defender = defenderToken.actor;
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2020-12-18 22:15:17 +01:00
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return RdDCombat.create(attacker, defender, defenderTokenId);
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2020-12-12 21:58:44 +01:00
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}
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2020-12-18 22:15:17 +01:00
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return RdDCombat.createUsingTarget(attacker)
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2020-12-12 21:58:44 +01:00
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}
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2021-01-03 15:40:48 +01:00
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/* -------------------------------------------- */
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2020-12-18 22:15:17 +01:00
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static _sendRollMessage(sender, recipient, defenderTokenId, topic, message, rollData) {
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let chatMessage = {
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content: message,
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whisper: ChatUtility.getWhisperRecipients("blindroll", recipient.name),
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};
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2021-01-01 03:25:48 +01:00
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2020-12-18 22:15:17 +01:00
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// envoyer le message au destinataire
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if (!game.user.isGM || recipient.hasPlayerOwner) {
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let data = {
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2021-01-04 14:10:21 +01:00
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attackerId: sender?.data._id,
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defenderId: recipient?.data._id,
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2020-12-18 22:15:17 +01:00
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defenderTokenId: defenderTokenId,
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rollData: duplicate(rollData),
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rollMode: true
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};
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mergeObject(data, chatMessage);
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2021-01-01 03:25:48 +01:00
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: topic, data: data });
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2020-12-18 22:15:17 +01:00
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} else {
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chatMessage.whisper = [game.user];
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}
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if (game.user.isGM) { // Always push the message to the MJ
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ChatMessage.create(chatMessage);
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}
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2020-12-12 21:58:44 +01:00
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}
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2021-01-03 15:40:48 +01:00
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/* -------------------------------------------- */
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2021-01-05 18:43:13 +01:00
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static _callJetDeVie(event) {
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2021-01-03 15:40:48 +01:00
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let actorId = event.currentTarget.attributes['data-actorId'].value;
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let actor = game.actors.get(actorId);
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actor.jetVie();
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}
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2020-12-12 21:58:44 +01:00
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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2021-01-07 00:32:22 +01:00
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for (let button of [
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'#parer-button',
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'#esquiver-button',
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'#particuliere-attaque',
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'#encaisser-button',
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'#appel-chance-defense',
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'#appel-destinee-defense',
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2021-01-07 01:54:38 +01:00
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'#appel-chance-attaque',
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'#appel-destinee-attaque',
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'#echec-total-attaque',
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2021-01-07 00:32:22 +01:00
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]) {
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2020-12-12 21:58:44 +01:00
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html.on("click", button, event => {
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event.preventDefault();
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RdDCombat.createForEvent(event).onEvent(button, event);
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});
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}
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2021-01-03 15:40:48 +01:00
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html.on("click", '#chat-jet-vie', event => {
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event.preventDefault();
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RdDCombat._callJetDeVie(event);
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2021-01-05 18:43:13 +01:00
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});
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2021-01-03 15:40:48 +01:00
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2020-12-12 21:58:44 +01:00
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}
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2020-12-18 22:15:17 +01:00
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/* -------------------------------------------- */
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constructor(attacker, defender, defenderTokenId, target) {
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this.attacker = attacker;
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this.defender = defender;
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this.target = target;
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this.attackerId = this.attacker.data._id;
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this.defenderId = this.defender.data._id;
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this.defenderTokenId = defenderTokenId;
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}
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2020-12-12 21:58:44 +01:00
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/* -------------------------------------------- */
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async onEvent(button, event) {
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2021-01-07 00:32:22 +01:00
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let attackerRoll = game.system.rdd.rollDataHandler.attaques[this.attackerId];
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if (!attackerRoll) {
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2020-12-15 18:15:03 +01:00
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ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
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return;
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}
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2021-01-07 00:32:22 +01:00
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId'].value;
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2021-01-07 01:54:38 +01:00
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const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
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2021-01-07 00:32:22 +01:00
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2020-12-12 21:58:44 +01:00
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switch (button) {
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2021-01-07 00:32:22 +01:00
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case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
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2021-01-07 01:54:38 +01:00
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case '#parer-button': return this.parade(attackerRoll, armeParadeId);
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2021-01-07 00:32:22 +01:00
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case '#esquiver-button': return this.esquive(attackerRoll);
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case '#encaisser-button': return this.encaisser(attackerRoll, defenderTokenId);
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2021-01-07 01:54:38 +01:00
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case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
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2021-01-07 00:32:22 +01:00
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2021-01-07 01:54:38 +01:00
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case '#appel-chance-attaque': return this.attacker.rollAppelChance(
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() => this.attaqueChanceuse(attackerRoll),
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() => this._onEchecTotal(attackerRoll));
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2021-01-07 00:32:22 +01:00
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case '#appel-chance-defense': return this.defender.rollAppelChance(
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2021-01-08 22:55:00 +01:00
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() => this.defenseChanceuse(attackerRoll),
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2021-01-07 01:54:38 +01:00
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() => this.afficherOptionsDefense(attackerRoll, { defenseChance: true }));
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case '#appel-destinee-attaque': return this.attacker.appelDestinee(
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2021-01-09 19:33:19 +01:00
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() => this.attaqueSignificative(attackerRoll),
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2021-01-07 01:54:38 +01:00
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() => { });
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case '#appel-destinee-defense': return this.defender.appelDestinee(
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2021-01-08 22:55:00 +01:00
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() => this.defenseDestinee(attackerRoll),
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2021-01-07 01:54:38 +01:00
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() => { });
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2021-01-07 00:32:22 +01:00
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}
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}
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2021-01-07 01:54:38 +01:00
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/* -------------------------------------------- */
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2021-01-07 00:32:22 +01:00
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_consumeDefense(passeArme) {
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2021-01-07 01:54:38 +01:00
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let defenderRoll = this._getDefense(passeArme);
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2021-01-07 00:32:22 +01:00
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game.system.rdd.rollDataHandler.defenses[passeArme] = undefined;
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return defenderRoll;
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}
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2021-01-07 01:54:38 +01:00
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/* -------------------------------------------- */
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_getDefense(passeArme) {
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return game.system.rdd.rollDataHandler.defenses[passeArme];
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}
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/* -------------------------------------------- */
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2021-01-07 00:32:22 +01:00
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_storeDefense(defenderRoll) {
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game.system.rdd.rollDataHandler.defenses[defenderRoll.passeArme] = defenderRoll;
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}
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2021-01-07 01:54:38 +01:00
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/* -------------------------------------------- */
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attaqueChanceuse(attackerRoll) {
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ui.notifications.info("L'attaque est rejouée grâce à la chance")
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attackerRoll.essais.attaqueChance = true;
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this.attaque(attackerRoll, attackerRoll.arme);
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}
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2021-01-07 00:32:22 +01:00
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2021-01-07 01:54:38 +01:00
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/* -------------------------------------------- */
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attaqueDestinee(attackerRoll) {
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ui.notifications.info('Attaque significative grâce à la destinée')
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RdDResolutionTable.forceSignificative(attackerRoll.rolled);
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this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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this._onAttaqueNormale(attackerRoll);
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2021-01-07 00:32:22 +01:00
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}
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2021-01-07 01:54:38 +01:00
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/* -------------------------------------------- */
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2021-01-08 22:55:00 +01:00
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defenseChanceuse(attackerRoll) {
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2021-01-07 01:54:38 +01:00
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ui.notifications.info("La défense est rejouée grâce à la chance")
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attackerRoll.essais.defenseChance = true;
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attackerRoll.essais.defense = false;
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this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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this._sendMessageDefense(attackerRoll);
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2021-01-07 00:32:22 +01:00
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}
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2021-01-07 01:54:38 +01:00
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/* -------------------------------------------- */
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2021-01-08 22:55:00 +01:00
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defenseDestinee(attackerRoll) {
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let defenderRoll = this._getDefense(attackerRoll.passeArme);
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if (defenderRoll) {
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ui.notifications.info('Défense significative grâce à la destinée')
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RdDResolutionTable.forceSignificative(defenderRoll.rolled);
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this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
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if (defenderRoll.arme) {
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this._onParadeNormale(defenderRoll);
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}
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else {
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this._onEsquiveNormale(defenderRoll);
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}
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2021-01-07 00:32:22 +01:00
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}
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2021-01-07 01:54:38 +01:00
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else {
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2021-01-08 22:55:00 +01:00
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ui.notifications.warn("Appel à la destinée impossible, la passe d'armes est déjà terminée!")
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2020-12-12 21:58:44 +01:00
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}
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}
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2021-01-07 01:54:38 +01:00
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/* -------------------------------------------- */
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afficherOptionsDefense(attackerRoll, essais) {
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ui.notifications.info("La chance n'est pas avec vous");
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this._sendMessageDefense(attackerRoll, essais);
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}
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2021-01-07 00:32:22 +01:00
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/* -------------------------------------------- */
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removeChatMessageActionsPasseArme(passeArme) {
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2021-01-09 19:33:19 +01:00
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if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
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2021-01-07 01:54:38 +01:00
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ChatUtility.removeMyChatMessageContaining(`<div data-passearme="${passeArme}">`);
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}
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2021-01-07 00:32:22 +01:00
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}
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2020-12-16 23:02:15 +01:00
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/* -------------------------------------------- */
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static isEchec(rollData) {
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switch (rollData.surprise) {
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case 'totale': return true;
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}
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return rollData.rolled.isEchec;
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}
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2020-12-17 12:29:54 +01:00
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2020-12-16 23:02:15 +01:00
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/* -------------------------------------------- */
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static isEchecTotal(rollData) {
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2021-01-02 04:28:43 +01:00
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if (!rollData.attackerRoll && rollData.surprise) {
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2020-12-16 23:02:15 +01:00
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return rollData.rolled.isEchec;
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}
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return rollData.rolled.isETotal;
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}
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2020-12-17 12:29:54 +01:00
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2020-12-16 23:02:15 +01:00
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|
|
/* -------------------------------------------- */
|
|
|
|
|
static isParticuliere(rollData) {
|
2021-01-02 04:28:43 +01:00
|
|
|
|
if (!rollData.attackerRoll && rollData.surprise) {
|
2020-12-16 23:02:15 +01:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return rollData.rolled.isPart;
|
|
|
|
|
}
|
2020-12-17 12:29:54 +01:00
|
|
|
|
|
2020-12-16 23:02:15 +01:00
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
static isReussite(rollData) {
|
|
|
|
|
switch (rollData.surprise) {
|
|
|
|
|
case 'totale': return false;
|
|
|
|
|
}
|
|
|
|
|
return rollData.rolled.isSuccess;
|
|
|
|
|
}
|
|
|
|
|
|
2020-12-12 21:58:44 +01:00
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
async attaque(competence, arme) {
|
|
|
|
|
if (!await this.accorderEntite('avant-attaque')) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let rollData = this._prepareAttaque(competence, arme);
|
|
|
|
|
console.log("RdDCombat.attaque >>>", rollData);
|
|
|
|
|
|
|
|
|
|
const dialog = await RdDRoll.create(this.attacker, rollData,
|
2020-12-17 12:29:54 +01:00
|
|
|
|
{
|
|
|
|
|
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
|
|
|
|
|
options: { height: 540 }
|
|
|
|
|
}, {
|
2020-12-12 21:58:44 +01:00
|
|
|
|
name: 'jet-attaque',
|
2021-01-04 14:10:21 +01:00
|
|
|
|
label: 'Attaque: ' + (arme?.name ?? competence.name),
|
2020-12-12 21:58:44 +01:00
|
|
|
|
callbacks: [
|
|
|
|
|
this.attacker.createCallbackExperience(),
|
2021-01-07 00:32:22 +01:00
|
|
|
|
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
2020-12-16 23:02:15 +01:00
|
|
|
|
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
|
2020-12-17 01:08:14 +01:00
|
|
|
|
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
|
|
|
|
|
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
|
2020-12-16 23:02:15 +01:00
|
|
|
|
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
|
2020-12-12 21:58:44 +01:00
|
|
|
|
]
|
2020-12-17 12:29:54 +01:00
|
|
|
|
});
|
2020-12-12 21:58:44 +01:00
|
|
|
|
dialog.render(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
_prepareAttaque(competence, arme) {
|
|
|
|
|
let rollData = {
|
2021-01-07 00:32:22 +01:00
|
|
|
|
passeArme: randomID(16),
|
2020-12-12 21:58:44 +01:00
|
|
|
|
coupsNonMortels: false,
|
|
|
|
|
competence: competence,
|
2020-12-16 23:02:15 +01:00
|
|
|
|
surprise: this.attacker.getSurprise(),
|
2021-01-07 00:32:22 +01:00
|
|
|
|
surpriseDefenseur: this.defender.getSurprise(),
|
2021-01-09 19:33:19 +01:00
|
|
|
|
essais: {}
|
2020-12-12 21:58:44 +01:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (this.attacker.isCreature()) {
|
2021-01-01 22:25:32 +01:00
|
|
|
|
RdDItemCompetence.setRollDataCreature(rollData);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
2020-12-16 23:02:15 +01:00
|
|
|
|
else if (arme) {
|
2020-12-12 21:58:44 +01:00
|
|
|
|
// Usual competence
|
|
|
|
|
rollData.arme = RdDItemArme.armeUneOuDeuxMains(arme, RdDItemCompetence.isArmeUneMain(competence));
|
|
|
|
|
}
|
2020-12-16 23:02:15 +01:00
|
|
|
|
else {
|
|
|
|
|
// sans armes: à mains nues
|
2021-01-05 18:43:13 +01:00
|
|
|
|
rollData.arme = RdDItemArme.mainsNues({ niveau: competence.data.niveau });
|
2020-12-16 23:02:15 +01:00
|
|
|
|
}
|
2020-12-12 21:58:44 +01:00
|
|
|
|
return rollData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-07 01:54:38 +01:00
|
|
|
|
async _onAttaqueParticuliere(rollData) {
|
2021-01-07 00:32:22 +01:00
|
|
|
|
game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(rollData);
|
2021-01-07 01:54:38 +01:00
|
|
|
|
|
|
|
|
|
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
|
|
|
|
|
const isMeleeDiffNegative = rollData.selectedCarac.label == "Mêlée" && rollData.diffLibre < 0;
|
|
|
|
|
ChatMessage.create({
|
|
|
|
|
whisper: ChatMessage.getWhisperRecipients(this.attacker.name),
|
|
|
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', {
|
|
|
|
|
attackerId: this.attackerId,
|
|
|
|
|
defenderTokenId: this.defenderTokenId,
|
|
|
|
|
isFinesse: isMeleeDiffNegative,
|
|
|
|
|
isRapide: isMeleeDiffNegative && rollData.arme.data.rapide
|
|
|
|
|
})
|
|
|
|
|
});
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-07 01:54:38 +01:00
|
|
|
|
async _onAttaqueNormale(attackerRoll) {
|
|
|
|
|
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
2021-01-01 03:25:48 +01:00
|
|
|
|
|
2021-01-07 01:54:38 +01:00
|
|
|
|
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
|
2021-01-01 03:25:48 +01:00
|
|
|
|
|
2020-12-12 21:58:44 +01:00
|
|
|
|
// Save rollData for defender
|
2021-01-07 01:54:38 +01:00
|
|
|
|
game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(attackerRoll);
|
2021-01-01 03:25:48 +01:00
|
|
|
|
|
2021-01-07 01:54:38 +01:00
|
|
|
|
attackerRoll.show = {
|
2021-01-01 22:25:32 +01:00
|
|
|
|
cible: this.target ? this.defender.data.name : 'la cible',
|
2021-01-07 01:54:38 +01:00
|
|
|
|
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
2021-01-01 03:25:48 +01:00
|
|
|
|
}
|
2021-01-07 01:54:38 +01:00
|
|
|
|
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
2021-01-01 03:25:48 +01:00
|
|
|
|
|
2020-12-19 18:02:05 +01:00
|
|
|
|
if (!await this.accorderEntite('avant-defense')) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
2021-01-01 03:25:48 +01:00
|
|
|
|
|
2020-12-12 21:58:44 +01:00
|
|
|
|
if (this.target) {
|
2021-01-07 01:54:38 +01:00
|
|
|
|
await this._sendMessageDefense(attackerRoll);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-07 01:54:38 +01:00
|
|
|
|
async _sendMessageDefense(attackerRoll, essais = {}) {
|
|
|
|
|
console.log("RdDCombat._sendMessageDefense", attackerRoll, essais, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
|
2020-12-18 22:15:17 +01:00
|
|
|
|
|
2021-01-07 00:32:22 +01:00
|
|
|
|
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
2021-01-09 19:33:19 +01:00
|
|
|
|
mergeObject(attackerRoll.essais, essais, { overwrite: true });
|
2021-01-07 01:54:38 +01:00
|
|
|
|
const paramDemandeDefense = {
|
2021-01-07 00:32:22 +01:00
|
|
|
|
passeArme: attackerRoll.passeArme,
|
2021-01-07 01:54:38 +01:00
|
|
|
|
essais: attackerRoll.essais,
|
2021-01-07 00:32:22 +01:00
|
|
|
|
surprise: this.defender.getSurprise(),
|
|
|
|
|
defender: this.defender,
|
|
|
|
|
attackerId: this.attackerId,
|
|
|
|
|
defenderTokenId: this.defenderTokenId,
|
|
|
|
|
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps"),
|
|
|
|
|
armes: this._filterArmesParade(this.defender.data.items, attackerRoll.competence, attackerRoll.arme),
|
2021-01-07 01:54:38 +01:00
|
|
|
|
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
2021-01-07 00:32:22 +01:00
|
|
|
|
dmg: attackerRoll.dmg
|
2021-01-07 01:54:38 +01:00
|
|
|
|
};
|
|
|
|
|
let message = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
|
2021-01-07 00:32:22 +01:00
|
|
|
|
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_defense", message, attackerRoll);
|
2020-12-18 22:15:17 +01:00
|
|
|
|
}
|
2020-12-12 21:58:44 +01:00
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-02 04:28:43 +01:00
|
|
|
|
_filterArmesParade(items, competence) {
|
2021-01-04 00:17:22 +01:00
|
|
|
|
items = items.filter(item => (item.type == 'arme' && item.data.equipe) || (item.type == 'competencecreature' && item.data.isparade));
|
2021-01-02 04:28:43 +01:00
|
|
|
|
switch (competence.data.categorie) {
|
2020-12-12 21:58:44 +01:00
|
|
|
|
case 'tir':
|
|
|
|
|
case 'lancer':
|
2021-01-03 16:56:25 +01:00
|
|
|
|
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
2020-12-12 21:58:44 +01:00
|
|
|
|
default:
|
2021-01-02 04:28:43 +01:00
|
|
|
|
// Le fléau ne peut être paré qu’au bouclier p115
|
2021-01-05 18:43:13 +01:00
|
|
|
|
if (competence.name == "Fléau") {
|
2021-01-03 16:56:25 +01:00
|
|
|
|
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
2021-01-02 04:28:43 +01:00
|
|
|
|
}
|
2021-01-03 16:56:25 +01:00
|
|
|
|
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
2020-12-16 09:07:00 +01:00
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-07 01:54:38 +01:00
|
|
|
|
async _onAttaqueEchecTotal(attackerRoll) {
|
|
|
|
|
|
|
|
|
|
game.system.rdd.rollDataHandler.attaques[this.attackerId] = duplicate(attackerRoll);
|
|
|
|
|
|
|
|
|
|
// Finesse et Rapidité seulement en mêlée et si la difficulté libre est de -1 minimum
|
|
|
|
|
ChatMessage.create({
|
|
|
|
|
whisper: ChatMessage.getWhisperRecipients(this.attacker.name),
|
|
|
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
|
|
|
|
attackerId: this.attackerId,
|
|
|
|
|
attacker: this.attacker,
|
|
|
|
|
defenderTokenId: this.defenderTokenId,
|
|
|
|
|
essais: attackerRoll.essais
|
|
|
|
|
})
|
|
|
|
|
});
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
|
2021-01-07 01:54:38 +01:00
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
async _onEchecTotal(rollData) {
|
|
|
|
|
console.log("RdDCombat._onEchecTotal >>>", rollData);
|
|
|
|
|
|
|
|
|
|
const arme = rollData.arme;
|
|
|
|
|
const avecArme = arme?.data.categorie_parade != 'sans-armes';
|
|
|
|
|
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
2021-01-09 19:36:19 +01:00
|
|
|
|
ChatUtility.createChatWithRollMode(this.defender.name, {
|
2021-01-07 01:54:38 +01:00
|
|
|
|
content: `<strong>Echec total à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
|
2021-01-09 19:36:19 +01:00
|
|
|
|
});
|
2021-01-07 01:54:38 +01:00
|
|
|
|
}
|
2021-01-02 04:28:43 +01:00
|
|
|
|
|
2020-12-16 09:07:00 +01:00
|
|
|
|
/* -------------------------------------------- */
|
2021-01-02 04:28:43 +01:00
|
|
|
|
async _onAttaqueEchec(rollData) {
|
2020-12-12 21:58:44 +01:00
|
|
|
|
console.log("RdDCombat.onAttaqueEchec >>>", rollData);
|
2021-01-05 18:43:13 +01:00
|
|
|
|
await RdDResolutionTable.displayRollData(rollData, this.attacker, 'chat-resultat-attaque.html');
|
|
|
|
|
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
async choixParticuliere(rollData, choix) {
|
|
|
|
|
console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
|
2021-01-07 01:54:38 +01:00
|
|
|
|
// TODO
|
2021-01-03 16:58:11 +01:00
|
|
|
|
rollData.particuliere = choix;
|
2020-12-12 21:58:44 +01:00
|
|
|
|
await this._onAttaqueNormale(rollData);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
async parade(attackerRoll, armeParadeId) {
|
2021-01-02 04:28:43 +01:00
|
|
|
|
let arme = RdDItemArme.getArmeData(armeParadeId ? this.defender.getOwnedItem(armeParadeId) : null);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
|
|
|
|
|
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
|
|
|
|
|
|
|
|
|
let rollData = this._prepareParade(attackerRoll, arme);
|
|
|
|
|
|
|
|
|
|
const dialog = await RdDRoll.create(this.defender, rollData,
|
2020-12-17 12:29:54 +01:00
|
|
|
|
{
|
|
|
|
|
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
|
|
|
|
|
options: { height: 540 }
|
|
|
|
|
}, {
|
2020-12-12 21:58:44 +01:00
|
|
|
|
name: 'jet-parade',
|
|
|
|
|
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
|
|
|
|
|
callbacks: [
|
|
|
|
|
this.defender.createCallbackExperience(),
|
2021-01-07 00:32:22 +01:00
|
|
|
|
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
2020-12-16 23:02:15 +01:00
|
|
|
|
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
|
2020-12-17 01:08:14 +01:00
|
|
|
|
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
|
|
|
|
|
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
|
2020-12-12 21:58:44 +01:00
|
|
|
|
]
|
2020-12-17 12:29:54 +01:00
|
|
|
|
});
|
2020-12-12 21:58:44 +01:00
|
|
|
|
dialog.render(true);
|
|
|
|
|
}
|
|
|
|
|
|
2020-12-17 00:23:40 +01:00
|
|
|
|
_prepareParade(attackerRoll, armeParade) {
|
2020-12-12 21:58:44 +01:00
|
|
|
|
const isCreature = this.defender.isCreature();
|
2021-01-01 22:25:32 +01:00
|
|
|
|
const compName = armeParade.data.competence;
|
2020-12-12 21:58:44 +01:00
|
|
|
|
const armeAttaque = attackerRoll.arme;
|
2020-12-17 12:29:54 +01:00
|
|
|
|
|
2020-12-12 21:58:44 +01:00
|
|
|
|
let rollData = {
|
2021-01-07 00:32:22 +01:00
|
|
|
|
passeArme: attackerRoll.passeArme,
|
2020-12-12 21:58:44 +01:00
|
|
|
|
forceValue: this.defender.getForceValue(),
|
|
|
|
|
diffLibre: attackerRoll.diffLibre,
|
|
|
|
|
attackerRoll: attackerRoll,
|
2021-01-02 04:28:43 +01:00
|
|
|
|
competence: this.defender.getCompetence(compName),
|
2020-12-17 00:23:40 +01:00
|
|
|
|
arme: armeParade,
|
2020-12-15 02:20:24 +01:00
|
|
|
|
surprise: this.defender.getSurprise(),
|
2021-01-05 18:43:13 +01:00
|
|
|
|
needParadeSignificative: RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
|
|
|
|
|
needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade),
|
2021-01-02 04:28:43 +01:00
|
|
|
|
carac: this.defender.data.data.carac,
|
|
|
|
|
show: {}
|
2020-12-12 21:58:44 +01:00
|
|
|
|
};
|
2021-01-05 18:43:13 +01:00
|
|
|
|
rollData.diviseur = this._getDiviseurSignificative(rollData);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
if (isCreature) {
|
2021-01-01 22:25:32 +01:00
|
|
|
|
RdDItemCompetence.setRollDataCreature(rollData);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
return rollData;
|
|
|
|
|
}
|
2020-12-15 02:20:24 +01:00
|
|
|
|
|
2020-12-12 21:58:44 +01:00
|
|
|
|
/* -------------------------------------------- */
|
2021-01-09 19:33:19 +01:00
|
|
|
|
_getDiviseurSignificative(defenderRoll) {
|
|
|
|
|
let facteurSign = (this.defender.isDemiSurprise() || defenderRoll.needParadeSignificative) ? 2 : 1;
|
|
|
|
|
if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) {
|
2021-01-02 04:28:43 +01:00
|
|
|
|
facteurSign *= 2;
|
|
|
|
|
}
|
2021-01-05 18:43:13 +01:00
|
|
|
|
return facteurSign;
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-09 19:33:19 +01:00
|
|
|
|
_onParadeParticuliere(defenderRoll) {
|
|
|
|
|
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
|
|
|
|
if (!defenderRoll.attackerRoll.isPart) {
|
2020-12-12 21:58:44 +01:00
|
|
|
|
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
2021-01-09 19:36:19 +01:00
|
|
|
|
ChatUtility.createChatWithRollMode(this.defender.name, {
|
2021-01-07 00:32:22 +01:00
|
|
|
|
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
|
2021-01-09 19:36:19 +01:00
|
|
|
|
});
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-09 19:33:19 +01:00
|
|
|
|
async _onParadeNormale(defenderRoll) {
|
|
|
|
|
console.log("RdDCombat._onParadeNormale >>>", defenderRoll);
|
2020-12-17 12:29:54 +01:00
|
|
|
|
|
2021-01-09 19:33:19 +01:00
|
|
|
|
this._consumeDefense(defenderRoll.passeArme);
|
|
|
|
|
await this.computeRecul(defenderRoll);
|
|
|
|
|
await this.computeDeteriorationArme(defenderRoll);
|
2021-01-02 04:28:43 +01:00
|
|
|
|
|
2021-01-09 19:33:19 +01:00
|
|
|
|
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-09 19:33:19 +01:00
|
|
|
|
async _onParadeEchec(defenderRoll) {
|
|
|
|
|
console.log("RdDCombat._onParadeEchec >>>", defenderRoll);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
|
2021-01-09 19:33:19 +01:00
|
|
|
|
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
|
2020-12-12 21:58:44 +01:00
|
|
|
|
|
2021-01-09 19:33:19 +01:00
|
|
|
|
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
|
|
|
|
this._sendMessageDefense(defenderRoll.attackerRoll, { defense: true });
|
|
|
|
|
this._storeDefense(defenderRoll);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
async esquive(attackerRoll) {
|
|
|
|
|
let esquive = this.defender.getCompetence("esquive");
|
|
|
|
|
if (esquive == undefined) {
|
|
|
|
|
ui.notifications.error(this.defender.name + " n'a pas de compétence 'esquive'");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
|
|
|
|
|
let rollData = this._prepareEsquive(attackerRoll, esquive);
|
|
|
|
|
|
|
|
|
|
const dialog = await RdDRoll.create(this.defender, rollData,
|
|
|
|
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {
|
|
|
|
|
name: 'jet-esquive',
|
|
|
|
|
label: 'Esquiver',
|
|
|
|
|
callbacks: [
|
|
|
|
|
this.defender.createCallbackExperience(),
|
2021-01-07 00:32:22 +01:00
|
|
|
|
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
2020-12-16 23:02:15 +01:00
|
|
|
|
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
|
2020-12-17 01:08:14 +01:00
|
|
|
|
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
|
2020-12-16 23:02:15 +01:00
|
|
|
|
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
|
2020-12-12 21:58:44 +01:00
|
|
|
|
]
|
|
|
|
|
});
|
|
|
|
|
dialog.render(true);
|
|
|
|
|
}
|
|
|
|
|
|
2020-12-26 18:29:03 +01:00
|
|
|
|
/* -------------------------------------------- */
|
2020-12-12 21:58:44 +01:00
|
|
|
|
_prepareEsquive(attackerRoll, competence) {
|
|
|
|
|
let rollData = {
|
2021-01-07 00:32:22 +01:00
|
|
|
|
passeArme: attackerRoll.passeArme,
|
2020-12-12 21:58:44 +01:00
|
|
|
|
forceValue: this.defender.getForceValue(),
|
|
|
|
|
diffLibre: attackerRoll.diffLibre,
|
|
|
|
|
attackerRoll: attackerRoll,
|
|
|
|
|
competence: competence,
|
2020-12-15 02:20:24 +01:00
|
|
|
|
surprise: this.defender.getSurprise(),
|
2020-12-16 23:02:15 +01:00
|
|
|
|
surpriseDefenseur: this.defender.getSurprise(),
|
2021-01-02 04:28:43 +01:00
|
|
|
|
carac: this.defender.data.data.carac,
|
|
|
|
|
show: {}
|
2020-12-12 21:58:44 +01:00
|
|
|
|
};
|
2021-01-05 18:43:13 +01:00
|
|
|
|
rollData.diviseur = this._getDiviseurSignificative(rollData);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
|
|
|
|
|
if (this.defender.isCreature()) {
|
2021-01-01 22:25:32 +01:00
|
|
|
|
RdDItemCompetence.setRollDataCreature(rollData);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
return rollData;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
_onEsquiveParticuliere(rollData) {
|
|
|
|
|
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
2021-01-09 19:36:19 +01:00
|
|
|
|
ChatUtility.createChatWithRollMode(this.defender.name, {
|
2021-01-02 04:28:43 +01:00
|
|
|
|
content: "<strong>Vous pouvez esquiver une deuxième esquive!</strong>"
|
2021-01-09 19:36:19 +01:00
|
|
|
|
});
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-02 04:28:43 +01:00
|
|
|
|
async _onEsquiveNormale(rollData) {
|
2020-12-12 21:58:44 +01:00
|
|
|
|
console.log("RdDCombat._onEsquiveNormal >>>", rollData);
|
2021-01-07 01:54:38 +01:00
|
|
|
|
this._consumeDefense(rollData.passeArme);
|
2021-01-05 18:43:13 +01:00
|
|
|
|
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
2020-12-17 12:29:54 +01:00
|
|
|
|
|
2020-12-12 21:58:44 +01:00
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
async _onEsquiveEchec(rollData) {
|
|
|
|
|
console.log("RdDCombat._onEsquiveEchec >>>", rollData);
|
|
|
|
|
|
2021-01-05 18:43:13 +01:00
|
|
|
|
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
|
2020-12-12 21:58:44 +01:00
|
|
|
|
|
2021-01-07 00:32:22 +01:00
|
|
|
|
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
|
|
|
|
this._sendMessageDefense(rollData.attackerRoll, { defense: true })
|
2021-01-07 01:54:38 +01:00
|
|
|
|
this._storeDefense(rollData);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
2021-01-01 03:25:48 +01:00
|
|
|
|
|
2020-12-17 00:44:32 +01:00
|
|
|
|
/* -------------------------------------------- */
|
2020-12-17 12:29:54 +01:00
|
|
|
|
async computeDeteriorationArme(rollData) {
|
2020-12-17 00:44:32 +01:00
|
|
|
|
const attackerRoll = rollData.attackerRoll;
|
2021-01-02 04:28:43 +01:00
|
|
|
|
// Est-ce une parade normale?
|
|
|
|
|
if (rollData.arme && attackerRoll && !rollData.rolled.isPart) {
|
|
|
|
|
// Est-ce que l'attaque est une particulière en force ou une charge
|
2021-01-03 16:58:11 +01:00
|
|
|
|
if (rollData.needResist || attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') {
|
2021-01-02 04:28:43 +01:00
|
|
|
|
|
|
|
|
|
rollData.show = rollData.show || {}
|
|
|
|
|
|
2020-12-17 00:44:32 +01:00
|
|
|
|
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
|
|
|
|
|
let resistance = Misc.toInt(rollData.arme.data.resistance);
|
|
|
|
|
let msg = "";
|
|
|
|
|
// Jet de résistance de l'arme de parade (p.132)
|
|
|
|
|
let resistRoll = await RdDResolutionTable.rollData({
|
|
|
|
|
caracValue: resistance,
|
|
|
|
|
finalLevel: - dmg,
|
2020-12-17 12:29:54 +01:00
|
|
|
|
showDice: false
|
|
|
|
|
});
|
2021-01-02 04:28:43 +01:00
|
|
|
|
if (resistRoll.rolled.isSuccess) { // Perte de résistance
|
|
|
|
|
rollData.show.deteriorationArme = 'resiste';
|
2020-12-17 00:44:32 +01:00
|
|
|
|
} else {
|
|
|
|
|
resistance -= dmg;
|
2020-12-17 12:29:54 +01:00
|
|
|
|
if (resistance <= 0) {
|
2020-12-17 00:44:32 +01:00
|
|
|
|
this.defender.deleteEmbeddedEntity("OwnedItem", rollData.arme._id);
|
2021-01-02 04:28:43 +01:00
|
|
|
|
rollData.show.deteriorationArme = 'brise';
|
2020-12-17 00:44:32 +01:00
|
|
|
|
} else {
|
2020-12-17 12:29:54 +01:00
|
|
|
|
this.defender.updateEmbeddedEntity("OwnedItem", { _id: rollData.arme._id, 'data.resistance': resistance });
|
2021-01-02 04:28:43 +01:00
|
|
|
|
rollData.show.deteriorationArme = 'perte';
|
|
|
|
|
rollData.show.perteResistance = dmg;
|
2020-12-17 00:44:32 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
2021-01-02 04:28:43 +01:00
|
|
|
|
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
|
|
|
|
|
if (resistance > 0 && !RdDItemArme.getCategorieParade(rollData.arme) == 'boucliers') {
|
2020-12-17 00:44:32 +01:00
|
|
|
|
let desarme = await RdDResolutionTable.rollData({
|
|
|
|
|
caracValue: this.defender.data.data.carac.force.value,
|
|
|
|
|
finalLevel: Misc.toInt(rollData.competence.data.niveau) - dmg,
|
2020-12-17 12:29:54 +01:00
|
|
|
|
showDice: false
|
|
|
|
|
});
|
2021-01-02 04:28:43 +01:00
|
|
|
|
rollData.show.desarme = desarme.rolled.isEchec;
|
|
|
|
|
if (desarme.rolled.isEchec) {
|
|
|
|
|
rollData.show.desarme = true;
|
2020-12-17 00:44:32 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-09 19:33:19 +01:00
|
|
|
|
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
|
|
|
|
|
const attackerRoll = defenderRoll.attackerRoll;
|
|
|
|
|
if (this._isAttaqueCauseRecul(attackerRoll)) {
|
2020-12-17 00:44:32 +01:00
|
|
|
|
|
2021-01-09 19:33:19 +01:00
|
|
|
|
let impactRecul = this._computeImpactRecul(attackerRoll);
|
2021-01-05 18:43:13 +01:00
|
|
|
|
const agilite = this.defender.isEntiteCauchemar()
|
|
|
|
|
? this.defender.data.data.carac.reve.value
|
|
|
|
|
: this.defender.data.data.carac.agilite.value;
|
2021-01-02 04:28:43 +01:00
|
|
|
|
|
|
|
|
|
let rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impactRecul, showDice: false });
|
|
|
|
|
|
|
|
|
|
if (rollRecul.isSuccess) {
|
2021-01-09 19:33:19 +01:00
|
|
|
|
defenderRoll.show.recul = 'encaisse';
|
2021-01-02 04:28:43 +01:00
|
|
|
|
} else if (rollRecul.isETotal) {
|
2021-01-09 19:33:19 +01:00
|
|
|
|
defenderRoll.show.recul = 'chute';
|
2021-01-02 04:28:43 +01:00
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
let chute = await RdDResolutionTable.rollData({ caracValue: agilite, finalLevel: impactRecul, showDice: false });
|
2021-01-09 19:33:19 +01:00
|
|
|
|
defenderRoll.show.recul = (chute.isSuccess)
|
2021-01-02 04:28:43 +01:00
|
|
|
|
? 'recul'
|
|
|
|
|
: 'chute';
|
2020-12-17 00:44:32 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-02 04:28:43 +01:00
|
|
|
|
_isAttaqueCauseRecul(attaque) {
|
2021-01-03 16:58:11 +01:00
|
|
|
|
return attaque.particuliere == 'force' || attaque.tactique == 'charge';
|
2021-01-02 04:28:43 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_computeImpactRecul(attaque) {
|
|
|
|
|
return Misc.toInt(this.defender.data.data.carac.taille.value) - (attaque.forceValue + attaque.arme.data.dommagesReels);
|
|
|
|
|
}
|
|
|
|
|
|
2020-12-12 21:58:44 +01:00
|
|
|
|
/* -------------------------------------------- */
|
2021-01-01 03:25:48 +01:00
|
|
|
|
_sendMessageEncaisser(rollData) {
|
2020-12-18 22:15:17 +01:00
|
|
|
|
let message = "<strong>" + this.defender.name + "</strong> doit:" + this._buildMessageEncaisser(rollData);
|
|
|
|
|
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_encaisser", message, rollData);
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-07 00:32:22 +01:00
|
|
|
|
async encaisser(attackerRoll, defenderTokenId) {
|
2020-12-12 21:58:44 +01:00
|
|
|
|
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
|
|
|
|
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
|
|
|
|
|
2021-01-07 01:54:38 +01:00
|
|
|
|
let defenderRoll = this._consumeDefense(attackerRoll.passeArme);
|
2021-01-09 19:33:19 +01:00
|
|
|
|
if (!defenderRoll) {
|
|
|
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defenderRoll = {
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attackerRoll: attackerRoll,
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show: {}
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|
|
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};
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|
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}
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else if (RdDCombat.isEchecTotal(defenderRoll)) {
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2021-01-07 01:54:38 +01:00
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// TODO: echec total!!!
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|
|
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this._onEchecTotal(defenderRoll);
|
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|
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}
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|
2020-12-12 21:58:44 +01:00
|
|
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if (game.user.isGM) { // Current user is the GM -> direct access
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|
|
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attackerRoll.attackerId = this.attackerId;
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attackerRoll.defenderTokenId = defenderTokenId;
|
2021-01-07 00:32:22 +01:00
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|
|
await this.computeRecul(defenderRoll);
|
2020-12-12 21:58:44 +01:00
|
|
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this.defender.encaisserDommages(attackerRoll, this.attacker);
|
|
|
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} else { // Emit message for GM
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|
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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|
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|
msg: "msg_encaisser",
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|
|
|
|
data: { attackerId: this.attackerId, defenderTokenId: defenderTokenId }
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
|
/* retourne true si on peut continuer, false si on ne peut pas continuer */
|
|
|
|
|
async accorderEntite(when = 'avant-encaissement') {
|
|
|
|
|
if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
|
|
|
|
|
|| this.defender == undefined
|
|
|
|
|
|| !this.defender.isEntiteCauchemar()
|
|
|
|
|
|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(this.defender.data.data.carac.niveau.value));
|
|
|
|
|
|
|
|
|
|
let message = {
|
|
|
|
|
content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
|
|
|
|
|
whisper: ChatMessage.getWhisperRecipients(this.attacker.name)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (rolled.isSuccess) {
|
|
|
|
|
await this.defender.setEntiteReveAccordee(this.attacker);
|
|
|
|
|
message.content += this.attacker.name + " s'est accordé avec " + this.defender.name;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
message.content += this.attacker.name + " n'est pas accordé avec " + this.defender.name;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ChatMessage.create(message);
|
|
|
|
|
return rolled.isSuccess;
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-03 15:40:48 +01:00
|
|
|
|
/* -------------------------------------------- */
|
2021-01-05 18:43:13 +01:00
|
|
|
|
static async displayActorCombatStatus(actor) {
|
|
|
|
|
let rollData = {
|
|
|
|
|
alias: actor.name,
|
2021-01-03 15:40:48 +01:00
|
|
|
|
etatGeneral: actor.getEtatGeneral(),
|
2021-01-05 18:43:13 +01:00
|
|
|
|
isSonne: actor.getSonne(),
|
2021-01-03 15:40:48 +01:00
|
|
|
|
blessuresStatus: actor.computeResumeBlessure(),
|
|
|
|
|
SConst: actor.getSConst(),
|
|
|
|
|
actorId: actor.data._id,
|
|
|
|
|
isGrave: false,
|
|
|
|
|
isCritique: false
|
|
|
|
|
}
|
2021-01-05 18:43:13 +01:00
|
|
|
|
if (actor.countBlessuresByName("critiques") > 0) { // Pour éviter le cumul grave + critique
|
2021-01-03 15:40:48 +01:00
|
|
|
|
rollData.isCritique = true;
|
2021-01-05 18:43:13 +01:00
|
|
|
|
} else if (actor.countBlessuresByName("graves") > 0) {
|
2021-01-03 15:40:48 +01:00
|
|
|
|
rollData.isGrave = true;
|
|
|
|
|
}
|
2021-01-09 19:36:19 +01:00
|
|
|
|
ChatUtility.createChatWithRollMode(actor.name, {
|
|
|
|
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData)
|
|
|
|
|
});
|
2021-01-03 15:40:48 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-01-05 18:43:13 +01:00
|
|
|
|
static updateCombatRound(combat, data) {
|
2021-01-03 15:40:48 +01:00
|
|
|
|
if (combat.data.round != 0 && combat.turns && combat.data.active) {
|
|
|
|
|
let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
|
2021-01-05 18:43:13 +01:00
|
|
|
|
this.displayActorCombatStatus(turn.actor);
|
2021-01-03 15:40:48 +01:00
|
|
|
|
// TODO Playaudio ??
|
|
|
|
|
}
|
|
|
|
|
}
|
2021-01-05 18:43:13 +01:00
|
|
|
|
|
2020-12-12 21:58:44 +01:00
|
|
|
|
}
|